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So.. I’ve add Desperate Measures to my No Mither Builds.
No Mither + Desperate Measures + Resilience.
Might sound meme to have a healing perk in this build, but it’s actually for really fast hook saves.
Resilience is already a pretty self explanatory perk when paired with No Mither, but with Desperate Measures, with no other survivors injured other than myself and whoever is on the hook, I always have a 37% increase to unhook speeds at minimum.
This feels pretty significant. It’s almost like having match long No One Left Behind without the aura reading, and it’s current activation conditions.
I can rush in, dodge a hit if the killer is camping, and get a survivor off their hook fast enough to have them get a head start before I take a protection hit to go down for them, forcing the killer to abandon tunnelling who was rescued, unless they don’t care that I can get back up.
Comments
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Sorta unrelated but has anyone noticed the unhook animation is kinda buggy with a speed increase?
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Can’t say I’ve noticed.
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A No Mither build? You are brave, my friend.
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David became my main shortly after first getting the game. I became very comfortable and confident using it. In fact I’d guess it’s probably my most used survivor perk over the course my time playing DBD. I have a good understanding of its limitations that I know how to use to my, and the teams advantage, such as knowing when I should intentionally take a down for someone.
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That is actually very impressive, to be honest. My most used survivor perk is, probably, Self-Care. But in my defence, when I first started playing this perk was praised instead of hated.
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Desperate Measures is underrated for sure. The only time I use self care is when combo'd with that (and usually Botany Knowledge too). It can quickly stack up and make for some crazy good healing.
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That combo can make your self care below 20 seconds right?
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I think a lot of the Self Care hate is unwarranted.
Sometimes you HAVE to rely on yourself and be self sufficient.
That said though I feel many use the perk at poor times.
And I still stand by my feelings that at the very least Self Care should always be taken in with a med kit for the self healing effiency bonus. Self Care should just act as insurance in those instances a medkit runs out of charges mid heal, and Self Care can take over.
The ideal though is still BK, Med Kit, Self Care, which I feel is still very powerful, and makes the survivor a strong asset to the team, and take way more heat from the killer in more clutch moments (except when insta Down’s are in play)
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Yeah, I’ve done that too. Add in Leader and co-op healing is crazy.
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Pretty much. Ideally a med kit should still be used with the build. It’s crazy good. To hell with Sloppy.
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Leader does sound like it would be good, I haven't tried it. I usually take Resilience too in order to offset the Self-Care speed penalty even more. Plus it's possible to leave yourself at 99% for the speed bonus, and finish the heal when you need to.
Only problem is that it takes all my perks, and I love information perks such as Spine Chill or Bond. I usually abandon the whole build and just take a medkit instead because of that.
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Even if you just left in BK & DM, and took a med kit with that, you’re getting the efficiency bonus of 33%, plus insane healing speed too.
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I think sleeping on Desperate Measures' healing speed bonus from No Mither is a bad take. Just because you don't need healing doesn't mean that the other three Survivors in your match don't.
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I’m definitely not sleeping on it. If the killer isn’t immediately returning to the hook, it’s great to heal the other survivor super quick, which is why I still take a med kit with this build.
But the really fast minimum unhook speed of 37% is really, really handy in clutch moments, let alone when others are also injured, or Leader is also in play.
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No mither = upvote.
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Have some candy 🍬
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I made a No Mither derived build, but with For The People instead. I just steal someone's injury to use for my own gain. Might adjust that to include Desperate Measures instead of This Is Not Happening.
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Oh I thought you were talking about Built To Last.
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:D
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I feel like if you keep finding yourself in these “clutch moments”, well... you’re a bit too reckless with your hook saves.
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When I first started my build was self care, premonition, urban evasion and I cant remember the last. I wanna say sprint burst lol seems like such a bad build now besides sb because I use none of those anymore. I wouldnt use other characters until I got self care on them lmao
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Claudette was one of the first survivors I've played, so if there was a way to see some old matches I would probably see a baby Claudette with a tier 1 Self-Care.
Wish I could return to those good ole' days.
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Yeah I'd like to return to those days myself. Was just saying that on another thread
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I just wish no mither gave you 100% volume reduction. That would make it somewhat viable without needing iron will
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I’m talking about those times a killer stubbornly camps, or stubbornly returns to the hook.
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I don’t think it should be 100%. No Mither can currently actually be a pretty good stealth perk when paired with Iron Will, slipping away from a hook with ease. That’s pretty powerful stuff. I don’t think all that should be relegated to 1 perk.
However I would be ok if they changed No Mithers tiers to 25/50/75% reductions to grunts of pain. That would be super handy in the dying state.
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The actual grunt audio doesn’t effect the dying unfortunately though that could be an interesting buff for the perk
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It absolutely 100% does. No Mither makes you quieter in the dying state. It’s so crawling away has a higher chance of success. No Mither is the only survivor perk to affect sound in the dying state v
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Are you sure? I thought that would be in the perk’s description because otherwise it’s probably a bug
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In that case, I guess It could work. Still, though, being uninjured with Borrowed Time is a million times more effective.
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Not if I intentionally go down and force the killer to realise they HAVE to pick me up. Yes BT is great. But this strategy with No Mither is also effective to curb tunnelling.
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One million percent positive.
It's not a bug. It’s an intended feature. The description just isn’t adequate because No Mither hasn’t been touched since it’s release.
It’s the only perk where it’s basically encouraged to attempt crawling away first if presented with the opportunity BEFORE attempting recovery and self revival. No blood, 50% quieter.
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And it kind of is in the description. It’s just vague.
“Grunts of pain caused by injuries are reduced by 50% at any time”
That “at any time” includes the dying state.
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so, why not take a hit and then unhook afterward without using no mither?
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Because even if I do this, even if the unhooked survivor is given endurance, killers still tunnel.
I’m sure you’ve observed this often.
I have.
Others have too.
And even in other instances where a rescuer may go down during a save, a killer may still tunnel who was unhooked because in the killers mind they can just come back to you afterward.
No Mither changes this. It’s why the killer is able to know that a survivor is running it. The killer knows (or should know) that they can’t leave you on the ground and come back afterward. The killer forced to stop, pick you up, hook you, gives whoever was unhooked, endurance or not, a hell of a head start at getting away from the hook.
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I'm not really seeing the benefit of forcing the Killer to pick you up. I just see that as a free hook.
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That’s the point.
“Leave my teammate alone. I’ve given you a free hook. If you don’t pick me up you’ve wasted it because I can revive myself.”
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I get what the play style is, its just no mither is just so...bad in my experience no matter how people try to play it.
If you don't have ds, you're pretty much giving the killer a reason and opportunity to tunnel you out of the game asap. And even if you do have ds and get to use it, it's typically easy enough to just redown them and get hooked again, or you remain useless for the entire 60 seconds.
The other perks that help it such as resilience are great in theory but you're eventually going to go down, and with the single health state it's going to be faster than normal.
No mither users get picked up instantly by killers who are paying attention so I wonder if there is actually any benefit of time savings as opposed to using other more meta perks to help you stay up longer.
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I don't exactly see a Survivor being immobilized doing absolutely nothing for half a minute as a waste, either.
Just saying.
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Immobilised for a minute?
It doesn’t take that long to recover from dying state.
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A little off topic but legit everytime I have a no mither user on my team the killer has than and it baffles me everytime.
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I don’t understand what you mean
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Sorry each time a survivor I'm with runs No Mither the killer will have Thanataphobia. It's like a personal curse.
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Ah.
Gotcha.
Happens to me sometimes too. But at least Resilience off sets that slightly.
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Read the sentence again.
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Do you ever really play survivor?
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Constantly. Been playing for years.
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I’d go as far as saying I’m this forums resident No Mither expert.
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I'm stupid. I forgot desperate measures was a perk.
I thought you were taking about how you committed a grave sin of adding a really strong perk or something. Then I slightly woke up. God I'm extremely tired.
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Not super strong. But handy in this build.
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