I have yet to see a good reason for a blood point cap to exist
Very similar to our beloved chat filter, I see no point for a cap to the amount of blood points you can gain.
It already takes roughly 1.5 million bp to go from level 1-50, and roughly 7 million bp to P3 Lvl 50 ONE character. Consider the fact that there are 27 survivors and 24 killers, it would take (again, not an exact) roughly 76.5 MILLION bp.
Disregarding how absurd that is already, the only counterargument that I have seen to is, "It is to make sure that you can't max out a new character as soon as they come out". And my counter to that count is, so?
You aren't making it easier to level up, you still have to earn the BP you have. It isn't shorting the grind, because you have to grind for said bp. All it does is remove the wasted bp you earn when you're already at the maximum.
I'm not going to act like getting a million bp is hardest thing ever, because it only takes about a day or so. However, allowing you to accumulate more over time isn't going to hurt anything, because you still have to earn it.
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"Its to prevent you maxing a killer day one" Let me tell you how effective that really is:not at all. Rn i have 1 million bp and all the challenges i can possibly save saved. And have 8k iri shards. Nemesis is reaching level 50 day one. Theres no way around it.
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Allegedly cheaters were giving themselves insane amounts of bp. The cap was put in place to make it easier to spot if that was happening and also they didn't like people maxing out a killer on release for some reason.
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Because the devs want players to at least play a little bit of each available piece of content.
If there were no cap it would be possible to P3 50 a character, with every perk at T3, and never have used them, or never use them even after having done that.
Basically it’s to ensure players are exposing themselves to variety, and also to encourage investment in add on and offering stock.
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I did the same with gf when he released. The cap doesnt serve much of a purpose besides forcing us to spend bp.
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So you keep coming back.
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I basically did the same for spirit lmao I've played her maybe 2 times only bought her for spirit fury
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I'm sorry, but I don't want to go against the newest killer who's already P3 with all the perks running ultra-rare add-ons. The cap should be increased, but it shouldn't outright be removed.
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It’s so we spend our bloodpoints.
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Increase the cap to 2 million at best
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Because they want you to play the game. If there wasn’t a bloodpoint cap then everybody would just stock up on bloodpoints and then immediately P3 the new survivor and the new killer and wouldn’t have to spend any time playing the game after the new content released.
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Youd still have to play the same exact amount in order to get those BPs to begin with. The only difference is when you spend the BPs, not how much you play.
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to fabricate grind
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Whatever, dude! Punish the majority for a cheating minority!
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But you'll have to go against it eventually, so why wait?
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You can still do that even with the BP cap. I P3 all perked my Trapper, and of course I played him which is the reason I wanted to do that for him. But I could have just as easily not played as him and done it anyway. The BP cap is just annoying, unnecessary, and pointless.
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A way higher cap on BP wouldn't hurt a thing, but no. People will continue to defend to the death this pitifully small BP cap that we have, and back it up with entirely nonsensical reasons.
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I also wish the cap was higher, here I am sitting at 1.25mil BP, all rituals ready to claim, as many challenges as I can save before the RE patch. It's not enough though and still have a long road ahead of me to P3 and max out Jill, Leon, and Nemesis. The same damn grind, over and over, only getting longer to do the more content comes out. I wish there were no perk ranks and just 1 perk unlock, perk ranks are a literal waste of BP and time, as well as all the other garbage items on the bloodweb.
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The only BP cap needed is Alturism you should not be healing or helping off a hook too much in one match otherwise I am inclined to agree
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Yes, you could have, but not as easily as banking an unlimited supply of BP.
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It doesn’t matter though. I could’ve saved up millions of blood points between the mid chapter patch and the Resident Evil chapter, then when the new chapter drops, P3 both survivors and killer, get all perks on them and then I don’t have to play the game. You think they want people to do that after their brand new chapter drops?
Yeah I might’ve played the same hours, but I’m still hoarding bloodpoints meaning that I don’t have to grind for anything when the new chapter drops meaning I’m not incentivized to play the game anymore. Which clearly would not be smart on their part.
I believe the bloodpoint cap should be raised by a certain amount depending on what your devotion level is. Give people who have a higher devotion level a higher bloodpoint cap. So somebody who would only be a level 2 devotion level can’t hoard as many bloodpoints as somebody who will be devotion level 20. It also gives players who have played frequently a nice reward.
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But you earned that BP, so what's wrong with that?
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I don't know where this narrative is coming from of people who would "hoard" BP and then not play the game for months at a time just because the BP cap would be raised or made unlimited. Who would do that? And who would P3 a character, get all the perks on them, and then not want to play them after? It goes against common sense. And I think if the BP cap is raised, which it should dramatically, it should not be tied to devotion. Everyone should have the same BP cap. Devotion does not equal frequency of play, only time played.
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Your just saying youd play the game more before the patch than after the patch. The same amount is played either way. Plus if people are trying to build up BPs for characters before they release...wouldnt THAT be incentive to play? They could start building up their hoard of BPs for the next chapter, or the one after that.
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If she thinks she's getting EVERY perk in the game for the new killer plus P3, she doesn't understand the amount of BPs needed for such an endeavor lol.
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There is nothing stopping players from doin it now, it just takes longer. If a player dosent want to play nurse, but wants her perks, they can just level her up but never play her.
What changes when there isn't a cap?
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You can still do that.
I have Hag lvl 50 and I've NEVER played her.
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Bp limit was initially implemented because hackers were giving themselves unlimited BP and/or ridiculous Bp multipliers per match
However that's not really a thing anymore and the grind is hard enough. They could at least raise the cap to 2 mil
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Or just remove the cap altogether.
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“Doesn’t equal frequency of play, only time played”
Do they not go hand-in-hand? If I have a 20 devotion level then I definitely play more frequently than somebody who has a level 2 devotion level.
I don’t think the bloodpoint cap should raise too much. I think it’s outdated and it should raise a little bit but it shouldn’t be an unlimited bloodpoint cap nor should be raised to something like 5 million. Just what I think 🤷🏽♂️
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Well he just so happens to play the game almost every day and if I happened to hoard all the BP between Trickster patch and the RE patch then I could easily do it. Especially when you factor in challenges and dailies.
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They’re not gonna want you to do that though. They are going to want you to grind for the bloodpoints AFTER the new character release. With a cap you’re forced to spend them ASAP. They just don’t want you to instantly max out a new character.
I believe the bloodpoint cap should be raised a little bit but not incredibly high.
Back in the day there was a bloodpoint cap because of hackers though so they implemented the cap so it would be harder to fly under the radar with a 1M BP cap.
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If they did that lobbies would be flooded with afk killers on scripts
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I think it should be raised to 10mil
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Even with that, you won't have NEARLY enough.
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The amount of BPs for P3 plus EVERY perk in the game plus Tier 3 of each perk is beyond what you could achieve even with every rift challenge added and dailies plus 1m stacked.
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So you want to P3 level 50 plus all perks for a new survivor? 400 bloodwebs from the rip for a fresh P3, level 50 without all the perks. You still have to get the rest of the perks for that character. You can get 28, including the starter perks from P3 1-50 and that's not including perk tiers. There are a total of 89 survivor perks so far, not including the new chapter alone. To get those 28 tier 3, you'll need, not including the actual web itself, 308000 bloodpoints. 671000 BPs for all the current tiers for all the perks currently on survivor. Altogether with just the perks, including the blood web grind plus the 3 tiers, you'll need 979000 BPs total.
Now lets do the 400 bloodwebs and say you got all level 1 perks for each blood web, fresh from the get go. 1600000 BPs ALONE for perks from level 1-P3 Lvl 50 and only level 1 perks. That's a total of 2579000 BPs needed just for that. NOW, lets do some odd ball numbers for random ######### in the bloodweb. Lets say you get a bunch of yellows and greens only, not including the perks. Lets just do 16 nodes since the lower levels don't get very much but the higher nodes get a bunch more.
We'll do half and half for that alone. 32000 is 8 nodes of yellow and 40000 for 8 nodes of 5000 each. Total of 72,000 BPs per node, not including perks and such. 360000 for 50 levels. 1440000 for P3 Lvl 50 for the Bloodweb only on 1 character. Combine that with the perks and your final amount is 4,019,000 BPs for 1 character fully maxed AND that's not including the higher level offerings that make the blood web even more expensive. That's just me lowballing as much as I can. So tell me, how does 1 with a 1Mil bloodcap and 3 dailies worth 60,000 max plus small amount of rift challenges left ungrabbed, get a character to max with everything unlocked? @MegMain98 Please enlighten me and then you can tell me why a 1 million cap is fine as it is still. @LordGlint Let me know what you think also, please.
(Edit: There are also currently 27 survivor characters each plus the 2 characters coming in the next patch. So you can time 4,019,000 by 29 to equal 116,551,000, not including their perks of 6 total, that has to be re-grinded into the other characters. Fun, right? AND that is not including KILLERS :D)
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Something also to consider, if bloodpoints incremented infinitely that number would always have to be stored in an increasingly large hash value in the code. This, multiplied by all players, would cause a staggering amount of data storage and communication needs over time. Considering you can technically already do this with addons, its probably best to not do the same with BP. Correct me if I'm wrong, but I don't believe there is a cap to the amount of addons you can have saved up.
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I never said I didn’t want the BP cap increased but it shouldn’t be an unlimited cap. At the very max it should be maybe 2 million? But they don’t want you to instantly P3 a character on the first day they come out. They want you to grind for it and continuously spend your BP. This game is a grind fest and we all know it.
Yes the grind can be brutal but it keeps people playing the game. They aren’t going to ease up the grind by that much. That’s what they want whether you like it or not.
They should do away with perk tiers and raise the BP cap to 2 million. There ya go.
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I think they should raise the cap to maybe 1.5 million. If not than what they also could do is get rid of the perk tiers to make the grind less of a headache.
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In 2 years, you will never be able to grind enough, no matter how long you play. My point is, you can never max the new character. It would take almost 2 weeks with the current cap plus a bunch of other stuff just to get 1 character done and as each chapter comes out, you're adding more and more perks to the game. After awhile, it'll be impossible to grind it out. Perk Tiers taken out would be fine but you should be able to sell add-ons for half price of you don't want them.
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For one, cheaters were giving themselves ridiculous sums of BP. Even then, it's not like the cap is a hindrance. There's no transaction that requires you to have more than 1M BP, and the point of BP is to buy stuff so you might as well buy stuff.
There's a bit of economic impetus too. If some veterans have accrued millions of bloodpoints but others are still in the breadlines, it's going to be hard to regulate prices. Keeping the prices of bloodweb items the same will enable those veterans to pretty much buy a mansion made out of purple flashlights. So they have to go up to prevent people from accumulating thousands of flashlights, since they're supposed to be rare. But if prices go up, then the poor newbies in the breadlines starve to death while the veterans watch from their toilet seat made out of purple medkits with instaheals as toilet paper. So by capping everybody's wealth at a ceiling, it becomes easier to keep prices, rarity, and balance in check.
This is a well-documented phenomenon in many video games. The constant accumulation of cash without a currency sink deepens the divide between the old player and the new, and balance becomes really difficult. And then what? The proletariat stage a communist revolution and take over the video game company which is run by the bourgeoisie pigs and ban anime girls forever. And nobody wants that.
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If someone wants to buy a ton of bloodwebs at once, it doesn't matter if they horde at 1m or 10m. They still buy the same amount of items either way. Saying it hurts new players, that's not correct. Also, this isn't like most games. You can only buy items in a pre-determined web. Stocking up for that won't do the same like in a game where stats matter and buying the best armor or boosts would help you win against others'. Either way, you're buying bloodwebs with the same amount each time, whether you play another week for another million to grind out 10 more bloodwebs or spend it on 50 bloodwebs at once since you still played the same amount without dumping your points. You don't get a higher chance of winning just because you have a flashlight. The current way is really outdated.
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but the newest killer has to deal with 4 P3 survivors with all the perks running ultra rare add-ons on their items.
Hmm...
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Agree to disagree in regards to the BP cap.
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Fair enough. At least you kept it civil. I appreciate the convo with you.
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There's subtlety to this. Hoarding only begets hoarding, and encouraging people to save up means they aren't buying. Either way, there's no situation where you need more than 1 million bloodpoints at a time. The point of bloodpoints is to buy stuff, not store in the cellar.
I'm not saying it hurts new players, directly anyways. What I'm saying is that it allows the wealth of veteran players to expand beyond that of newer players, which can make balancing for people with bloodpoint scarcity and people with bloodpoint overflow difficult.
You're not getting the point. Pre-determination is besides the point and items, offerings, and perks are all buffs that help you win against the other team. The important point is that they're not exchangeable and disappear quite often. That's the relevant part here.
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It still doesn't matter if you buy bulk or none. You still buy the same amount rather you horde or not. A lot of people play different characters and killers. Having an artificial barrier just because isn't healthy, specially since they seemed to have nerfed the BPS, cakes and other point gathering items and have no way of getting rid of the items or offerings that you'll never use. If we could choose to buy what we want instead of it being randomly generated, I could say 1m is fine as a cap. Those who worry about hackers, it still won't stop hackers. They'll just do 1m, buy everything then redo it. Mobile version is a much better version. If they implement that version instead, a cap would be fine then.
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Buying in bulk or at increments doesn't matter by itself, but time does, and that's intrinsically tied to storing up bloodpoints. New items come and go, and the Devs intend for their limited time frame to convey rarity. Keeping the bloodpoints locked up in the basement to save for those events is to be discouraged.
Besides, buying in bulk or in increments is not the point. You're supposed to spend bloodpoints, and of course you're going to save some along the way, but there's no reason that you need more than 1 million bloodpoints ever. Just spend them. A flashlight is a flashlight.
This measure alone is one in many safeguards against hacking. It's not the sole solution to counterfeit bloodpoints, nor was it ever meant to be.
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