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Actual Good Nemesis Rework Ideas
Hello all
This is my first ever post on the forums and I made this account just to share this idea about an Nemesis rework because let's face it he's not that good.
*BASIC SLIGHT REWORK*
- Literally just let tentacle strike do damage to survivors without them having to be contaminated first.
With Nemesis you need to hit survivors 3 times to down them without them already being contaminated, that's god awful and isn't advantageous at all especially when you can down survivors with two basic attacks instead and close chases quicker.
*ACTUAL GOOD REWORK*
- Tentacle strike keeps the contaminated effect but with a twist.
- Contaminated status effect now works like Pig's traps, whereas you now have an active timer to find a vaccine before you die and turn into an zombie. The timer would start when your out of the killers terror radius or off the hook.
- Vaccines can increase in number around the map or decrease/keep the same amount and become RNG based like Pigs boxes (where you have to keep trying different boxes to find the right one. Survivors would open supply chests and their vaccine would either be or not be in there.
I've played both played AS and AGAINST Nemesis and I immediately realized how much better he could've been if he were an Pig/Pyramid Head hybrid, if any of you actually read this and think it's a good idea or see that there's some error in this please let me know, I'm eager to read your thoughts.
ADDENDUM: Rereading this has made me realize that simply just HITTING an survivor with tentacle strike and putting them in the contaminated effect to start the process of being infected and turning into zombies may be overpowered a bit so perhaps instead you need to put a contaminated survivor in the DYING state instead. Another thing is the fact that this potential rework basically allows for infinite infections since Nemesis can use tentacle strike whenever he wants, this is a huge fundamental problem with my idea since the Nemesis can effectively keep survivors in a loop of being infected and searching for vaccines which is a problem Pig doesn't face for example since she only has a limited number of traps. I realize these problems now but I still believe that my ideas are a good first step in potential reworks for Nemesis and if any of you have solutions or ideas on how to solve this then I'm more then welcome to hear them.
Comments
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Having survivors who die from any means while still contaminated add 1 to the number of wandering zombies would be DELIGHTFUL. I'm kind of shocked that's NOT in the game.
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These all sound like genuinely good ideas, but I think we need to cool off a bit on the topic, just for now. His biggest weakness is his early game, but with mutation rate add ons + Corrupt + possibly LP, that early game is greatly mitigated.
I’d love to come back to these ideas in the near future because they aren’t poor ideas, they’re actually pretty good, but for the meantime, I think his pretty fine.
The only real downside that I’ve seen day1 is his zombies presence on large maps. I’d love to hear if you have any ideas for this because I don’t see their value on large maps if you don’t lead them into survivors or vice-versa.
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Right??? It works both as a cool gameplay mechanic that punishes survivors for not getting a vaccine and it also works in a lore way also since the T-virus turns people into zombies in Resident Evil too.
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Thanks for the feedback man and I do 100% agree that I may be jumping the gun here by immediately talking about reworks on day1 lol but these problems just stood out to me and my brain immediately started thinking of solutions. Regarding the whole zombies with large maps thing I think them being on large open maps is a fundamental problem since it's not that hard to just run around them but I have two potential ideas that might help it
The most obvious solution would be to add more zombies to the map and space them out but that runs the risk of being very annoying to go against and just doesn't really seem like the greatest way to go about it. Alternatively you could instead keep the same amount of zombies but increase their base detection rate to cover more ground as well as increase movement speed or do movement speed and allow them to lunge at survivors.
Honestly your question is extremely valid and I don't even really like my OWN answers but I can't see a way to buff the zombies presence on large maps without it being unfair to play against but I'm also now just thinking of solutions off the top of my head haha but it's definitely something to think about.
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I'm pretty sure adding more zombies is something the engine won't allow. Atleast that's what the devs said.
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Ah really? I wasn't aware of that it kinda renders my whole rework idea pointless then lmao
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Definitely :) 100%
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