The Zombies are Broken and a gift to the killer
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well it's like... the strongest part of his power. his tentacle strike is just a significantly worse huntress power, obviously much less range and requires 3 hits as it has to contaminate you first
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Imagine being upset over RNG screwing you over in this game and giving the other side an undeserved edge. So glad that this doesn't happen to killers in any way. Like can you imagine RNG screwing us over with like saaaay hex totems? That would really suck if RNG had totems spawn on hills, next to gens, or literally right next to survivor spawns. Phew, thank god that doesn't happen to us though and survivors have to actually go out and put some effort in to looking for things like totems.
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I play killer a lot and use hex perks. while it's true that sometimes it screws you over(the spawn). the ruin undying combo is a strong thing if you play your cards right and against a good killer, if you won't find them you will lose cause of these 2 perks.
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Question. How do you know the Killer "did nothing" for those downs? Herding Survivors into your traps as Trapper or Hag is a very very common and powerful tactic. How do you know that Nemesis didn't specifically herd you into an area with a zombie? Cause that's basically what the Zombies are. Traps that Nemesis doesn't have to place.
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They should give survivors ways to defend from zombies, like shovels or baseball bats that break after one use, so you can hit the zombies and stun them in an emergency. The way it works right now is completeley uninteractive for survivors, they either not bother you at all or just stand in the only way you can go in a chase and there is nothing you can decide to escape that situation.
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Why he deservs to kill me with traps he didn't place after he tunnels me? If he didn't have an input of these traps, it means that the game just did the job for him. without the player having to show skill or thinking.
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Exactly. the latter happened to me twice in a row which determined the result of the game. It's dumb.
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Just because he didn't place them doesn't mean he didn't purposely chase you into an area near where they were. Sure getting tunneled sucks, but that doesn't mean you getting downed by Zombies was only dumb luck and showed no skill.
Does it not show skill when a Trapper chases you into a place where he's placed a beartrap?
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I've been playing a lot of survivor recently and the zombies are fun and keep you on your toes sonce if you aren't paying attention they'll hit you on a gen or just get in your way if your just casually moving between buildings/hallways. Imo it adds tension to a match where most other killers wouldn't have
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Honestly since I've been playing Nemesis the only value I've gotten out of the zombies is tier 2 fuel, and getting a general idea of where survivors are across the map as a zombie vaguely chases them. Even trying to push survivors into zombies has rendered absolutely no positive results thus far. In fact, most games a zombie gets stuck in at least one place and I have to go destroy it otherwise it'll just keep walking in place. Which is honestly probably what happened to the zombie at the window, it was probably literally stuck there and you just so happened to vault into it.
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Are you saying that the npc are more skill then you because that exactly what you just said XD
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I take it so hard because my team was essentially bad, i didt half the gens, unhooked, cleansed the totems all to just get cheated of a escape because of zombie rng.
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The zombies are incredibly slow moving, loud and stupid, I've seen zombies literally walk into walls while a survivor is 2 feet from them, the zombies are not even close to overpowered. Can they cause a chase to end? Yeah. You know what else can end a chase? Most of the powers in the game.
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I was in a chase in Hawkins and went round a corner smack bang into a zombie who downed me - I thought it was funny tbh
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