http://dbd.game/killswitch
What do you think of the DC penalty after we've had a long time for it to settle?
I still really hate it, the Steam servers went down 3 times on Tuesday so I literally got a 15 minute timeout. I just generally don't like the idea of being forced to stay in a game you aren't having fun in, especially because you can just ######### on hook and achieve the exact same results.
It seemed to have a negative reaction when it came out so I don't know if people have changed their minds now that it's had a long time to settle.
Comments
-
one of the better things they added. Its a basic thing for a multiplayer game there is no arguing about it ^^
14 -
I definitely don't agree with that. What's the difference between killing yourself on hook and just pressing the "leave game" button? You can never force somebody to stay in a game they aren't having fun in, it just punishes players who are trying to get into the lobby and find a new game faster.
0 -
I'm fine with it. It's rare that I crash or have to quit, so a 5 minute cooldown doesnt annoy me. Atleast with a suicide you're forcing the killer to hook you and waste a hook + waste their time. Additionally, if anyone does this to me while I'm killer, they can enjoy 4 minutes extra in their match if they want to be a ######### to their team.
Otherwise, it does work fairly well against people who dc, and because of that you see less people dcing as a whole.
Finally, relating to hook suicides again, every game has some way to basically give up. Lets take Rockey League for example. You can just stay still and tap one button every 20 seconds or so and you wont disconnect and receive a ban. Very rarely does anyone get banned for this either.
0 -
I have mixed feelings about it I like it in the sense of when I get the urge to DC I know I'll be banned for awhile especially if I've already DC'd. However I hate it because when their are other issues that pretty much require a DC for example a hacker ruining the game for all involved everyone DCing would solve that because no one would give them the satisfaction of a game.
I also feel bad for the players that lose connection and get told not to play, you can't guarantee that you'll have great internet all day I've had days where my internet had been crappy and I ended up disconnecting mid match. Also playing on Xbox the optimisation is awful one hit of sloppy and you end up lagging so much it's kicked me out the game a few times.
So in my opinion it's good but not for this game the cons outweigh the pros in this case.
1 -
I think it is fair and it promotes to not DC.
5 min wait if you DC rarely is allright.
4 -
Logic of someone using DC and killing himself frequently i see.
a) Its a 5 Player Game just leaving a match cuz you dont have "fun" messes with 4 other players (that alone is a reason to have dc penalty).
b) For the Killer it matters to get the Hook (and the additional hook state if you ######### on a hook) vs the oldschool days of people dc before you can hook em to deny you points so you depip.
c) Killing yourself in the first few mins of a game should also invoke a penalty (atleast we agree on that).
d). SWF used the "DC" Tech to give the last survivor hatch (again to f with killer).
e). Also people dc on the ground denied you Perk usages (like BBQ gettin tokens on hex: totems etc).
7 -
In my experience as killer, the amount of hook suicides has not dropped at all. Like people will still just kill themselves immediately if they don't like the way I'm playing and that's fine, I would rather them just get out of the game and move on over forcing them to stay in and do poorly for their team. You could also fix the "hook state" by just counting a DC as an entire hook sacrifice, I see no problem with that. The only argument that makes sense to me is the DC hatch tech which just really is not a problem to me, it's so small of a problem that it's not worth implementing a system that will hurt people with bad internet who disconnect a lot.
0 -
If you weren't 'forced to play a game you didn't want to be in' then people would be leaving games constantly, and ruining everyone's fun.
Don't start a game if you're not willing to see it through.
7 -
right so if you are gearing up for a game of soccer and the other team just starts beating you up you continue to play?
and dont give that "its within the rules, its allowed, its a strat" nonsense, you know that is only the way it is because the devs are incapable to adress it, the game only exists by the grace of its community.
1 -
I don't think the rate of hook suicides has gone down unless there is data to prove otherwise. Clearly people will leave a game they don't want to be in and all a DC penalty does is punish people whose internet drops frequently.
0 -
It is within the rules, allowed and a strat though. You're playing a game where one side has to KILL YOU.
Oh no, the other soccer team has the ball and won't pass it back to us, it's not fair!
If you die, just take the death. It takes 15s to die on 2nd stage. Eat those 15s instead of crying like a baby that you're "held hostage" for a few seconds. It'll be a lot quicker than the 5 minute penalty.
5 -
So then what truly is the difference between a 5 second disconnect vs a 15 second hook suicide? All you're doing is just punishing people for wanting to get out of a game 10 seconds faster, you aren't arguing for a DC penalty very well.
0 -
Because people don't just DC right after they get hooked, they DC for all sorts of stupid reasons.
People DC when they see a killer they don't like. Or Just before they're about to get hooked cheating the killer out of their sacrifice points and any hook-based perks. You're ######### up the game for four other people just to save 10 seconds.
3 -
It's 100% necessary so it's good in my book. Of course I wish it could magically determine when a DC wasn't a player's fault without it being exploitable by task manager closing or the good old ethernet cable pull, but that's why it starts out with shorter timeouts that can be waited out by getting something to drink or watching a youtube video.
And when it comes to Steam, Steam itself should really make it more clear when it's going down in cases like you mentioned. Many games do this already, distributing a message to players when it's maintenance time soon. Even though it's fairly well known Steam does it on tuesdays, sending out a message to users would be nice. But that's a Steam thing of course, not a DBD thing.
4 -
and what if you just get slugged with the rest of the team? shall I just eat those 5 minutes on the floor as well? sure is fun and a good usage of my time.
And its not just about being "held hostage" like I said, its the other side not playing the game properly, afk killer/survivor = a non match, a waste of time, a camping killer is no different, a tunneling killer is no different.
So yeah I find it pretty silly ot have to stay in matches where the other team does not actually play the game, like I described in my soccer analogy which you then completely mis understood.
idk how many times i have to repeat myself, the only reason camping is not bannable is because the devs are incapable of punishing it, and its only because "enough" killers dont resort to behavior like that that the game sitll exists.
If every killer would camp, as completely by the game rules you seem to so agree with, the game would just straight up die because there is nothing to play really and forcing players to stay for those (hopefully) few matches that do end up being non-matches is just bad.
0 -
You are forgetting a lot in this comparison. It is not 5 vs 15 seconds but more like 5 seconds vs over a minute. I don't know the exact time for first Hook state while actively trying to escape to waste blood but there is also the pickup and time to carry someone to a hook.
That is over a minute extra time for the other 3 survivor (if the killer camps, the most obvious reason for the on the hook exits) and a Hook state for tokens plus extra hooking points for the killer that would get denied via dc.
1 -
Let's make this metaphor a little more realistic and applicable by substituting the bashing by fouls unseen by a possible referee.
You either quit playing and leave your teammates at disadvantage 11vs10 (survivor) and while you friends might be understanding they still thing you are a jerk for leaving.
Or you own the ball and take it with you so you set your own fun above 21 other people (killer dcing and therefore ending the match) and they all think you are a ragequitting jerk.
2 -
It needs to get removed, if enough people dc when a killer is camping you know it’s a problem.
0 -
I LOVE them and wish they were even more vicious to be honest. :)
3 -
then dont play this game or other online games. Why should the devs care for your fun if you dont care for others fun?
3 -
Its great. I never got a penalty when i had a disconnect from the game which wasnt my fault.
0 -
Why would you want to go out of the game early on in the first place?
You don't have to win everything, and even when things look lost, it can still turn around.
I've had games where i didn't enjoy it at first and went down really quick, but i never quit.
Instead I just stayed in the match to do what I can to buy my team time (as a solo), the killer thought I was the weak link so he went straight after me again.
I think he forgot people can adapt to situations, so i bought my team al they needed while getting chased.
So why try and get out of the game and screw your team, only because stuff happened what you didn't like?
Just play out the game and who knows what comes out of it.
As for getting dc'd because of connection lost.
These things happen and are out of your control.
Does this mean they should get rid of the dc penalty?
No definitely not.
Getting rid of the penalty while show an increase of people dc for the stupidis reasons and ruin the game for the others.
Do you have connection issues on your own side, than you have to ask yourself if online is suited for you.
2 -
Yeah and it got implemented because too many people dc'ed on first sight with a specific killer or first down. And they saw it became a problem.
2 -
For myself it’s just been replaced by going afk or hook suicides.
Stridor spirit downs me within 20 seconds of the match starting? Well i’ll suicide on hook.
Third Deathslinger in a row? I’ll go afk and minimise the game for a few minutes until i’m dead.
Infectious, slugging Nurse who downs someone in 20 seconds then is straight onto the next person? Go afk and close the game for a few minutes.
Last 2 minutes in a chase and see my teammates aren’t doing a single thing? That’s a suicide on hook for me.
Obviously the matches aren’t constantly like that but i’m not wasting my time with something I don’t find enjoyable, even if it rarely happens. Considering I can’t dc that’s my go to.
1 -
That penalty to find the new game is the point, why should the quitter get rewarded for ruining the game for 4 others. I'd go even further and saythe 5 minute timeout doesn't start until the match they quit out of finishes.
1 -
Not harsh enough, other players should also be more rewarded.
0 -
You most certainly cannot force them to stay in. You can, however, punish them for leaving early. Which they should.
What, may I ask, is the DBD "it's within the rules, it's allowed, it's a strat" equivalent to an opposing soccer team actively assaulting you during a game of soccer?
0 -
There are 5 players in every match. Just because one of them is not having fun, doesn't mean the others are on the same page
4 -
this example makes no sense
0 -
I hate it. D/Cs are a symptom, and BHVR has just used the penalty as an excuse to ignore symptoms.
Does Legion ever get reworked if players didn't d/c as soon as they saw deep wound?
Unusually high amount of d/cs against a certain killer or on a certain map? Take a look at that.
Another player d/c'd? Sorry, you're trapped in this match unless you want to eat a penalty too.
Farming killer or survivors who are just hiding? Trapped.
Poorly optimized game crashed? Lol take 5.
1 -
They're a DCer, they probably gave up on the analogy halfway through.
2 -
the dc penalty is a good thing
0 -
Very necessary to stop intentional DCing, which is endemic against certain killers and also very common when players are losing. Can be punishing to players who have spotty internet, but ultimately your penalty is going to be proportionate to the number of games you ruin by noping out of partway - if your internet is so bad that you're racking up significant penalties in a short timeframe, you should probably stop playing online multiplayer games for a bit and look at fixing your 'net.
My only beef is that it doesn't take into account Steam's servers refreshing on Tuesday 6pm-7:30pm EST, so everyone using a platform eats a penalty. That should be accounted for because it's plainly server-side, not client-side.
0 -
It does its job I suppose if a player doesn't wanna play they'll find a way like afking as killer or suiciding on hook as quickly as possible as survivor
0 -
I've just started killing myself on hook when I don't want to play out an exceptionally boring match. There's no value in playing out certain matches unless you love having your patience worn down.
I'm not getting paid to play a video game, I do it for fun. If there's no fun to be had/other players are going out of their way to ruin someone else's enjoyment, 5 minutes means nothing when I'm just going to switch games.
On either side, I see both sides DCing all the time, so the penalty seems extremely useless to me. Killer's just stand still and refuse to play when 1 little thing goes wrong and survivors DC on their first down just like they did before the penalty.
2 -
I agree on the fact that no one should be forced to stay in a match they don’t want to participate in.
0 -
It's been good for me. I'm much more hesitant to hit the button because of it. And when I find myself reaching for it, the knowledge of it pulls me up short and makes me consider my mental state.
As a result, I play the game a lot less while mad now which is better for everybody.
I stand by what I've always said - you aren't aren't in the right mental headspace to handle the occasional unfun match, then you have no business in multiplayer games to begin with.
1
