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Revert Franklin's Nerf
The nerf to Franklin's doesn't make any sense. They intentionally changed it to destroy items because of how pointless reducing charges is now.
Items have so few charges that it leaves Franklin's to only be useful for like the first 60 seconds of a match and even then the value of it was that survivors feel the pressure to come back for their items. It also isn't used nearly enough to warrant being nerfed.
Comments
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So when you play FD perk, they can still lose it from their hand and "lose chargers overtime" but they can still use it to open it, right? Well, that was the only counterplay Killer had to delete key from a game? I don't know why they suddenly changed this perk. I thought it was in a good spot allready.
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Omg you're right.... They buffed keys.... Welp, time to play only survivor again. I'm too old and tired for that #########.
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We were waiting nerf for keys but devs buffed it. Now you can not use Franklin for keys. That was only one counter for keys, ONLY ONE! And not anymore.
Demo nerfed, Franklin nerfed. Moris died long time ago. But never touch keys and hatch. Never nerf survivors. I really felt so disappointment.
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The Franklin demise change is a really bad idea. Only draining the charges instead of destroying the item does nothing to the strongest ability of keys. Opening the hatch.
I know they want to change keys but lets be honest. It would be optimistic if we expect the key change in 6 months.
Why is it such a big deal if survivor lose their item? I almost never play with an item and im doing fine. And killer always cant keep anything.
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Are you really gonna let a single item dictate what you play and any enjoyment you can get out of the game? That's just being overdramatic
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Wait for the ,,but you can do this and this" and ,,the nerf is justified because" comments.
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Never nerf survivors?
*looks at DS*
K. Whatever you say.
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They'll never change keys. We will forever be left with "changing keys is difficult, but we're totally definitely working on it"
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They changed the perk because of Nemesis. MandyTalk explained it in the other thread. It destroys the vaccine, which would mean Franklin's would be too strong on Nemesis.
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How often would Franklin's actually destroy the key though? I've never had one if my items destroyed by it. Not only that, but if a survivor knows you have it, they can just hide their item somewhere.
I don't know why people are suddenly acting as though Franklin's ever actually did anything against keys.
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Oh boy lets get ready for keymagedon part 2 as survivor mains flex their untouchable keys like they did when chests were bugged!
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Maybe they could have made the vaccine an exception instead if nerfing a perk that was fine?
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Items are different from killer addons, for us when we get the add-ons we grab it and that's final they are universal and we can use them with anything on that killer.
But survivors have several items Flashlights, Med kits, Tool-kits, etc and all of these items have their own rarities, separate pool of addons, and interactions. It is overall harder to keep a survivor's supply of items stacked than it is for a killer, even if you had the worst bloodweb rng possible as a killer.
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Keys are still getting changes, they just aren‘t ready yet. Admittedily i dont really undeerstand the nerf to franklin‘s demise, but i would hardly consider that a buff to keys.
Also, if this is about devs only catering to survivors, then i would like to push your attention to the new nemesis perks, that all got buffed. And two of them got some serious buffs. Sadly none of the survivors perks got buffed, but i am still happy that at least the killer perks were all buffed.
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Oh okay. Well then I would rather if there would be something like "Items that are created by killer power can't be deleted / effected by this perk" or something but not making it much weaker for EVERY OTHER killers.
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DS? Oh yea one survivor perk nerfed from S-Tier to A-Tier. What a big lose. How survivors will win anymore?
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They should have just reworked Keys to not be able to open hatches when it doesn’t have any charges left. Maybe even let the opening time be directly influenced by the remaining charges
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Probably too much spaghetti code or they wanted everything to interact the same in which case that would indeed be a poor decision
But this is likely due to the spaghetti code
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why ? why does the dev nerf franklin and demo ?
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🙄 Come on lets be honest you see keys what, 1 time out of 20 matches. It's not that big of a deal. Plus just leave the lobby if you a see survivor that puts a key in their hand just leave the lobby not a big deal. And plus what if a survivor finds a key in the game, and if you don't have franklins it really won't matter in that case😐️
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BHVR really needs to hire people to fix that crap. I wouldn't trust them to fix it without breaking the game entirely.
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Franklins never made it to its full duration anyway unless you specifically camped. It was basically just a troll perk in my experience. Destroying a survivors item by camping them out of spite.
If it's changed so it instantly starts draining upon drop at a reasonable degree I might actually start using it against 4 item teams.
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Then why not just make the vaccine an exception/treat it not like a standard item? Vaccines are not even that impactful and survivors tend to use it the second they open the chest anyway
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I'm starting to think dev didnt care about their veteran players anymore currently they dev newbies and they even didnt touch problematic things like billy rework or DH or spirit
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never destroyed anything that I really cared about... but items got destroyed by it all the time...
I don't know why you're acting like it never did anything keys....
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Am I right to believe you cannot use a key to open the hatch once it has been fully consumed? So isn't this actually a buff in regards to keys? I presume it is consumed faster than it would be destroyed with the old FD.
Although there could be interesting counter plays to this by using Built To Last, which is kinda cool.
Edit: I have been corrected!
Post edited by Pepsidot on0 -
######### in hell, you nerfed Franklin's, you've pretty much ruined any reason to use it, it allowed killers to counter keys to an extent and instead of giving us the key nerf, you nerf the current counter the keys which now does....
*Flips through notes*
Now takes away charges....
Wow. Just wow.
Franklin's wasn't even broken, survivors could get their item back by grabbing it before, why bother nerfing it?
What is the actual reason as I don't recall any information being released about keys rework.
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Most gens get done in the early game; the killer's pressure comes in the late game, with less of an area to patrol and the survivors already scrambling to recuperate from the killer's damage across the team.
Keys let survivors nope out when the killer's setup is finally paying off, and the last remaining counter besides just dodging the lobby got removed.
Like I personally don't care about 4ks or the survivors escaping unless I'm going for an achievement, but you see how this is a problem, right?
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Because that game is survivorside. One patch they gave some buffs to killers. And now min 10 patches they will nerf killers. Because survivors felt so bad for Demo and Wraith buffs.
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Franklin's nerf, people say that it is nerfed because it could destroy a vaccine.
Logical change would be to have it not effect vaccines
BHVR change: nerf Franklin's and inadvertently buff keys in the process because you can still use a key to open the hatch when it is out of charges.
I swear BHVR this is getting ridiculous. At this point keys are so bad if more than 1 person escapes with 1 I just close the game and go play something else, that is how bad they feel to go against.
The key nerf either needs to be next patch or you need to revert the Franklin's nerf.
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The new Franklin’s will be very good against med-kits flashlights and toolboxes but will be worse against keys.
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Except it's not 1 person escaping. It's 2 or 3 and now you just got an entity displeased because 1 item let the whole game end early.
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The nerf wouldn't be as big of a deal with keys weren't a problem.
Plus I found using pyramid head trails over dropped items helped tremendously reduce the chance of them seeking it out because they avoid trails like the plague.
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Franklin's change was a mix between buff and nerf.
The only nerf argument is when it affects keys.
The buff is massive towards medikits and okayish against toolboxes and maps.
Keys are on the chopping block and will be changed in [REDACTED: DATE DOESN'T EXIST IN A KNOWN UNIVERSE].
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BHVR really needs to announce everything they're going to change in the PTB. That way we can give them crap for changes that clearly have no thought behind them.
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demo nerf is really unjustified, while maybe franklin wont do much but this patch has been survivor side at all and killer got nothing in return i think i will just skip this chapter entirely and will be back until they buff killers again or say goodbye forever
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//
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The Franklin's change is fine imo. What isn't fine is that keys weren't changed.
They could even do something incredibly simple, quick, and easy like keys can no longer open the hatch without charges. But instead we get nothing for some reason.
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Because it didn't, a survivor isn't going to just leave an extremely strong item to get destroyed. If you didn't have the memory of a goldfish, you could easily just pick the item back up before it got destroyed, therefore meaning that Franklin's Demise achieved nothing against that item.
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How, though?
Old Franklin's dropped a bucket of charges each time it was slapped.
This drains a pretty small amount of them over time.
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I honestly don't understand what the big deal is.
Good survivors would go back to the key, pick it up and drop it again as soon as they learned the killer has Franklins, picking it up again when needed, making it do absolutely nothing unless the killer camped the key. Now at least the items loses charges upon first drop. Sure it's less effective on keys now, but way more useful on other items.
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I should be surprised...yet I am not.
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The key fix hasn't been ready for months now, it's getting ridiculous at this rate.
And when it comes to Nemesis perks getting buffed(?), they are still pretty worthless. Eruption, down to 30 second cooldown from 90 seconds? Oh nice, if it only didn't require me to waste time walking around and kick 5+ gens for it to have more value than Pop.
Still way too much set up for no return.
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The problem with making vaccines an exception to Franklin's is that it means the exception will have to be considered everytime they add in new perks or update Franklin's. It's simpler to adjust Franklin's.
What the devs should do is make it so Keys can't be used with 0 charges to open the hatch.
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assuming the killer didn't want the item destroyed. he could easily make sure it would be destroyed
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I think i am gonna do that too. I was so excited for RE chapter. But no, i am not gonna buy now. If they wanna lose more killer players, they will. They already have so long queues for survivors. They will make it longer.
I really can not see point of nerf Twins, Demo.
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Key's charges are connected to add-ons. You can use a fully depleted key to open the hatch.
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I'm going to be honest here... even if Nemesis brought Franklins to destroy the vaccines, so what? Nemesis isn't Plague. If the killer's strategy is to keep everyone sick... that doesn't really change very much for anyone. People were perfectly comfortable never vaccinating in the PTB and I doubt that's going to change even though the main incentive to ignore vaccines was removed. It buys them an extra hit on Nemesis's M2 and allows them to do long-term stealth. That's all. Most killers only take two hits to down you and other killers have built in stealth denial. The game is perfectly playable without it.
This choice has much farther-reaching consequences than preventing a strategy on a certain killer. I'm with everyone else saying an exception should have been made for vaccines rather than changing how the perk itself works. This just killed the only counterplay to the most despised and uncounterable survivor item in the game. If killers don't want the survivors to disappear once they whip out their 3-gen, they have to dodge the lobby.
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Thats a damn joke. Fix the vaccine to not work with perks, meaning nothing can effect it.
This is like when the Thana buff was reduced, there was a better and more simple solution but you guys take the worst route possible.
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