In defense for Franklin's and why Overwhelming Presence should be buffed

So there are a couple of reasons I made this thread. One, I hope that this thread ends up above or below a thread complaining about Franklin's so that I get a funny image to post. Second, I'd like to talk about Franklin's and Overwhelming regarding items.

Now as we all know, there are people who genuinely hate Franklin's. Who knows, maybe it's because Trapper or Hag decided to turn your dropped item into bait, maybe it's because they spent a lot of BPs on that item, add-ons, and White Ward, or maybe it's because they risked their lives for the basement chest, with or without Plunderer's. Either way, they are all valid reasons for complaints and can be frustrating at times.

However, 90 seconds is a pretty long time. That's enough time to finish a generator with 10 seconds to spare in case the killer proxy camps the dropped item. If you add that up with your teammates, that's 4-3 gens done while the killer is waiting for that key to disappear. Best part is, that timer resets without any repercussion to your charges if you manage to pick that item up and the killer can't do anything if you decide to stash it in a bush or something.

Now some people are pretty stubborn, that or they're sick of seeing Franklin's in every match. Honestly that's quite reasonable since that perk is the only reliable anti-item perk. Seriously, Overwhelming and Hoarder are jokes. There are 2 ways to cure what I call "Franklin's Sickness" (The sickness people feel for having to deal with or run Franklin's all the time).

The first way would be to nerf keys. The most threatening item that makes a killer run Franklin's is usually that so by nerfing them, it would give less incentive for killers to run the perk and so that survivors with White Wards don't get screwed over because someone brought a broken key.

The second way would be to buff killer perks to deal with items. One example I have is for Overwhelming Presence. You see, the problem with Overwhelming Presence is that the only item survivors would ever use in your terror radius would be flashlights, sabo toolbox, or styptic agent medkit. I once thought of making Overwhelming Presence activate all the time but that would be lazy for the killer so I came down to this :

After putting a survivor into the Dying State in a 4 meter radius around the killer (Yes, that's how you can remove the basic attack restriction without allowing sniper hatchets and honing stone traps to activate it), all items in the trial will begin to regress at a 50% consumption rate for 10/15/20 seconds.

This would encourage the same playstyle as Franklin's slightly more passively along with a slightly harder requirement while also not denying a survivor's White Ward.

TL;DR : Franklin's is annoying for good players but deadly for bad ones with items. If you're sick of seeing it, nerf keys or buff Overwhelming Presence

Comments

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I like the idea that Overwhelming Presence could cause items to lose charges.

    What if Overwhelming Presence kept its existing function, but also caused items not currently actively being used to slowly lose charges at a slow rate whenever they happen to be in the TR?

  • CheyeneKL
    CheyeneKL Member Posts: 723

    Your idea isn't bad, but I think Overwhelming Presence is fine where it is/serves the purpose it would be equipped for. It's not really a good perk but it does what it is supposed to do. Keys with the blood amber add on are getting used up fast, sabo toolboxes will only get a couple of uses, and flashlights are also going to be depleted fairly quickly. I NEVER go against Overwhelming Presence, but the couple of times I have, I was very dismayed because i either had on an item that was used in the killer's terror radius, or it screwed me over with a single use medkit LMAO

  • Blueberry
    Blueberry Member Posts: 13,590
    edited January 2021

    Overwhelming Presence would still be trash even with this change.

    You're talking about sniping the exact 20 seconds of time they are using said medkit or toolbox which is a small time period.

    To be honest I think the perk needs an entire rework to do something completely different. Two perks for the same purpose of combating items just seems redundant. Wasting 1 perk on removing items is "generally" already a bad idea, much less wasting 2.

    For how annoying people find Franklin's it's honestly still pretty bad. Hypothetically we could make Franklin's make no items usable all game as a passive and it would still be not worth using bar some extremely off scenario of like 4 purple medkits. I don't say this because it's what the perk should do, it's just to get a point across. The point being that if that hypothetical Franklin's would still be bad, then our current one is terrible.

    This is a similar sentiment I have with the killer Exhaustion perks we have available.

  • Toybasher
    Toybasher Member Posts: 922
    edited January 2021

    Overwhelming Presence isn't complete garbage but I agree it is underwhelming. (more like Underwhelming Presence *rimshot*) I believe one of the developers said at one point it was actually the least used perk in the entire game, used even less than Monstrous Shrine. (But this was like a year or two ago)


    While it can be countered by not using your item in the terror radius, it IS good for rapidly draining flashlight batteries since survivors almost always have to use them inside your terror radius. But at that point if you hate flashlights so much, you might as well use lightborn for complete and total immunity to flashlights.


    The only times I think Overwhelming might be good (not just "useable" but good.) is on Wraith and Hag to try and rapidly deplete flashlight batteries when they pallet blind you so they have less battery left for lightburning you and disarming your hag traps.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,443

    This would be a good idea tbh. Throw on aura reading when people are using items in your TR and you've got a pretty decent alternative to Franklin's.

  • CheyeneKL
    CheyeneKL Member Posts: 723

    Can't flashlight click a killer if he inhales the energy and life force of your torch simply by existing near it LMAO

    Lightborn still gets the clicky, maybe even more so because you suddenly have no other reason to use it if it isn't against Hag/Nurse/Wraith. Most people don't care enough about flashlight clicking to take an entire perk for it, though, obviously LOL


    Overwhelming still has more usages, though- if you have a big terror radius on a small map, it definitely will affect medkit heals, map usage (trapper especially can benefit from this, I guess), and key aura reads (not that many people use keys for the aura reading, tbh, but there are people who equip it with an add on for seeing their teammates or the killer every now and then). Not to mention any form of toolbox gets nerfed, too, as they often are used in the killer's terror radius (esp. sabo boxes).


    Anyways, yeah, perk kind of sucks but I feel like it's still a little more useful than people give it credit for imo imo

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I think I have a buff to overwhelming presence.

    Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency. Affected Survivors' Item Consumption rates are increased by 50%

    When you start chase with another survivor they have a 10/20/30% chance to drop their item.

  • Saltjar34
    Saltjar34 Member Posts: 766
    edited January 2021

    Here's the thing, that 20 seconds of 50% regression essentially eats 10 charges. This means 2 things can happen. 1. The survivors would use their items early to use up all their charges thus allowing you to either snowball off their lack of items or force them to open chests and 2. Keys would lose their charges since they can only be used near the end game. It would take 3 downs to eat an entire skeleton key which shouldn't be too hard.

    Now I do agree that Overwhelming should be reworked if they don't plan on buffing it. After all, a perk's purpose shouldn't just be to deal with one thing since there's a chance that the thing it's supposed to deal with won't appear. However in my defense, if that perk can counter a limited variety of things then it has the right to remain in existence. Calm Spirit is the example for survivors since many perks in the game make you scream, some of which can make you exposed. Even then, it's still not good and is probably floating somewhere in C tier despite Infectious Fright being S tier, the same problem happening to Franklin's despite keys being a very powerful item.

  • savevatznick
    savevatznick Member Posts: 651

    The problem with "Anti-Item" perks is that they will always be situational. If you're tired of medkits, you go anti-healing perks. If you don't like toolboxes, you go generator defense perks. If you don't like flashlights, you play around them and fake pickups. If you don't like maps nor keys, well, get stuffed.

    There's no reason to go Overwhelming Presence because the durability drain doesn't really affect Keys, and maps aren't common nor worrying enough to matter.

  • Saltjar34
    Saltjar34 Member Posts: 766

    Here's a fun fact, Technician used to have no downsides at the cost of it being RNG based. It was barely used so they changed it to its current version. RNG is usually unfavorable specifically when it comes to perks so I personally think your idea isn't very good

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319
    edited January 2021

    so will logging into dbd as a survivor and expecting to play before you fall asleep or die of old age. looks like the theme of 2021 is gonna be "You asked for it so don't complain about it"

  • danielmaster87
    danielmaster87 Member Posts: 9,267

    Overwhelming needs a buff or a change for sure. Why would you ever run it when you could run Unnerving Presence instead?

  • Saltjar34
    Saltjar34 Member Posts: 766

    Bad news, everyone. My defense wasn't good enough and now Franklin's got nerfed

  • glitchboi
    glitchboi Member Posts: 6,023

    Damn, this aged poorly.

  • UMCorian
    UMCorian Member Posts: 531

    I love how they're trying to disguise it.

    Devs: "Uh, because Nemesis. Y'know he has vaccines. And Franklin's on him is too powerful because, y'know, survivors may pick up vaccines and not use it immediately, and that's too strong on him so-"

    Community: "-Sure. Yep, uh-huh. Totally makes sense."