A Chase objective for Survivors

Gaffy
Gaffy Member Posts: 222

Say you were a dev and the great god Matthieu Cote himself has come to your desk, slammed his great fist and demands a chase oriented objective for survivors to be added to the game. How would you accomplish this?

It could either be to improve the gen speeds or it could be for needing to escape at all, your choice.

Comments

  • PassarinoT
    PassarinoT Member Posts: 916

    Here's my idea:

    • When a chase is initiated, a timer, similar to EGC timer, appears and it begins to countdown. (If during EGC, no timer appears and this mechanic does not exist.)
    • The timer lasts 20 seconds initially. Then, if still being chased, it starts over, this time adding 10 seconds, and the process repeats.
    • When ever you take a hit, the timer begins again.
    • When the timer reaches 0, each survivor on a generator receives a 1% bonus to their generator and you receive 250 survival points.

    Something to this nature. I don't like the idea of speeding up gen times as is, but this timer idea is something I think could be cool.

  • Gaffy
    Gaffy Member Posts: 222

    I'm more for the idea of winning the chases give survivors boosts or positive effects not for just being in chase at all but that does seem like a cool idea.

  • PassarinoT
    PassarinoT Member Posts: 916

    I understand why you'd think that, but if a killer loses a chase, that is already time won. They don't need anything more. If they used their time unwisely during the chase, that's their fault, but this is still potentially a huge loss to the killer already.

  • Soulpaw
    Soulpaw Member Posts: 290

    While in a chase, you receive 500 bonus BP that is given post match (so in addition to what you would originally get) for every 20 seconds in a chase without getting hit. (Borrowing @PassarinoT's idea.) If you were to take a protection hit, you gain 400bp automatically. I think just the additional BP and team play with protection hits is enough to encourage players to participate in a chase with the killers and to not just use gen rush like perks to end the game quicker since the longer your in the game and the more you participate, the more your rewarded. Likewise for killers, ending the chase early via downing provides with a bonus 1000 BP (and is reduce by 300 every 30 seconds that your in a chase) to encourage to chase survivors.

    That's how I'd do it.

  • KingFrost
    KingFrost Member Posts: 3,014

    The Entity's Hunger.

    As the entity gets fed, the gauge fills up. Different things (including chases) fill it up. At the start of the match, the meter is empty, and generators take longer to complete. As the entity gets fed, the meter fills up and generators speed up.

  • KingFrost
    KingFrost Member Posts: 3,014

    Chases aren't the only things that fill the meter. Chases are just one thing among many.

  • Heartbound
    Heartbound Member Posts: 3,255

    As the chase progresses, the survivor feels less fear and becomes empowered.

    Thirty seconds into the chase the survivor starts glowing yellow and can now punch and kick the killer into oblivion, but it exhausts the survivor. If they're already exhausted, it cost a health state in the struggle.

    The killer was going to spend a long time with you anyway, what's another 20 seconds getting beat on by your victim?