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Dead Hard, Spinechill Meta and Nemesis
If you ask me.... Spinechill destroys all the jumpscare effects in DBD and also all effects with fake terrorradius from perks add ons and stuff like that. Whats your opinion about this perk ?
Also all theese Dead Hard kids ....in my opinion DH is the Old DS right now and annoying as hell cause everyone run with this perk right now. Same with BT. ( Im talking about red ranks )
Nemesis? Hes ofc the worst killer of all time.... 3 attacks to get a single survivor down... (BHRV why? just why ?) and 3 gens done. His power is very week, to predictible...has a bad hitbox and survivors can do all the stuff with the t virus effect cause the t virus effect is low and has not rly a good negative effect for survivors. Large maps are autoloose with nemesis cause zombies are weak too. What i want to say is: to play nemesis atm on theese red ranks survivors with all their weapons and perks sucks, is hard and no fun.... trickster is not longer the weakest killer ingame.
Comments
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If "everyones" running Dead Hard then surely as killer you shouldnt swing to early and bait it. Its pretty simple.
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God forbid survivors use a whole perk slot to somewhat counter 3 or 4 out of the 24 killers we have.
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what do you think about spinechill and nemesis ?
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16 hits for Trickster. 😉
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Spine Chill's effect while quite strong but not OP, is kind of unhealthy for the game. It hard counters stealth killers, and stealth perks for killers. I honestly think the effect should only apply if you're in the killers terror radius.
As for Nemesis. I've played him A LOT on PTB and for a good bit of hours yesterday, he's a pretty decent killer and FAR from the worst. Yes it may take 3 hits to down a survivor how ever he recovers from a hit fairly quickly and moves a bit faster than your normal M1. He also is the only killer who can break a pallet and move at the same time, which saves quite a bit of time. Also you need to know how to aim well, its quite finicky but once you learn its gimmicks its quite easy to get hits consistently. A survivor being contaminated is actually very dangerous for them since they remove one of their health states that they can only regenerate 4 times, and thats shared between all survivors. (They also risk running into a Zombie while in chase, while not reliable its still something that can happen)
(Also Trickster is not the weakest killer in the game)
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Spine chill is a simple perk that just gives you info. And sometimes when I'm playing killer I walked up to survivors who are crutching looking in front of them, and I know for a fact they have spine chill cause I have a heartbeat 🤣 and I whack em. But I also have run into the killer at times and I use spine chill because it activates. I don't know why you think it's OP when DS was the only OP perk for survivors and that got fixed. If any survivor perk needs a nerf it should be prove thyself, there should not a be a perk that increases gens speed in the game in my view. Now nemesis he is a balanced killer, can be powerful but can be countered.
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I personally like spine chill on my survivor, but I can't stand it on the stealthy killers. Pig was my favorite for a while untill I found that survivors knew I was coming from that perk. Got used to NOT looking at the gen so it wouldn't activate, but that got old after a while.
Infections from nemesis NEED to draw a lot more attention from the zombies, would make it more interesting/fun and not a total useless mechanic.
Had a no mither David last night, just ran toward him all three times I saw him and waited for dead hard to be used first, which he did all three times. If you are expecting DH, it's super easy to manage.
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Just look the other way 🐔 simple. I had people run into and I know for a fact it's because they had spine chill, and I also done that to.
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I'm assuming you don't know why people actually run DH then.
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spine chill and dead hard is fine since killers like spirit exist, periodt.
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It's actually been a long while since I've seen a spirit, lucky I guess?
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Bs
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Keep the bonuses for spine chill but remove the 32m detection, tr would work just as well without making it a counter for every killer.
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Spine Chill shouldn't be used to avoid looking around. I use it, and I still look everywhere around me while I repair a generator, heal someone, run...
I wouldn't run Spine Chill without Resilience.
Mayne Spine Chill shouldn't give information if the Killer is into stealth mode. Like OoO. I used OoO for the first time after its reword, and I was against a Myers. I never saw his aura as he was doing a meme build where he stayed T1 until the end. OoO blocked his aura because he was into stealth mode. So, Spine Chill could do the same...
Dead Hard "kids"... I use it because it helps me. But I've ran hundred of games perkless, and I noticed that I was as good without Dead Hard, which means I have to learn better how to use it. But the rare times I use it correctly, it's a game changer.
I don't know the reason people hate meta. I never complain if a Killer run Tinkerer, Ruin, or I don't know what's meta. Unless someone cheats, they can run whatever they want.
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Turning around to counter a perk you dont know people have is pretty stupid. You could miss out on some things because you turned around, like if they see you in the distance and start walking away, you wont see them do that if you turn around
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I would say nemesis is the best killer to go against dh and spinechill. his whip is long enough to extend beyond it and prioritises hitting the survivor instead of pallets, etc.
Your zombies will show you when a survivor is near them and also the coughing really helps too.
All in all I'm having a blast with him!
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and what do you think about nemesis and that he needs 3 hits ?...i mean...jeez
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It's not an OP perk \O_o/ as some people want to make it seem now. Would you rather people have spine chill or prove thyself. I know which one I would choose if I was playing killer. And if you assume they have the perk, then just go find someone else if they are hidden simple as that.
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Hard to aim his tentacle lash when the game decides to freeze the moment I whip it out.
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Again, its not an OP perk but that doesnt mean its fine the way it is
Multiple killer powers become hard countered by this perk, 2 of which they dont have a choice to look away (Ghost Face and Myers).
Its outdated and needs change
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Thats a whole other issue, but on PC that doesnt happen so thats where my perspective is coming from
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well its rly hard to aim cause hitbox is not good
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Well dang I guess if survivors need to stop using those perks, then I guess killers need to stop running ruin and/or pop
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Spirit isnt the only killer in the game you know. Its not like spirit is in 50 percent of games.
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I said “killers like spirit” and yes, in red ranks there’s a lot of spirits.
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You can literally just look at where you're going with the side of your screen instead of the middle and it's enough to fool Spine Chill.
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Yeah you can totally bait out a DH for distance 🤣
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The fact that this seems new to you probably tells us more about your lack of skill playing killer. Baby killer threads that way to help you >>>>>>> Good luck.
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You can't bait a DH for distance. They use it before you get within hit distance, meaning that it's not possible to bait.
Also, I'm a legacy II Nurse, so def not inexperienced
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Wow lol trying to flex legacy nurse. Well done you played the game.
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If you think that is how people are using dead hard, then you are showing how inexperienced you are at this game.
People don't dead hard to dodge an attack, they dead hard for distance.
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Not flexing, just proving I'm not inexperienced.
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Ive been a consistent rank 1 for two years now and spirit isnt as common as people say. And what do you mean by killers "like" spirit, exactly? Nurse? She is very unique so another killer like her is basically not a thing right now.
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I use spine chill every game as I'm deaf in 1 ear and losing hearing in the other so I am struggling to hear most terror radius so is effectively giving me a new sense to make the game playable (i can hear a voice on the start up screen now but all I hear is "meh meh meh meh" but I know it's 4 syllables 😂 . I think it can easily do without the action speed boost as it feels cheap to me at least a little when you have other perks that speed up some actions like prove they self and the unhooking one I forget it's name. The killer has multiple aura reading perks as do survivors so I think it's fine. I used dead hard once for an archive 😂 never again I'm useless with it 😂.
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There’s killers in the game that can hit you or catch up on you so fast that you almost can’t react to it:
nurse, blight, deathslinger, pyramid head, spirit, hag for example
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Well i get hag, she sucks butt to play against. But the rest you can pretty easily react to since you can see them most of the time. Dodging blight isn't that hard, nurse its a game of who sees who and where are they, pyramid head is nothing like spirit at all. Spirit is the only killer that really has these issues.
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Trickster is definitely still the weakest killer he takes 5-7 hits to down a survivor and has horrible speed at least nemesis has decent speed to catch and m1 you
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DbD mobile doesn't have a standard TR. The survivors literally have visible hearts that visually mimic the TR effect.
You could make a suggestion to add at that feature as an accessibility option.
After all, we got bots from mobile as well.
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Imagine trying to bait DH when its being used for distance
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I've seen game play of mobile with it and really like the look of it as think about be a great addition fr those who can't hear (I have found I can't hear zombies either 😂 but so slow not an issue).
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