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So when are they going to fix Blight's collision ( again )?

BingBongMan
BingBongMan Member Posts: 631
edited June 2021 in General Discussions

When they improved Blight's pov, they also for the most part fixed his collision. With the exception if a few objects, you could bounce off of most things.

But with the mid chapter that came out about 6 weeks ago they broke it again. We now have such objects as the Buttershack (TM ), the entirety of the Yamaoka Estate and Ormond. Generally you'll have trouble hitting things even when looking at them head on.

Even after making his collision based off of basic attacks they still managed to break it again. So can we expect this to be fixed again sometime soon? I would like to be able to hit a survivor during lethal rush without slipping off half of the map first.

Comments

  • gilgamer
    gilgamer Member Posts: 2,209

    Good question hopefully soon but I doubt it

  • Elcopollo
    Elcopollo Member Posts: 773

    The thing is - some objects having bad collision or no collision whatsoever can actually help, it's basically a question of getting used to it and getting more and more knowledge about his power and many tricks it provides. So-called "buttery" objects, when used right, can actually be the primary reason of getting a hit on the survivor. Then again, consistency would be good, sure, but I don't know how easy or hard the process of making right collisions for one single killer actually is.

  • BingBongMan
    BingBongMan Member Posts: 631

    They changed it to be based off of his basic attack hit detection. So if you could slap it with your weapon, then you could slam into it.

    Plus why would you not want a power to be consistent???

  • TheArbiter
    TheArbiter Member Posts: 2,626

    Fingers crossed that when they drop the patch notes tomorrow for the Resident Evil chapter this will be listed as a bug fix

  • Dustin
    Dustin Member Posts: 2,321

    Just going to say unless they either change Blight or the Resident Evil map Blight is going to be near unplayable on the newest map.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    He's already close to unplayable on Hawkins and Lery's, and the RPD is a mashup of everything that's bad about those maps but on 2 floors.

  • GannTM
    GannTM Member Posts: 10,893

    Probably 2078

  • MasterGrit
    MasterGrit Member Posts: 331

    McLean pls

  • NekoTorvic
    NekoTorvic Member Posts: 778

    #ButterBlight4Evur

    If you learn what you collide and don't collide with you can use slippery stuff massively to your advantage. Especially slippery cars and slippery shack. They are soo good.