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Unrelenting not a meme?

I've seen a few YT/streamers using Unrelenting lately, the most prominent is probably True Talent. I get that it can be a soft counter to Dead Hard, but that's really the only value I see in the perk. Am I missing something?

Comments

  • thekiller490490
    thekiller490490 Member Posts: 1,164
    He sees some potential in it. I don't. It's preference
  • FayeZahara
    FayeZahara Member Posts: 965
    On console its a godsend cause you feel some killers don't connect well with.
  • only1biggs
    only1biggs Member Posts: 1,178

    Probably because he gets spun and doesn't know to just hold his attack and wait for DH (actual counter play instead of using a perk like Bamboozle). I remember a time he thought someone had dead hard even though the survivor didn't have it equipped lul

    No, you're not missing anything. Unless on console as it's easier to whiff with low, unstable frame rate.

  • DarkDivine
    DarkDivine Member Posts: 3

    Probably because he gets spun and doesn't know to just hold his attack and wait for DH (actual counter play instead of using a perk like Bamboozle). I remember a time he thought someone had dead hard even though the survivor didn't have it equipped lul

    No, you're not missing anything. Unless on console as it's easier to whiff with low, unstable frame rate.

    Has absolutely nothing to do with Dead Hard, but it does help with that as well. Should drop by his stream sometime to hear his explanation. Might learn a thing or two as well.
  • only1biggs
    only1biggs Member Posts: 1,178

    @DarkDivine said:
    He uses it because Survivors who are expecting Killers to swing through the Pallets, (expecting Spirit Fury And Enduring combo) or just expecting the Killer to swing through it will continue to run for another Loop.

    With Unrelenting if you swing through the Pallet, and the Survivor didn’t drop it, you will recover faster from the wiff. Meaning the Survivor will gain less distance than they anticipated they would from your wiff. Which, if the Loop is long enough around, you’ll catch back up to them before they can make it around to the Pallet again. 

    Its a mind game on good Survivors who are really good at juding distance, they know the minimum/maximum distances of lunges and maximum loops effectively. However, with unrelenting it throws off their judgement of distance gained from a wiff and caused mistakes from greedy loops.

    Then he's wasting a perk slot, because all you have to do is just NOT swing through the pallet and you save the time swinging and missing 4head.

    It's not a mind game...at all. It's just bad play on the part of the killer.

    Oh and I would learn absolutely nothing from watching his stream. I consider him to be sub par at best and someone that can be bullied with ease. You enjoy yourself though :')

  • DarkDivine
    DarkDivine Member Posts: 3

    @DarkDivine said:
    He uses it because Survivors who are expecting Killers to swing through the Pallets, (expecting Spirit Fury And Enduring combo) or just expecting the Killer to swing through it will continue to run for another Loop.

    With Unrelenting if you swing through the Pallet, and the Survivor didn’t drop it, you will recover faster from the wiff. Meaning the Survivor will gain less distance than they anticipated they would from your wiff. Which, if the Loop is long enough around, you’ll catch back up to them before they can make it around to the Pallet again. 

    Its a mind game on good Survivors who are really good at juding distance, they know the minimum/maximum distances of lunges and maximum loops effectively. However, with unrelenting it throws off their judgement of distance gained from a wiff and caused mistakes from greedy loops.

    Then he's wasting a perk slot, because all you have to do is just NOT swing through the pallet and you save the time swinging and missing 4head.

    It's not a mind game...at all. It's just bad play on the part of the killer.

    Oh and I would learn absolutely nothing from watching his stream. I consider him to be sub par at best and someone that can be bullied with ease. You enjoy yourself though :')

    Right... You’re not getting it, are you?

    An optimal Survivor who is Looping will always maximum loops. They will know if you can get the lunge hit or not. Go for the lunge hit and wiff, if they don’t drop the Pallet you will be able to catch up to them. They will attempt to go for another Loop because they THINK that they can, with your lunge recovery taking enough time for them to get proper distance. Though with Unrelenting, they can not because you recover too quickly. 

    This also has another effect of forcing early Pallet drops if they are aware. As they know they can
    not make another Loop. Which leads into also using Enduring and Spirit Fury to burn through Pallets quickly, or instant break and instant recover for a hit.

    You’re “just don’t swing” simply means they won’t attempt try to optimize, going for another Loop. There is no mind game, a static constant that is easy to judge in distance by good Survivors.  

    Perhaps you’re not used to good Killers and good Survivors. Those who are able to manipulate subtle things such as this to cause a much larger impact.

    Though to each their own. If you want to continue to be the Survivors play toy, be my guest. Though something tells me you’re not much of a Killer player...
  • akbays35
    akbays35 Member Posts: 1,123

    @thesuicidefox said:
    I've seen a few YT/streamers using Unrelenting lately, the most prominent is probably True Talent. I get that it can be a soft counter to Dead Hard, but that's really the only value I see in the perk. Am I missing something?

    he uses it as a counter to the missed swing animations when getting pallet stunned after spirit fury activates.

  • only1biggs
    only1biggs Member Posts: 1,178

    @DarkDivine said:
    only1biggs said:

    @DarkDivine said:

    He uses it because Survivors who are expecting Killers to swing through the Pallets, (expecting Spirit Fury And Enduring combo) or just expecting the Killer to swing through it will continue to run for another Loop.

    With Unrelenting if you swing through the Pallet, and the Survivor didn’t drop it, you will recover faster from the wiff. Meaning the Survivor will gain less distance than they anticipated they would from your wiff. Which, if the Loop is long enough around, you’ll catch back up to them before they can make it around to the Pallet again. 
    

    Its a mind game on good Survivors who are really good at juding distance, they know the minimum/maximum distances of lunges and maximum loops effectively. However, with unrelenting it throws off their judgement of distance gained from a wiff and caused mistakes from greedy loops.

    Then he's wasting a perk slot, because all you have to do is just NOT swing through the pallet and you save the time swinging and missing 4head.

    It's not a mind game...at all. It's just bad play on the part of the killer.

    Oh and I would learn absolutely nothing from watching his stream. I consider him to be sub par at best and someone that can be bullied with ease. You enjoy yourself though :')

    Right... You’re not getting it, are you?

    An optimal Survivor who is Looping will always maximum loops. They will know if you can get the lunge hit or not. Go for the lunge hit and wiff, if they don’t drop the Pallet you will be able to catch up to them. They will attempt to go for another Loop because they THINK that they can, with your lunge recovery taking enough time for them to get proper distance. Though with Unrelenting, they can not because you recover too quickly. 

    This also has another effect of forcing early Pallet drops if they are aware. As they know they can
    not make another Loop. Which leads into also using Enduring and Spirit Fury to burn through Pallets quickly, or instant break and instant recover for a hit.

    You’re “just don’t swing” simply means they won’t attempt try to optimize, going for another Loop. There is no mind game, a static constant that is easy to judge in distance by good Survivors.  

    Perhaps you’re not used to good Killers and good Survivors. Those who are able to manipulate subtle things such as this to cause a much larger impact.

    Though to each their own. If you want to continue to be the Survivors play toy, be my guest. Though something tells me you’re not much of a Killer player...

    LOL

    It is you who is, "not getting it" :'D

    Also...3 posts and banned. Shocking

  • Zanfer
    Zanfer Member Posts: 646

    @only1biggs said:

    LOL

    It is you who is, "not getting it" :'D

    Also...3 posts and banned. Shocking

    The user is right. No one is telling you how to see how the game works. Just explaining how optimal looping works and most people don't run unrelenting ever. It throws people off that is all.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Zanfer said:

    @only1biggs said:

    LOL

    It is you who is, "not getting it" :'D

    Also...3 posts and banned. Shocking

    The user is right. No one is telling you how to see how the game works. Just explaining how optimal looping works and most people don't run unrelenting ever. It throws people off that is all.

    I know how optimal looping works...from both sides. Using unrelenting is a wasted perk slot imo

  • Zanfer
    Zanfer Member Posts: 646

    @only1biggs said:

    @Zanfer said:

    @only1biggs said:

    LOL

    It is you who is, "not getting it" :'D

    Also...3 posts and banned. Shocking

    The user is right. No one is telling you how to see how the game works. Just explaining how optimal looping works and most people don't run unrelenting ever. It throws people off that is all.

    I know how optimal looping works...from both sides. Using unrelenting is a wasted perk slot imo

    like many other perks that could be equipped all opinions

  • only1biggs
    only1biggs Member Posts: 1,178

    @Zanfer said:

    @only1biggs said:

    @Zanfer said:

    @only1biggs said:

    LOL

    It is you who is, "not getting it" :'D

    Also...3 posts and banned. Shocking

    The user is right. No one is telling you how to see how the game works. Just explaining how optimal looping works and most people don't run unrelenting ever. It throws people off that is all.

    I know how optimal looping works...from both sides. Using unrelenting is a wasted perk slot imo

    like many other perks that could be equipped all opinions

    Not really. Using Unrelenting in the way it was described here just wastes time. Moreover, using something else like Nurse's, Sloppy or Whispers is objectively more useful.

  • Zanfer
    Zanfer Member Posts: 646

    @only1biggs said:

    @Zanfer said:

    @only1biggs said:

    @Zanfer said:

    @only1biggs said:

    LOL

    It is you who is, "not getting it" :'D

    Also...3 posts and banned. Shocking

    The user is right. No one is telling you how to see how the game works. Just explaining how optimal looping works and most people don't run unrelenting ever. It throws people off that is all.

    I know how optimal looping works...from both sides. Using unrelenting is a wasted perk slot imo

    like many other perks that could be equipped all opinions

    Not really. Using Unrelenting in the way it was described here just wastes time. Moreover, using something else like Nurse's, Sloppy or Whispers is objectively more useful.

    again all opinions what if i wanted bbq, haunted grounds, enduring, or spirit fury. Some depend on the killer you are playing as well.

  • Meowzi
    Meowzi Member Posts: 1

    @only1biggs said:

    @Zanfer said:

    @only1biggs said:

    @Zanfer said:

    @only1biggs said:

    LOL

    It is you who is, "not getting it" :'D

    Also...3 posts and banned. Shocking

    The user is right. No one is telling you how to see how the game works. Just explaining how optimal looping works and most people don't run unrelenting ever. It throws people off that is all.

    I know how optimal looping works...from both sides. Using unrelenting is a wasted perk slot imo

    like many other perks that could be equipped all opinions

    Not really. Using Unrelenting in the way it was described here just wastes time. Moreover, using something else like Nurse's, Sloppy or Whispers is objectively more useful.

    I don't understand why you're waging a one-man-war on the forums to defend your opinion like it was written in stone, but everyone has different skillsets and they compensate their flaws with their perks.
    Is someone bad at not lunging too early? Unrelenting works out for them! Are you bad at finding or keeping track of survivors? Nurses Calling, Sloppy Butcher, BBQ n' Chili and even whispers are good options for you!
    Do you spend most of your time chasing survivors? Enduring and Spirit fury are a great combo to waste survivors efforts with pallets and Decisive Strike.

    Do you see what I'm trying to tell you here? There are some straight up bad perks compared to others like Monstrous Shrine and Surveillance, but most mid tier perks are only considered poor choices because they're situational or doesn't fit people's preferred playstyle.

    I joined the game a week before the Halloween Chapter got released, and it took me 50 hours of ingame time (according to Steam) to hit rank 1 as killer by playing only Trapper. What were my perks? Unrelenting, Insidious, Whispers and Brutal Strength. I never actually utilized Insidious because I always forgot I had it, effectively making me only have 3 perks.

    Nowadays I mainly use Enduring, Brutal Strength, BBQ n' Chili and a fourth random perk of choice depending on the situation, because I like chasing people, hooking them, and then find someone else.

    You also talked earlier about Tru3 not being a worthwhile source of knowledge. While he doesn't know evverything there is to know, he does still play all the killer (Really, all of them) on rotation, and also swapping his perks to a random set after having done a few killer rotations. This gives viewers and him alike the knowledge of those perks strengths and weaknesses on each killer, and because of that I use him as a lab rat of sorts to learn more about the game and it's possibilities.

    You should try being more objective yourself, instead of just using the term to sound less cynical.
    Thanks, and have fun.

    //Meowzi

  • only1biggs
    only1biggs Member Posts: 1,178

    @Meowzi said:

    @only1biggs said:

    @Zanfer said:

    @only1biggs said:

    @Zanfer said:

    @only1biggs said:

    LOL

    It is you who is, "not getting it" :'D

    Also...3 posts and banned. Shocking

    The user is right. No one is telling you how to see how the game works. Just explaining how optimal looping works and most people don't run unrelenting ever. It throws people off that is all.

    I know how optimal looping works...from both sides. Using unrelenting is a wasted perk slot imo

    like many other perks that could be equipped all opinions

    Not really. Using Unrelenting in the way it was described here just wastes time. Moreover, using something else like Nurse's, Sloppy or Whispers is objectively more useful.

    I don't understand why you're waging a one-man-war on the forums to defend your opinion like it was written in stone, but everyone has different skillsets and they compensate their flaws with their perks.
    Is someone bad at not lunging too early? Unrelenting works out for them! Are you bad at finding or keeping track of survivors? Nurses Calling, Sloppy Butcher, BBQ n' Chili and even whispers are good options for you!
    Do you spend most of your time chasing survivors? Enduring and Spirit fury are a great combo to waste survivors efforts with pallets and Decisive Strike.

    Do you see what I'm trying to tell you here? There are some straight up bad perks compared to others like Monstrous Shrine and Surveillance, but most mid tier perks are only considered poor choices because they're situational or doesn't fit people's preferred playstyle.

    I joined the game a week before the Halloween Chapter got released, and it took me 50 hours of ingame time (according to Steam) to hit rank 1 as killer by playing only Trapper. What were my perks? Unrelenting, Insidious, Whispers and Brutal Strength. I never actually utilized Insidious because I always forgot I had it, effectively making me only have 3 perks.

    Nowadays I mainly use Enduring, Brutal Strength, BBQ n' Chili and a fourth random perk of choice depending on the situation, because I like chasing people, hooking them, and then find someone else.

    You also talked earlier about Tru3 not being a worthwhile source of knowledge. While he doesn't know evverything there is to know, he does still play all the killer (Really, all of them) on rotation, and also swapping his perks to a random set after having done a few killer rotations. This gives viewers and him alike the knowledge of those perks strengths and weaknesses on each killer, and because of that I use him as a lab rat of sorts to learn more about the game and it's possibilities.

    You should try being more objective yourself, instead of just using the term to sound less cynical.
    Thanks, and have fun.

    //Meowzi

    Thanks for creating an account just for me :)

    My opinions can be changed, I just have far too much time in the game to be told that Unrelenting is a worthwhile perk slot, especially if the killer can learn to not swing through pallets and just close the gap to get a hit. Using unrelenting in the scenario I am arguing against is just silly to me, as if you learn the correct timings, you don't need the perk, see?

    I apologise if you think I was "waging a war" or hurting your feelings concerning Tru3. He's a meme for a reason now though.

    Good for you with your Trapper games and perk choices though. Take care o/

  • Zarathos
    Zarathos Member Posts: 1,910

    @Meowzi said:

    @only1biggs said:

    @Zanfer said:

    @only1biggs said:

    @Zanfer said:

    @only1biggs said:

    LOL

    It is you who is, "not getting it" :'D

    Also...3 posts and banned. Shocking

    The user is right. No one is telling you how to see how the game works. Just explaining how optimal looping works and most people don't run unrelenting ever. It throws people off that is all.

    I know how optimal looping works...from both sides. Using unrelenting is a wasted perk slot imo

    like many other perks that could be equipped all opinions

    Not really. Using Unrelenting in the way it was described here just wastes time. Moreover, using something else like Nurse's, Sloppy or Whispers is objectively more useful.

    I don't understand why you're waging a one-man-war on the forums to defend your opinion like it was written in stone, but everyone has different skillsets and they compensate their flaws with their perks.
    Is someone bad at not lunging too early? Unrelenting works out for them! Are you bad at finding or keeping track of survivors? Nurses Calling, Sloppy Butcher, BBQ n' Chili and even whispers are good options for you!
    Do you spend most of your time chasing survivors? Enduring and Spirit fury are a great combo to waste survivors efforts with pallets and Decisive Strike.

    Do you see what I'm trying to tell you here? There are some straight up bad perks compared to others like Monstrous Shrine and Surveillance, but most mid tier perks are only considered poor choices because they're situational or doesn't fit people's preferred playstyle.

    I joined the game a week before the Halloween Chapter got released, and it took me 50 hours of ingame time (according to Steam) to hit rank 1 as killer by playing only Trapper. What were my perks? Unrelenting, Insidious, Whispers and Brutal Strength. I never actually utilized Insidious because I always forgot I had it, effectively making me only have 3 perks.

    Nowadays I mainly use Enduring, Brutal Strength, BBQ n' Chili and a fourth random perk of choice depending on the situation, because I like chasing people, hooking them, and then find someone else.

    You also talked earlier about Tru3 not being a worthwhile source of knowledge. While he doesn't know evverything there is to know, he does still play all the killer (Really, all of them) on rotation, and also swapping his perks to a random set after having done a few killer rotations. This gives viewers and him alike the knowledge of those perks strengths and weaknesses on each killer, and because of that I use him as a lab rat of sorts to learn more about the game and it's possibilities.

    You should try being more objective yourself, instead of just using the term to sound less cynical.
    Thanks, and have fun.

    //Meowzi

    Thanks for creating an account just for me :)

    My opinions can be changed, I just have far too much time in the game to be told that Unrelenting is a worthwhile perk slot, especially if the killer can learn to not swing through pallets and just close the gap to get a hit. Using unrelenting in the scenario I am arguing against is just silly to me, as if you learn the correct timings, you don't need the perk, see?

    I apologise if you think I was "waging a war" or hurting your feelings concerning Tru3. He's a meme for a reason now though.

    Good for you with your Trapper games and perk choices though. Take care o/

    Your gonna have to prove yourself before you drop half ass remarks about who is and isnt a meme. (######### does that even mean). Word of advice dont call every player you dont like a meme it makes your remark carry less weight and comes across as shallow.

    As for time spent in the game. It really doesent matter considering this is a constantly evovlving game. Its your recent playtime that really matters. For example long before spirit lunging into pallets going for hits that would miss was a bad idea. This is because players would continue to loop you or get a free stun and gain distance from your killer. There was no winning scenario.

    However the synergy between spirit fury and enduring makes survivours now want to drop pallets early if they know these perks are in play. Unrelenting makes the survivours situation a lose lose scenario. With no good outcomes.

    The problem with nurses is its only really useful on low tr killers and its not always necessary to throw a tracking perks in general on if your famillar with survivours spawns, movement patterns and even just having a good headset will allow you to pick up on their breathing.

    Theres a reason why the best killers in the game are so strong in the chase but have virtually no tracking. Because in dbd tracking isnt whats strong the meta is geared towards the chase and leading killers on long chases. 

    Your post screams that your deadset in your ways which is a huge weakness in an evolving game. Failure to recognise how a perks viability changes when new perks are introduced or when the metas shifts is a massive mistake and i encourage you to keep an open mind and at least research or test the builds before espousing outdated opinions.