How to buff No Mither

Quake
Quake Member Posts: 230
  • Instead of pools of blood you now don't leave scratch marks.
  • You can no longer recover from the dying state.

I think it would be really interesting to see this change,the real high risk high reward perk.

What do you think?

Comments

  • legacycolt
    legacycolt Member Posts: 1,684

    For me, this would be just a nerf. I’d rather have no blood than no scratch marks since killers can see blood at all times. I’d rather make it so grunts of pain are 100% gone.

  • Mat_Sella
    Mat_Sella Member Posts: 3,589

    Recovering from the dying state is the only redeemable quality of being forever injured and still being audible

  • CheeseAnton
    CheeseAnton Member Posts: 882

    Agreed, this is a nerf. I will say, I was expecting another start off healthy suggestion, so thank you so much for not doing that, but I think leaving No Blood overall is more impactful than No Scratch Marks (which, really only Spirit benefits from Scratch Marks).


    Personally, I'd make it so the grunts of pain are reduced by 50/75/100% and non-generator action speeds are increased by 15% (including vaulting, entering and exiting lockers, unhooking, healing, recovering on the floor, Sabotaging, even killer specifics like Cleansing Sickness and Jigsaw Box searching)

  • NMCKE
    NMCKE Member Posts: 8,242

    No Mither

    You're harder than a bag of rocks.

    When injured, downed, or hooked, gain a stackable Broken Status Effect for 45 seconds followed by:

    • Grunts of pain reduced by 30%/40%/50%
    • Blood Trails reduced by 30%/40%/50%
    • Cannot Bleed-out to death

    When not broken, you automatically heal to healthy state. Recovering to the healthy state during a chase will afflict the Exposed Status Effect until you're no longer in a chase within the last 10 seconds.


    This would be pretty interesting since survivors may be able to take multiple M2s during a chase. Then rarely, heal up to full health while dying, definitely powerful!

  • aroell
    aroell Member Posts: 477

    i was thinking this:

    you start the trial healthy.

    When the killer hits you, you receive the broken status effect. The killer can’t see that you are broken.

    grunts of pain are reduced by 100%.

    you can recover from the dying state at all times.

  • Quake
    Quake Member Posts: 230

    What decent killer will leave the no mither survivor on the ground?

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I would buff BP earn in the match increased by 300%.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Don’t you dare touch my No Mither.

    The only change I’d probably make is 25/50/75% reduction to grunts of pain at anytime.

    Other than that this perk still needs to be challenging to use and get the most out of it.

  • Northener1907
    Northener1907 Member Posts: 3,012

    You are nerfing lmao

  • ItzZane_
    ItzZane_ Member Posts: 965

    It needs a rework not a buff or nerf tbh

  • Quake
    Quake Member Posts: 230

    How is this a nerf??I mean if u play vs r10 deaf killers sure u can hide around.But vs actually good killers?

  • Miles
    Miles Member Posts: 461

    i stole this idea from someone at ohtofu's stream

    Instead of being injured and broken, be healthy but have the exposed status at all times.