After +35 Matches With Nemesis
No, i am not gonna main this boi sadly. He needs buffs because he is not strong for high ranks.
0 map mobility and pressure. He needs trust zombies but zombies are also not strong.
When he infect someone, survivor gets sprint. That is ridicilous part about him. You already need to hit them 3 times. And you giving survivor sprint. That definitely have to remove.
Also remove T3 or give more powers. 1 more zombie will be good.
And he has really so easy counterplay. Just run around pallet and do not drop it before Nemesis try m1 you. That is really makes him so weak.
But about Nemesis i liked, he is fun. And when you chase someone with zombies and zombies get them down, man that is just so fun. So many dcs i saw because of that.
Comments
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My experience so far:
Decent team = at best I can do is 1 kill (not tunnel, etc.)
Potatoe team = 4K (like with any killer)
So yea, any decent team can beat him no problem.
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This is pretty much my experience.
Ironically, using his power is similar to trickster. Against good survivors its almost not worth using.
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I'm starting to strongly believe tier 3 should be more of a threat. While I'm not 100% sure if it does this already but the tentacle should either:
a) damage survivors outright regardless of if they're infected or not
B) if not damage, then cause them to go into the dying state in a certain amount of time if they don't use the anti-virus.
None of that matters though if it isn't a slog playing as him with the bad frame rates dropping
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Yup same. I can destroy potatoes with even Trapper. So i really wondering why i paid for Nemesis. This changes will make him good.
- Infect hit will not give survivor sprint.
- Swapping between m1 & m2 is slow. Make it little faster.
- Zombies are so stupid. So many times they are stucking somewhere, for reset i had to kill them.
- When you get T3 you will have one zombie too. Having T3 is not easy, so i think that have to be more reward.
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I struggled to 1k during adept. Earned it. 4k every match since. Just needs better perks or perks I’m used to.
I’ll play more but agree he feels weak.
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He seems pretty strong but has the same issue as PH being holding W against him
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At least he’s not 110...
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Lol yup, which makes him already stronger than trickster.
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I'm not even kidding when I say but I gotten 4k with him every match I played so far since his live release. I'm at red ranks at killer. I think he can handle himself in red ranks. He arguable has the best map pressure since his zombies can be useful to get people of gens, I seen it happen. And I have to disagree with the sprint burst it's what makes it fair for survivors, if not it would be to powerful, since his cooldown for the tentacle is quick.
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That is only part makes him stronger than Trapper, Trickster.
I am not joking :d
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From the matches I played as nemesis, I found him to be surprisingly balanced. I'm not expecting a 4k each match, and barely expect 1k, in all honesty. That's what I find to be the sole problem with most killers anymore - everyone feels entitled to their kills (just like survivors feel entitled to their escapes, especially in a swf). If you find that whipping them is the issue, use less whips - his m1 does just fine. I find that if I infect everyone and get tier 2, I can get around the map pretty good (I get tier 2 so I can break pallets easily), especially with zombies - pay attention to them more. They give a LOT of vital information. I faced some really intense swfs and I 100% did not expect a single kill - out of 5 matches against red rank swf, I got at least one kill 4/5 matches and 2/5 I got a full 4k. It took a lot of sweat and some slugging, but it worked. If you're using eruption, make time to push survivors off gens and kick them so you get that lovely explosion when you down someone (Which also stops the survs from being ON the gen while you hook). Pair it with PGTW or Oppression and you can really regress the gen progress because not all survivors are paying attention when oppression hits.
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We all do friend.
Problem is we paid money for him. And i am not gonna main him because he is not strong like Freddy, Blight.
I really did not liked. I will back Nemesis if he get some buffs. Because for now, he is not good enough.
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Whipping pallet sliding survivors needs to both break it AND injure the survivor, not one or the other at random.
Zombies need to be more aggressive towards infected survivors.
More Zom B pls
Whip needs to hit more than one survivor in its beam, like PH
Everything else is fine though.
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After playing him almost non stop since release : He really could use some buffs / QoL changes but he is really fun to play.
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The problem with the infection element is that they would need to restock the boxes. There aren't enough antidotes at this point to warrant that, especially given that nemesis doesn't tier down at all (unlike Myers who does). So I'm not opposed to that idea, but it would need a counter balance.
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That is sad part. He is unique killer and really so fun. I liked him powers and zombies. But he is not strong enough. If he gets some buffs and makes him good, i will main him.
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Not sure what happened in your matches, but at tier 3, I used the power on a survivor who was throwing a pallet (they were already infected), and it both broke the pallet AND injured them. I don't know if I've tried when they vaulted a pallet though...it'll need more investigating. But definitely not more zombies; they're stupid, yes, but if you're mindful of them, they provide A LOT of info on where survivors are AND I've definitely had more than a few matches where they body blocked at hooks and basement and I got some pretty easy kills. Also, if the zombies are to be more aggressive, it needs to be towards healthy survivors - it would make more sense from a more standpoint.
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Infecting survivors shouldnt give them a sprint boost.
Amount of zombies should be map dependent.
Also @UncleStabby made a great suggestion that sacrificed/moried survivors should become Zombies too.
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Theres the right request. Amount of zombies map dependent is a great ask. My games the zombies were as bad as the bots in the tutorials. Edge of the map facing a rock not moving. Fuking plague fountains all over again smh. At first my biggest request was tier 3 to be viable but that was until I realized how slow and clunky tier 1 & 2 are. The distance boost in tier 3 is laughable but the cool down is needed otherwise I wouldn't even use the tentacle ever on a survivor.
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Also zombies have to be smarter. They stucking on some maps. For example, Badham. My zombies had hard times on this map. They are stucking somewhere and that is so annoying.
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It doesn't change the cooldown, just the animation. It's almost like they wanted people to think it's better than it actually is without making it any better
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Meh, I highly disagree. I’ve played around 25+ games with him so far and the only weak point I see is his early game and zombie RNG.
The zombies aren’t a flawed concept, they’re just failed in practice. The zombies personally don’t have an objective, so it’s incredibly difficult to get value from them.
I think he’s strong in loops. I’m a Demo player that will now use Nemesis as a secondary, but I know how to zone pretty well. Survivors start walking in a straight middle line and their item disappears milliseconds before they drop the pallet.
Call me a tryhard, but aspects like disturbed crows and lock-on animations are overlooked. They’re incredibly important and I don’t understand why people pull out their tentacle so much. Just m1 the guy, you’ll tier up later.
Imo, his biggest issue is his zombies serving 0 purpose in play. The A.I. needs to know and understand Gen progress. It would be a significant buff to them if they went over to a gen that is like 50-60% done.
Also, I don’t find it a major issue, but why the hell do survivors get a speed boost when they get infected. B.S.
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Your right its 2.5 seconds in all tiers.
They are supposed to react to noises made by survivors one of which being gen repairs.
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Yeah, well, they don’t do a good job of reacting to noises.
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Nope. They do love the decor of the rocks and walls though. I see them staring at them constantly on the edge of the map.
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