The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Nice bot foundation you have there. It can definitely be better though. Here's how:

What I have here for your viewing pleasure is concepts and ideas on how we can further improve the bots and flesh them out more. While I may not have experience in the coding area of game development, I can give feasible plans on how we can make this concept of A.I. more used and expanded.


  • Usage of bots to fill custom matches (and how you could choose the amount)

Plain and simple, this one is. With bots as one of the options to play with and against in custom matches and the choice of how many you wish to add (Up to a maximum of 5 with you being the spectator.), You'll be able to practice and observe how the bots play and think. Find ways on how to improve them with research while also being able to try different builds on certain killers and different power strategies on survivors.


  • Ability to customize perk loadouts for the bots

This will be a difficult task since there are perks with certain conditions and triggers which may make it difficult so as a contingency plan, we'll restrict perks which are deemed too complex for the bots and keep the simple stuff such as Iron Will, Urban Evasion, Balanced Landing, etc. It'll be useful in figuring out how to counter certain builds which may annoy you in general. It'll help in getting players more experience and they'll have fun doing it.


  • Behavioral sliders

This will be the most difficult task in my opinion since it won't be easy to program this in the game without some bugs. What I'm speaking of is sliders for specific survivor bots which will do tasks such as: Focus on being altruistic or being gen jockeys depending on which you go for while selecting a blend of slightly more altruism than gen progress. There could also be a level on difficulty in general and whether they should be more bold or immersed. Perhaps the difficulty could lock the settings as a preset to some or you can put it to custom to really get in deep with choosing what you plan on trying to counter.


  • Cosmetic customization for bots

This may seem insignificant to some but to others, this could be seen as a way of practicing against a team of p3 Claudettes while they can blend easily, they're gods at looping as well. Also it'd be nice to use the cosmetics you bought on other survivors. It'd be cool to get looped by Chris Redfield who is a bot.


That's going to be it from me but I would love to hear your ideas as well in the comments below. Hopefully they can achieve this in the near future. It'd also make it easier for crappy players to make those "Juke" compilations with these bots.

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