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Increase survivor bloodpoint reward
Comments
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i know this is why i usually run were gonna live forever and farm people so i get about 30 - 50k
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Like I said one billion time since the game release, if you want as much point as killer you should also accept losing your item/addon no matter the game outcome like killers
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I know there’s offerings and perks to help out but I still feel it’s small. I’m not talking a huge increase, just maybe like 3k for the struggle and 3k for finishing the game. This way its more worth your time to play survivor, and also helps limit the issue of rage quitting and suiciding.3
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Its mostly because the survival category needs a rework.14
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I agree with this. I was initially telling myself it was due to the time the killer puts into the match in comparison to a survivor, but it's pretty clear to me now that that isn't the case. There are plenty of times where I've put in 15-20mins in a match and still ended up with a pitiful amount of bp. I think it has to do with the fact that the killer is nearly always gaining points (through the chase, using their power, or delayed/indirect ones like entity summoned or bleeding) and survivors aren't always getting those points, not without directly interacting with things like gens or healing.
I think the killer side has a decent bp system, but the survivor's bp doesn't feel like it reflects how the match actually went. There have been times where I have saved people 5+ times on the hook, healed them 2+ times, done a gen, and been chased a little bit, cleansed a totem or two and then I still come out with an incredibly small amount of points. I love the emblem system, but I agree that the points don't feel right.11 -
That's becauss you put in more work as a killer.
As a survivor the workload is shared across 4 people. You can relax more as you're holding M1 on a gen half the time.
Killer is all out from the get go. Chase after chase after chase. They have to do it all themselves too against a team of 4.
It makes sense that they get more points.
That said I think the survivor scoring system could get an overhaul. Doing gens while the killer struggles to get a hook all game gived you very little since you get no benevolence and no evader.
As a killer however you can pretty much just sneeze and get a black pip.5 -
I get what you mean by the killer is by himself but you’re still putting in work and everyone is also putting in the same amount of time to the game. Most of my survivor games are pretty hectic but I also agree the system could use an overhaul too3
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@ChesterTheMolester said:
Its mostly because the survival category needs a rework.yes it does the only way to get survival points other than surviving is either self healing or self unhooking
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TheLegendDyl4n1 said:
@ChesterTheMolester said:
Its mostly because the survival category needs a rework.yes it does the only way to get survival points other than surviving is either self healing or self unhooking
Maybe we should get points for wiggling and stealth.
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@ChesterTheMolester said:
TheLegendDyl4n1 said:@ChesterTheMolester said:
Its mostly because the survival category needs a rework.
yes it does the only way to get survival points other than surviving is either self healing or self unhooking
And the worst part is that points for self heal should not even exist.
Maybe we should get points for wiggling and stealth.the longer we are not in a chase with the killer we should get survival points. not alot but enough to where it balances bloodpoints and i swear to god if someone says that killers only get one thing of bloodpoints while survivors all get 4 bloodpoints ill just shoot myself
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Sure, but then your Items and Add-ons will be single-use only.
Do you want that?2 -
@DocOctober said:
Sure, but then your Items and Add-ons will be single-use only.Do you want that?
I'd have no problem with that. Most of the times my items and add-ons are single-use anyway because I use them up during the match or exchange it with other items I find in chests. Or I die. So more bloodpoints would be nice.
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@Alona said:
@DocOctober said:
Sure, but then your Items and Add-ons will be single-use only.Do you want that?
I'd have no problem with that. Most of the times my items and add-ons are single-use anyway because I use them up during the match or exchange it with other items I find in chests. Or I die. So more bloodpoints would be nice.
Of course you'd had no problem. Survivors are not dependent on their Items and their Add-ons unlike most of the Killers.
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@SiftHeadsDude said:
I know this might generate comments such as “git gud” and such haha, but playing as a survivor gets you so much less than a killer. Surviving and doing good nets you like 15k max, dying and doing good about 10k. Doing bad still less. Being a bad killer gets you at least 20k though and it keeps going up if you do good. I feel playing as a survivor is such a chore if you want to get serious bloodpoints, it makes more sense to just spam play the killer. I feel they should increase/add a reward for straight up finishing the game, or split it between completing the game and the struggle phase (to discourage intentional suicides)...thoughts?Sure, if survivors lose all their stuff too, even if they escape
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@DocOctober said:
Sure, but then your Items and Add-ons will be single-use only.Do you want that?
Most crazy strong items are consumables one use key insta's brand new parts etc. Toolboxes ya are problematic but that's a balance issue a slight nerf to toolboxes is definitely needed the depip squad proved that. What's important to note is a survivour needs an items and add-ons where as a killers power is default with add ons being the changing factor.
Every time a double bp or bp event starts up killer lobbies are crap. Because often you can farm up more points as killer. This makes getting consistent killer games annoying so why not make it so survivors get equal bp gain or at the very least slightly improve the amount you get as survivor.
Survival point categories should award points for escaping the killer whilst injured. As a whole survival should award points based on other categories as well. Like benevolence healing someone up, and gen completion. To do this they could slightly reduce escape points but award points across all these activities.
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Master said:
@SiftHeadsDude said:
I know this might generate comments such as “git gud” and such haha, but playing as a survivor gets you so much less than a killer. Surviving and doing good nets you like 15k max, dying and doing good about 10k. Doing bad still less. Being a bad killer gets you at least 20k though and it keeps going up if you do good. I feel playing as a survivor is such a chore if you want to get serious bloodpoints, it makes more sense to just spam play the killer. I feel they should increase/add a reward for straight up finishing the game, or split it between completing the game and the struggle phase (to discourage intentional suicides)...thoughts?Sure, if survivors lose all their stuff too, even if they escape
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I honestly don't understand why (presumably) killer mains sound so salty about this idea. It's not like anyone's proposing that killers get less points, just that survivors should get more. It's not like it affects you if other people can level up their characters at the same rate by playing the role that they prefer. It did occur to me that perhaps it has to do with the kind of stuff that appears on survivor bloodwebs, maybe it's meant as a balance tactic because otherwise survivors would get too many good items/offerings? But that still doesn't make sense, because it's not like you have to use points earned on survivor to level survivors. It literally just comes down to what role you prefer, and both roles should be more or less equally lucrative. I think the game shouldn't force everyone into the killer role just to earn extra points. Killers queues are long enough as it is.
I think the solution is just to give survivors more points for things they either don't get points for at all currently, or don't get enough. So, in my opinion, survivors should get points for:
- Struggling on the killer's shoulder. More specifically, you get more points the higher you fill the bar, because it's actually a matter of technique to an extent. Sure, it's pretty mindless and doesn't take much skill, but it takes more than spamming spacebar when you're on the hook and you get points for that. The only problem I can see here is salty entitled survivors getting mad at the killer for denying them points by hooking them too close. But lets be honest, those kinds of people are never going to be happy regardless, so why should the rest of us tiptoe around them?
- Other survivors disconnecting. I think it's great that the killer gets compensation when this happens, but arguably the survivors who are left behind get screwed over/cheated out of potential points as much as if not more so than the killer does, so by the same logic they should also get compensation points for ######### teammates.
Survivors should get more points for:
- Safe unhooks. This not only rewards higher risk play - because it does put you at higher risk making sure your teammate escapes safely rather than just hiding and saving yourself - but also disincentivises farming (to an extent, but I won't go too deep into anti-farming methods here).
- Taking hits for people. 200 points is really very little for placing yourself directly in the killer's path, not only revealing your location but making yourself vulnerable by getting injured in the process.
I'm sure there are other ways to rebalance the survivor bloodpoints system, these are just a few ideas. But I think they're a start.
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I like that. I wasn’t even asking for anything crazy haha, just like an extra 5k in general to better balance it out. And like I had said too if you put that in things like the struggle phase and end game, it can limit other problems like rage quitting and rage suiciding. The only thing to be careful for it to make sure they don’t put the points into things that would make the survivors farm and screw other survivors over, instead of playing the game properly.4
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Killer get more on average because they are doing all the work. Survivors are a team; hence the split in points. Your not getting less, teammates are soaking up potential points while your between objectives. Co-op more for the bonus points.2
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@DocOctober said:
Sure, but then your Items and Add-ons will be single-use only.Do you want that?
most of the time they are since you only keep them if you escape meaning your saying your so bad as killer it means you cant kill everyone.
also killer add ons do so much more than survivor items and addons. survivor items and add ons can be one use when flashlights are unlimited and always guarantee a save and tool box and add ons complete a gen in 10 sec
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@TheLegendDyl4n1 said:
@DocOctober said:
Sure, but then your Items and Add-ons will be single-use only.Do you want that?
most of the time they are since you only keep them if you escape meaning your saying your so bad as killer it means you cant kill everyone.
also killer add ons do so much more than survivor items and addons. survivor items and add ons can be one use when flashlights are unlimited and always guarantee a save and tool box and add ons complete a gen in 10 sec
I'd give you an F in textual comprehension. Only bias and malice can interpret "if you want more Bloodpoints, your Items and Add-ons would need to become single-use only without the ability to save and re-use in them in subsequent games" as "I am a bad Killer who can't kill everyone".
I won't bother any further with you. What you're doing is absolutely despicable and pathetic.
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@SiftHeadsDude said:
I know this might generate comments such as “git gud” and such haha, but playing as a survivor gets you so much less than a killer. Surviving and doing good nets you like 15k max, dying and doing good about 10k. Doing bad still less. Being a bad killer gets you at least 20k though and it keeps going up if you do good. I feel playing as a survivor is such a chore if you want to get serious bloodpoints, it makes more sense to just spam play the killer. I feel they should increase/add a reward for straight up finishing the game, or split it between completing the game and the struggle phase (to discourage intentional suicides)...thoughts?The difference in Killer Bloodpoints vs Survivor Bloodpoints is due to item/add-on economy. Survivors can get free items from the match by grabbing something a fellow teammate dropped or using perks to get both the item and add-ons. Killers do not have this option and can only buy there add-ons from the bloodweb. Since the Killer is forced to spend more BP than a survivor, they are rewarded more BP as a way to compensate this economic discrepancy.
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its fine the way it is the reason survivors get less its because of two things one survivors can keep their items and two survivors usually will have a faster game then he killer
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While I get what some people are saying about survivors being able to keep their items, that doesn’t rly happen all that much. Like you’re kinda likely to die, and even if you do survive you might use up your item or fail to find a new one. Plus survivors may lose more things should they die, 4 (item, 2 add ons, offering) while killers would just lose 3 (2 add ons, offering). And like I said above, even if survivors are splitting actions up as a team, everyone is still spending practically the same amount of time in game. And obviously as a survivor you want to survive so you need to take it slow instead of reckless. That’s literally how everything is tailored. It should be better balanced. The difference is big, like 10k vs 30k an average game. Survivors having just some more bloodpoints isn’t going to hurt anyone.6
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Nice how everyone is thinking about this issuee in an 1v1 perspective.
There are 4 survivors, each capable of reaching 32ķ, same as killer. Actually survs can snatch items too, increasing their effective gain.
Im a casul player but i guess even regular redrankers have rounds where all 5 players have around 18-22k Each. (Unless its a stomp)
While I agree my 4v1 view isn't ideal, neither is comparing 1 surv with the killer1 -
Raptorrotas said:Nice how everyone is thinking about this issuee in an 1v1 perspective.
There are 4 survivors, each capable of reaching 32ķ, same as killer. Actually survs can snatch items too, increasing their effective gain.
Im a casul player but i guess even regular redrankers have rounds where all 5 players have around 18-22k Each. (Unless its a stomp)
While I agree my 4v1 view isn't ideal, neither is comparing 1 surv with the killer4 -
Dragonredking said:
Like I said one billion time since the game release, if you want as much point as killer you should also accept losing your item/addon no matter the game outcome like killers
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The_Crusader said:That's becauss you put in more work as a killer.
As a survivor the workload is shared across 4 people. You can relax more as you're holding M1 on a gen half the time.
Killer is all out from the get go. Chase after chase after chase. They have to do it all themselves too against a team of 4.
It makes sense that they get more points.
That said I think the survivor scoring system could get an overhaul. Doing gens while the killer struggles to get a hook all game gived you very little since you get no benevolence and no evader.
As a killer however you can pretty much just sneeze and get a black pip.
Survivor escape, 1 hook and unhooked another survivor can get 20k (25k with WGLF).
And BBQ works for farming BP and another powered bonus, WGLF only for farming.
The difference between BP is for encourage people to play killer, because in past this game was survivor unbalanced and need people to play Killer.. now that killer is more strong than survivor (solo, not SWF) not need anymore this difference.
Imho
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Well, as killer you're playing a 1 VS 4, as Survivor 4 VS 1, i can see the difference on earning BP.
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TheLegendDyl4n1 said:
@ChesterTheMolester said:
TheLegendDyl4n1 said:@ChesterTheMolester said:
Its mostly because the survival category needs a rework.
yes it does the only way to get survival points other than surviving is either self healing or self unhooking
And the worst part is that points for self heal should not even exist.
Maybe we should get points for wiggling and stealth.the longer we are not in a chase with the killer we should get survival points. not alot but enough to where it balances bloodpoints and i swear to god if someone says that killers only get one thing of bloodpoints while survivors all get 4 bloodpoints ill just shoot myself
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FoggyDownpour said:Raptorrotas said:Nice how everyone is thinking about this issuee in an 1v1 perspective.
There are 4 survivors, each capable of reaching 32ķ, same as killer. Actually survs can snatch items too, increasing their effective gain.
Im a casul player but i guess even regular redrankers have rounds where all 5 players have around 18-22k Each. (Unless its a stomp)
While I agree my 4v1 view isn't ideal, neither is comparing 1 surv with the killer0 -
it's really pathetic that so many killers are whining about this idea.
it literally does NOTHING to you... it simply incentivizes more survivor play.
this issue is exactly why I end up playing more killer than survivor. (this and the abundance of campers on xbox)4 -
Avariku said:it's really pathetic that so many killers are whining about this idea.
it literally does NOTHING to you... it simply incentivizes more survivor play.
this issue is exactly why I end up playing more killer than survivor. (this and the abundance of campers on xbox)2 -
again items and add ons for survivor is not guaranteed to survive and items and add ons for killers well the item is your power which i can argue does alot more for than my item and the add ons are so much more powerful then our item add ons so when items/power and add ons are given equal power then they can be one use. and no its not a 1v4 for me its a 1v1v1v1v1
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7 Objectives for 4 survivors, (Gens + Gates) 2 of these objectives which take little time, whilst 12 objectives for 1 killer.
Tell me again, why should survivors get more bloodpoints?
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@SiftHeadsDude said:
I know this might generate comments such as “git gud” and such haha, but playing as a survivor gets you so much less than a killer. Surviving and doing good nets you like 15k max, dying and doing good about 10k. Doing bad still less. Being a bad killer gets you at least 20k though and it keeps going up if you do good. I feel playing as a survivor is such a chore if you want to get serious bloodpoints, it makes more sense to just spam play the killer. I feel they should increase/add a reward for straight up finishing the game, or split it between completing the game and the struggle phase (to discourage intentional suicides)...thoughts?If killer is so great and gives so many easy bloodpoints… feel free to play killer.
What is holding you back?
Just do it.
And don't forget to come back to the forum and share your experience with us.1 -
Unhooks shouldn't grant points or count towards altruism anymore. Survivors should get more points for other things to compensate for this.
Maybe then killers that don't step more than 10m away from the hook wouldn't have such an easy time when survivors decide to attempt an unhook anyway.1 -
It made sense to me, but im an old school D&D player. A solo player (killer) should get a higher amount of exp than a party of 4-6 (Survivors) ... I main killer, but I play occasionally survivor too, so I have enough BP to feed my Meg just by playing my killers. Not a problem for me since it is all pooled together.
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I've been playing survivor a lot more recently, and I've come to find that survivors have benefits that killer's don't get to enjoy.
Survivors are able to engage with the trial as much as they see fit; if you want to hide the whole trial, you can do that; on the other hand you can choose to engage more by getting chased and unhooking people; your bloodpoint scores will reflect this. The greatest aspect to this, really, is that as a survivor I have a few options regarding how stressful I want the game to be, not always, but often. As a killer, it's ######### or get off the pot.
Also, survivors can leave the trial early. When playing killer I am stuck in the match until it finishes, but as a survivor I have been able to earn 5-10k BP quickly and be out of the trial in a few minutes, even if I die. So, if I focus on playing that way, I can get in 3-5 games in the time it takes my killer to complete 2-3. Pretty good when I consider that as a killer I'm not guaranteed to earn 50-60k each trial.
It's pretty neat that as a survivor I can leave a trial with an item, even when I didn't bring any in... then continuously reuse that item. As a killer I have to spend points just to improve my chances to win, but even then, if I get genrushed and can't secure many hooks for BBQ I can leave the trial with 10k BPs. Only earning 10k doesn't happen often, but it only pays for the addons I used to enter the trial, meaning I gained virtually zero bloodpoints from that trial.
To be frank, I don't have a problem with survivors earning more BPs, really. I see them do it all the time. Although, I do have a problem with them earning BPs more easily than killers, because those potential BP gains are sometimes the only reason a person is willing to play as the killer.
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@MrMyers said:
7 Objectives for 4 survivors, (Gens + Gates) 2 of these objectives which take little time, whilst 12 objectives for 1 killer.Tell me again, why should survivors get more bloodpoints?
so you killers can keep your survivors to kill instead of survivors playing killers for more BP
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@Avariku said:
it's really pathetic that so many killers are whining about this idea.
it literally does NOTHING to you... it simply incentivizes more survivor play.
this issue is exactly why I end up playing more killer than survivor. (this and the abundance of campers on xbox)1: Disagreeing with someone does not automatically make them a "whiner"
2: Killers have much harder jobs, therefore granting them more bloodpoints.
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MrMyers said:
@Avariku said:
it's really pathetic that so many killers are whining about this idea.
it literally does NOTHING to you... it simply incentivizes more survivor play.
this issue is exactly why I end up playing more killer than survivor. (this and the abundance of campers on xbox)1: Disagreeing with someone does not automatically make them a "whiner"
2: Killers have much harder jobs, therefore granting them more bloodpoints.
second, no one is trying to make killers get less for the work they do, they're trying to get more for the work that survivors do... so where's the problem you have with this?
I guess survivors should just risk their lives for their teammates "just because" ?
breaking totems and voluntarily slowing down the game just in case someone has NOED shouldn't be rewarded?
no, you're right, survivors shouldn't get any incentive to play the game since they're obviously not putting in anywhere near as much work as the killer, hell, they're getting too many bloodpoints already.2 -
@Avariku said:
MrMyers said:@Avariku said:
it's really pathetic that so many killers are whining about this idea.
it literally does NOTHING to you... it simply incentivizes more survivor play.
this issue is exactly why I end up playing more killer than survivor. (this and the abundance of campers on xbox)
1: Disagreeing with someone does not automatically make them a "whiner"
2: Killers have much harder jobs, therefore granting them more bloodpoints.
did I say ALL of them that I disagree with are whining? no, I stated that there are a lot of them whining about it and yes... that's a fact.
second, no one is trying to make killers get less for the work they do, they're trying to get more for the work that survivors do... so where's the problem you have with this?
I guess survivors should just risk their lives for their teammates "just because" ?
breaking totems and voluntarily slowing down the game just in case someone has NOED shouldn't be rewarded?
no, you're right, survivors shouldn't get any incentive to play the game since they're obviously not putting in anywhere near as much work as the killer, hell, they're getting too many bloodpoints already.
Who is whining?
I didn’t say people are trying to make killers get less blood points.
You act like survivors get much less blood points than killers. This is incorrect. Try “We’re going to live forever”
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MrMyers said:
@Avariku said:
MrMyers said:@Avariku said:
it's really pathetic that so many killers are whining about this idea.
it literally does NOTHING to you... it simply incentivizes more survivor play.
this issue is exactly why I end up playing more killer than survivor. (this and the abundance of campers on xbox)
1: Disagreeing with someone does not automatically make them a "whiner"
2: Killers have much harder jobs, therefore granting them more bloodpoints.
did I say ALL of them that I disagree with are whining? no, I stated that there are a lot of them whining about it and yes... that's a fact.
second, no one is trying to make killers get less for the work they do, they're trying to get more for the work that survivors do... so where's the problem you have with this?
I guess survivors should just risk their lives for their teammates "just because" ?
breaking totems and voluntarily slowing down the game just in case someone has NOED shouldn't be rewarded?
no, you're right, survivors shouldn't get any incentive to play the game since they're obviously not putting in anywhere near as much work as the killer, hell, they're getting too many bloodpoints already.
Who is whining?
I didn’t say people are trying to make killers get less blood points.
You act like survivors get much less blood points than killers. This is incorrect. Try “We’re going to live forever”
you're right, it's a fallacious point I was making that clearly serves no purpose. it definitely wasn't meant to illustrate that killers are up in arms over something that literally doesn't affect them at all.
and once again, no, you're right, survivors should be forced to rely on a broken mechanic (taking hits for other survivors that rarely register) or throwing ourselves at the mercy of every camper for a rescue to get bloodpoints.
I'm sorry that I forgot how hard this game is on killers... I'll let myself out...4 -
I'd be down for a permanent BP increase, or at least more frequent blood hunts. As it is at the moment, grinding is just painful especially with how bad the bloodwebs can be, leveling up feels like wasting my BP half the time.
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@Avariku said:
MrMyers said:@Avariku said:
MrMyers said:
@Avariku said: it's really pathetic that so many killers are whining about this idea. it literally does NOTHING to you... it simply incentivizes more survivor play. this issue is exactly why I end up playing more killer than survivor. (this and the abundance of campers on xbox) 1: Disagreeing with someone does not automatically make them a "whiner" 2: Killers have much harder jobs, therefore granting them more bloodpoints. did I say ALL of them that I disagree with are whining? no, I stated that there are a lot of them whining about it and yes... that's a fact. second, no one is trying to make killers get less for the work they do, they're trying to get more for the work that survivors do... so where's the problem you have with this? I guess survivors should just risk their lives for their teammates "just because" ? breaking totems and voluntarily slowing down the game just in case someone has NOED shouldn't be rewarded?
no, you're right, survivors shouldn't get any incentive to play the game since they're obviously not putting in anywhere near as much work as the killer, hell, they're getting too many bloodpoints already.
* Who is whining?I didn’t say people are trying to make killers get less blood points.
You act like survivors get much less blood points than killers. This is incorrect. Try “We’re going to live forever”
noone is whining, at all, definitely not about killers losing items, cause survivors never lose theirs. I was just lying to make my case look better
you're right, it's a fallacious point I was making that clearly serves no purpose. it definitely wasn't meant to illustrate that killers are up in arms over something that literally doesn't affect them at all.
and once again, no, you're right, survivors should be forced to rely on a broken mechanic (taking hits for other survivors that rarely register) or throwing ourselves at the mercy of every camper for a rescue to get bloodpoints.
I'm sorry that I forgot how hard this game is on killers... I'll let myself out...
Smart!
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Wolf74 said:
@SiftHeadsDude said:
I know this might generate comments such as “git gud” and such haha, but playing as a survivor gets you so much less than a killer. Surviving and doing good nets you like 15k max, dying and doing good about 10k. Doing bad still less. Being a bad killer gets you at least 20k though and it keeps going up if you do good. I feel playing as a survivor is such a chore if you want to get serious bloodpoints, it makes more sense to just spam play the killer. I feel they should increase/add a reward for straight up finishing the game, or split it between completing the game and the struggle phase (to discourage intentional suicides)...thoughts?If killer is so great and gives so many easy bloodpoints… feel free to play killer.
What is holding you back?
Just do it.
And don't forget to come back to the forum and share your experience with us.2 -
MrMyers said:
7 Objectives for 4 survivors, (Gens + Gates) 2 of these objectives which take little time, whilst 12 objectives for 1 killer.
Tell me again, why should survivors get more bloodpoints?
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@SiftHeadsDude said:
Wolf74 said:@SiftHeadsDude said:
I know this might generate comments such as “git gud” and such haha, but playing as a survivor gets you so much less than a killer. Surviving and doing good nets you like 15k max, dying and doing good about 10k. Doing bad still less. Being a bad killer gets you at least 20k though and it keeps going up if you do good. I feel playing as a survivor is such a chore if you want to get serious bloodpoints, it makes more sense to just spam play the killer. I feel they should increase/add a reward for straight up finishing the game, or split it between completing the game and the struggle phase (to discourage intentional suicides)...thoughts?
If killer is so great and gives so many easy bloodpoints… feel free to play killer.
What is holding you back?
Just do it.
And don't forget to come back to the forum and share your experience with us.
What’s your problem lol? Like seriously cut the toxicity. I do play as a killer, matter of fact I play killer more than survivor. Congratulations I hope you’re happy that you have that info. Now that that’s out of the way, which was completely off topic...feel free to address the issue I presented, where survivors get arguably too low amount of bloodpoints, and I presented ideas to give a small boost that’s both fair and improves gameplay.
Killer need more BPs... Killer are the only player that will play the whole game from start to end, no matter what… Survivor can still gain MORE BPs than the killer IF they are good… so what's your point exactly?
Survivor can just jump into the next game and go on playing and gain more BPs per minute, but of course not if you have to wait for your SWF buddies.0 -
can we just let this go already FFS if you want more BP just play killer if not suck it up as I do.
0