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So MMR is just solo survivors getting nerfed????
Who thought it was a good idea to bring MMR back? It just screwed solo players even more. I am being paired with urban evading players and dying on first hook because I am being paired with awful teammates who refuse to save and hide from the killer. This game is currently more awful than before when playing solo atm, just awful.
I have yet to try out killer with MMR on but we will see.
Comments
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you sure it’s not like that because it’s your first matches in this testing phase?
Thanks for all the feedback you’ve been providing thus far on the MMR Test that’s going on.
We’ve made adjustments since the previous tests and this has meant that the data collected was reset for this particular test. In view of that, you might find more disparity between your matches initially (especially with killers that you’ve not played much of recently) but with continued play these matches should balance out as the system adjusts to what is happening live, resulting in more balanced matches.
We will be continuing to monitor and welcome your further feedback.
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Nope. Been playing survivor yesterday and today. And the ranks look like rainbows.
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I mean.. ranks should not be used to judge the MMR system.
but if you feel like you are only matched with significantly lower skilled survs than yourself, that is something different. Just wanted to make sure you know about MMR starting at zero
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A working MMR would match you with survivors of similar skills.
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Mmr, short term chaos for long term balance.
Of course that is dependant on what counts as skill in their grading system.
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My teammates last night as survivor where atrocious. I'm rank 4, I can do gens, heal loop for awhile (im not going run the killer the whole match, but I can buy the team a little time).
I use kindred (solo). But even with kindred, the other 3 either ALL run to save me, or no one moves a muscle from behind the rock in the corner. I had a match last night that I did 4 1/2 gens solo! While the rest seemed to want to trade hooks (again, kindred to see what was happening)...and no, they were not farming with the killer...as I was the only one to get out (though...that seems fair)
Many other matches with similar results. It did not feel "Skill Based" at all (I aint that bad!).
Though, I guess this is why they do 24-48 hour tests, so try and get it to work correctly, so at least they are testing and not turning it on full time.
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Maybe I'm wrong but isn't the idea of MMR that you play enough rounds that the system more accurately gauges your personal skill and starts to slot you in with Killers and other Survivors who have an equal skill level to yours? If so then we can all expect a lot of randomness for awhile as the game tries to pin that down (assuming it will eventually work!). I know that I'll have three or four really good rounds and then play like a potato the rest of the night so unless this system is really intelligent it's going to have a hard time placing me. I'll probably yo-yo back and forth from different competency tiers.
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Well,i had a ton of fun as solo survivor with MMR except maybe a few match.
Loving it so far
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Your are correct, though the system has been collecting data on us for a while even though it hasn't been implemented into matchmaking, so it should be doing a better job. I've noticed it doing well for me with matching me verses killers towards my level, but it was terrible with my teammates.
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The thing is, it's supposedly been collecting this data in the background while it was off, so it shouldn't be starting from zero. And it's true that different killers of mine were getting different types of matches depending on how much I'd played them and how well I performed in those matches, with that data being established before I played any MMR matches. My Nurse and Billy got potatoes because I'm total trash with those killers, where Wraith, Pig, and Doctor got stronger teams. (Though weirdly, my most played, Plague, has been getting pretty weak teams.)
My survivor games are totally shot, though. Roll the dice if my teammates are normal or potatoes, and the killer can be any color in the rainbow.
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Well, as a consistent rank 1 survivor, i can say that this feels great. I usually have competent teammates and we are beating killers that we would never have beat using the old rank system.
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That is unfortunate that it is not doing well with teammates. My only guess would be that because of the larger variety in how a Survivor can play compared to how a Killer can play it might be locking people in with people who score the same as them but in wildly different ways. Someone who is great at surviving chases and Killer interactions but fails at altruism and gens might be pairing with people who are equally successful but who are terrible at chases but great at altruism and saves, and so on.
Put three chase-centric Survivors in with one gen-centric one and you have a terrible team.
Edit: Grammar
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Unfortunately, it's not a matter of aptitudes, at least not in my experience. That was something I'd see more in normal red ranks; some teams were weak at chases, some teams were aggressively altruistic, some teams only wanted to take aggro and didn't want to do M1 things, and the game would suffer if there wasn't a good balance of what survivors gravitated towards. This is just routinely pairing me with players who are not very experienced at the game - players who don't realize when they should be unhooking (or that they should be unhooking period), players who hide in the corners of the map and urban evade from every point A to point B, players that don't know how to drop pallets or do anything to evade a killer. Lots of missed skillchecks and rescues with the killer right behind them.
I'm unsure why MMR is pairing me with players who are clearly very new. Most of my teams are involving both red rank players and grey rank players, and the skill level disparity is very clear. Games are frequently seeing the weak players die off quickly and leaving behind the stronger players to struggle in early 3 and 2 man situations.
The only way this possibly makes sense to me is if the data they're gathering is how often the player escapes versus how often they die, because red rank solos have a pretty low survival rate, while purples/greens do better on average because their killers are weaker, yellows have mixed performance because their ranks are filled with bots and intentional depippers and it can be hard to play in those ranks, and grey ranks do badly again because new survivors have zero idea what they're doing. If that was the case, then it'd make sense to toss the red rank and the grey rank together. That would be a terrible way of judging skill level, though, because it's not independent data. It's also pairing me/the rank 19s with rank 1 killers, so the idea that we're all terrible in the eyes of MMR still doesn't make sense.
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This is what I've noticed too as a rank 1 killer. I feel like I'm getting more games where individually strong solo queue survivors are all being matched together to verse me. I've seen quite a few games where all 4 players were rank 1 and I don't think that they were a swf.
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For me too. The first few hours I had mixed teams, but then I've got teammates close to my skill level almost everytime.
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That mean you are terrible because my experiance was great as a solo player
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And are you yourself a good player? Maybe you are not urban evading in corner, but maybe you are less skilled in other aspects?
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The thing with MMR is that it needs to adjust it self before it actually works properly. Judging ANY MMR system after playing a few games is a horrible idea. This is why placement matches exist in pretty much every PvP game. You need to play a certain amount of games before the system has a ROUGH idea about your skill level. After that it gradually improves further the more games you've played.
It's absolutely to be expected to have awful matchmaking if you introduce MMR systems after 5 years of a game being released.
The skill difference between players is absolutely humongous and ranks don't reflect that because even at rank 1 there are potatoes.
I can't tell how devs approached the initial MMR of every individual player. Usually everybody starts from the exact same point from which on they steadily stray apart based on their own skill. But due this game being out for 5 years it's possible the devs have some algorithm to distribute different MMR ratings to players based on their game history. I don't know and I can't tell.
Anyways, the point of this whole argument is that you shouldn't be too worried about having a few bad matches after MMR gets introduced. MMR will balance itself out over time. The more games you and others have played the more accurate it will become.
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