http://dbd.game/killswitch
My two perks that should loose the M1 requirement for the Mid-Chapter
1. Surge has a good effect but already limited by a range and cooldown. Loosing the M2 requirement could diversify some builds for killers like Oni or Huntress who might not want to waste time with gens
2. Knockout it's effect is nice good for slug builds. But loosing the M1 can help it out. And allow for nice builds on B&B and Oni.
There's more but many of them are so bad they need much more. But these two can get some traction if they weren't limited by a Basic Attack requirement.
Comments
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Knockout didnt used to have a basic requirement if i remember correctly? I think it was changed because of slug oni?
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Knock out without an M1 requirement would just be annoying with bubba and like before and encourages slugging.
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Surge on Blight would be so much fun if it didn't have the M1 requirement.
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I just want Gearhead to be two health states so I can use it on billy
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Knock Out deserves a complete 100% rework. It takes solos and shits all over them while SWFs get off free
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Encourages slugging…..a perk that benefits the killer by slugging survivors…..encouraging slugging…..this is crazy, who woulda thought?
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Agreed
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Nurse and Spirit can use it can't get worst then that.
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Nurse can go on four man slugs why can't Oni?
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That is the point, Zeus. It is a perk meant for slugging.
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Tbf, that could be solved by Nurse's blink attacks being changed to have the special attack property. I do think that Knock out should retain it's basic attack requirement. That or it should just be reworked. A perk like Knockout which is essentially designed to screw over specifically solos, doesn't seem very healthy for the game in my opinion.
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I agree with Surge completely, but Knockout is a badly designed Perk and can go to hel.... I mean, they should change it completely. My choice would be Dark Devotion, it's a very fun Perk and without the basic attack requirement maybe more people would use it.
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