General Discussions

General Discussions

Patch notes are up (changes from PTB)

Member Posts: 455
edited June 2021 in General Discussions

https://forum.deadbydaylight.com/en/kb/articles/286-5-0-0-resident-evil

Balance

  • Demogorgon add-on "Lifeguard Whistle" now reduces detection range from the portal by 1 meter.
  • Demogorgon add-on "Barb's Glasses" bonus reduced to 15% (from 20%).
  • Demogorgon add-on "Black Heart" bonus reduced to 15% (from 20%).
  • Demogorgon add-on "Vermillion Webcap" bonus undetectable duration increased to 3 seconds (from 1 second).
  • Demogorgon add-on "Rat Tail" bonus increased to 35% (from 25%).
  • The perk "Franklin's Demise" will no longer destroy items. Instead, it will drain charge from items over time and leave them empty.
  • Increased the duration of the perk "Lucky Break" to 40/50/60 seconds (up from 35/40/45).
  • Readjusted maximum turn rate per frame during Blight’s rush at large look angles.

CHANGES FROM PTB

Balance:

  • Killer - The Nemesis
  • Zombies respawn every 45 seconds (was 30 seconds) when destroyed by Survivors.
  • Zombies spend a maximum of 1.5 seconds in idle before starting to patrol (was up to 3 seconds)
  • Zombie audio range extended to 6 meters (was 5 meters)
  • Zombies now shrink their collision when blinded, allowing survivors to move past them in small areas
  • Hitting a Contaminated survivor with Tentacle Strike increases Mutation Rate (the same amount as hitting a zombie)
  • Perk - Lethal Pursuer
  • Duration increased to 7/8/9 seconds (was 5/6/7 seconds)
  • Perk - Hysteria
  • Triggers when healthy survivors are is put into the injured state by any means (previously triggered only by basic attacks)
  • Cooldown reduced to 30 seconds (was 60 seconds)
  • Perk - Eruption
  • Triggers when survivors enter the dying state by any means (previously triggered only by basic attacks)
  • Cooldown reduced to 30 seconds (was 90 seconds)
  • Incapacitated duration increased to 12/14/16 seconds (was 10/12/14 seconds)


Seems like reasonable nerfs to the zombies to make them less annoying on indoor maps. They also got rid of being able to completely deny T3 for Nemesis and buffed all of his perks (really, 2/3rd of his perks were better on different Killers since they required M1 to activate). Thoughts?

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