General Discussions

General Discussions

Nemesis has no counter play

Member Posts: 57

Nemesis is too strong in his current form.

-He builds mutation brain-deadingly fast

-tentacle strike is an OP version of pyramid heads judgement. it comes out faster, cancels faster, and breaks pallets even if you miss the survivor.

-even if you loop nemesis perfectly, a zombie will wander over to you eventually and stop the loop. nemesis doesn't have to do anything, it just happens.


tentacle strike needs to be nerfed the same way judgement was nerfed. punish nemesis for spamming tentacle by giving him more recovery lag and for constantly "fishing" for random hits at loops.


oh, and once you use vaccines, thats it. they're gone. 4 vaccines (3 with add-on) is not enough. at least with plague you can gain the fountain back after she drinks from it. imagine playing against a plague but once you use a fountain you can never use it ever again? yea, it would feel pretty #########. my fix: have vaccines respawn after a couple of minutes.

nemesis shuts down every single loop in the game. tentacle strike is just judgement on steroids and you can't fake a vault or pallet throw or else he will just cancel it and M1 for the down.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.