The Legion Buff you can’t possibly find unfair.
I would prefer 115% at all times though.
Comments
-
You are right, i don't think it's unfair.
Btw, someone told me you are on ps4 now0 -
I find this unfair.
6 -
This is not unfair because the killer wont be breathing so heavy, but yet this may be off topic a little bit but before the exhaust nerf, I thought of while exhausted you move at 95% speed, and
0 -
Vietfox said:You are right, i don't think it's unfair.
Btw, someone told me you are on ps4 now0 -
I was actually thinking about making a post for buffing The Spirit with this same kind of idea, in that she should be able to move at 115% when her power is fully charged, to allow the Killer to make a choice between committing to an M1 chase or mindgaming with the power and becoming slowed as a result of using it.
It makes sense considering when the power's depleted you could call the Killer 'fatigued' and as a result they'd be slowed down until they fully recover and then can run at full speed.0 -
Sounds pretty good to me
0 -
Dud, he's perfectly fine where he is now you're just not using him right
6 -
BabyKillerTears said:
Dud, he's perfectly fine where he is now you're just not using him right
2 -
@DarkWo1f997 said:
BabyKillerTears said:Dud, he's perfectly fine where he is now you're just not using him right
I should change my name to “ObviousClaudetteBaitTears”
He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?
0 -
BabyKillerTears said:
@DarkWo1f997 said:
BabyKillerTears said:Dud, he's perfectly fine where he is now you're just not using him right
I should change my name to “ObviousClaudetteBaitTears”
He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?
If the power had a decent chance at downing a survivor when I turned my back to them I’d be 100% fine. But the thing is, at rank 1, no one will go down from the power.
I wish mending had moderately difficult skillchecks or something. It feels like right now, like pig’s beartraps coming off at any and every box on the first try no matter what.
I dont want guaranteed downs, but I don’t want to waste my time doing nothing either.0 -
@DarkWo1f997 said:
BabyKillerTears said:@DarkWo1f997 said:
BabyKillerTears said:
Dud, he's perfectly fine where he is now you're just not using him right
I should change my name to “ObviousClaudetteBaitTears”
He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?
Well his power doesn’t even give a 40% chance of a down like it should. I just need that timer to be a little shorter, mending is already easy and quick and progression is saved on the bar.
While mending should be longer, I think the timer should go down during a chase but like really slow and when out of a chase it goes down at a normal or faster speed
0 -
BabyKillerTears said:
@DarkWo1f997 said:
BabyKillerTears said:@DarkWo1f997 said:
BabyKillerTears said:
Dud, he's perfectly fine where he is now you're just not using him right
I should change my name to “ObviousClaudetteBaitTears”
He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?
Well his power doesn’t even give a 40% chance of a down like it should. I just need that timer to be a little shorter, mending is already easy and quick and progression is saved on the bar.
While mending should be longer, I think the timer should go down during a chase but like really slow and when out of a chase it goes down at a normal or faster speed
0 -
@DarkWo1f997 said:
BabyKillerTears said:@DarkWo1f997 said:
BabyKillerTears said:
@DarkWo1f997 said: BabyKillerTears said:
Dud, he's perfectly fine where he is now you're just not using him right
I should change my name to “ObviousClaudetteBaitTears” He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?
Well his power doesn’t even give a 40% chance of a down like it should. I just need that timer to be a little shorter, mending is already easy and quick and progression is saved on the bar.
While mending should be longer, I think the timer should go down during a chase but like really slow and when out of a chase it goes down at a normal or faster speed
That would be nice. But I’d really like it if I could hit them, move on to the next target, and have like a 40% chance to down them.
It seems the devs wanted his play style to be like a hit and run kind of killer. But right now he gains no reward from actually hitting all 4 survivors or moving onto the next target. What if for every new target you hit every survivor that already has deep wounds applied will have their timer decreased by 25% (might be affected by addons idk)
0 -
BabyKillerTears said:
@DarkWo1f997 said:
BabyKillerTears said:@DarkWo1f997 said:
BabyKillerTears said:
@DarkWo1f997 said: BabyKillerTears said:
Dud, he's perfectly fine where he is now you're just not using him right
I should change my name to “ObviousClaudetteBaitTears” He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?
Well his power doesn’t even give a 40% chance of a down like it should. I just need that timer to be a little shorter, mending is already easy and quick and progression is saved on the bar.
While mending should be longer, I think the timer should go down during a chase but like really slow and when out of a chase it goes down at a normal or faster speed
That would be nice. But I’d really like it if I could hit them, move on to the next target, and have like a 40% chance to down them.
It seems the devs wanted his play style to be like a hit and run kind of killer. But right now he gains no reward from actually hitting all 4 survivors or moving onto the next target. What if for every new target you hit every survivor that already has deep wounds applied will have their timer decreased by 25% (might be affected by addons idk)
0 -
@DarkWo1f997 said:
BabyKillerTears said:@DarkWo1f997 said:
BabyKillerTears said:
@DarkWo1f997 said: BabyKillerTears said:
@DarkWo1f997 said: BabyKillerTears said:
Dud, he's perfectly fine where he is now you're just not using him right
I should change my name to “ObviousClaudetteBaitTears” He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?
Well his power doesn’t even give a 40% chance of a down like it should. I just need that timer to be a little shorter, mending is already easy and quick and progression is saved on the bar. While mending should be longer, I think the timer should go down during a chase but like really slow and when out of a chase it goes down at a normal or faster speed
That would be nice. But I’d really like it if I could hit them, move on to the next target, and have like a 40% chance to down them.
It seems the devs wanted his play style to be like a hit and run kind of killer. But right now he gains no reward from actually hitting all 4 survivors or moving onto the next target. What if for every new target you hit every survivor that already has deep wounds applied will have their timer decreased by 25% (might be affected by addons idk)
Oh! What if it behaved similar to thanatophobia! The more survivors that are effected by deep wounds, the faster the timer!
That would be a great buff!!! Maybe mending could be affected by Thanataphobia as well? Not sloppy or Nurses though as devs already said they didn't want those to affect mending but thanataphobia's numbers are pretty low so they would help out a bit
0 -
BabyKillerTears said:
@DarkWo1f997 said:
BabyKillerTears said:@DarkWo1f997 said:
BabyKillerTears said:
@DarkWo1f997 said: BabyKillerTears said:
@DarkWo1f997 said: BabyKillerTears said:
Dud, he's perfectly fine where he is now you're just not using him right
I should change my name to “ObviousClaudetteBaitTears” He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?
Well his power doesn’t even give a 40% chance of a down like it should. I just need that timer to be a little shorter, mending is already easy and quick and progression is saved on the bar. While mending should be longer, I think the timer should go down during a chase but like really slow and when out of a chase it goes down at a normal or faster speed
That would be nice. But I’d really like it if I could hit them, move on to the next target, and have like a 40% chance to down them.
It seems the devs wanted his play style to be like a hit and run kind of killer. But right now he gains no reward from actually hitting all 4 survivors or moving onto the next target. What if for every new target you hit every survivor that already has deep wounds applied will have their timer decreased by 25% (might be affected by addons idk)
Oh! What if it behaved similar to thanatophobia! The more survivors that are effected by deep wounds, the faster the timer!
That would be a great buff!!! Maybe mending could be affected by Thanataphobia as well? Not sloppy or Nurses though as devs already said they didn't want those to affect mending but thanataphobia's numbers are pretty low so they would help out a bit
0 -
@Peanits @MandyTalk we’ve got a really good conversation going here.0
-
@DarkWo1f997 said:
BabyKillerTears said:@DarkWo1f997 said:
BabyKillerTears said:
@DarkWo1f997 said: BabyKillerTears said:
@DarkWo1f997 said: BabyKillerTears said:
@DarkWo1f997 said: BabyKillerTears said:
Dud, he's perfectly fine where he is now you're just not using him right
I should change my name to “ObviousClaudetteBaitTears” He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?
Well his power doesn’t even give a 40% chance of a down like it should. I just need that timer to be a little shorter, mending is already easy and quick and progression is saved on the bar. While mending should be longer, I think the timer should go down during a chase but like really slow and when out of a chase it goes down at a normal or faster speed
That would be nice. But I’d really like it if I could hit them, move on to the next target, and have like a 40% chance to down them. It seems the devs wanted his play style to be like a hit and run kind of killer. But right now he gains no reward from actually hitting all 4 survivors or moving onto the next target. What if for every new target you hit every survivor that already has deep wounds applied will have their timer decreased by 25% (might be affected by addons idk)
Oh! What if it behaved similar to thanatophobia! The more survivors that are effected by deep wounds, the faster the timer!
That would be a great buff!!! Maybe mending could be affected by Thanataphobia as well? Not sloppy or Nurses though as devs already said they didn't want those to affect mending but thanataphobia's numbers are pretty low so they would help out a bit
Yeah, OR maybe their bleedout bar after mending will be set to 25% until they heal completely.
Ooo, yeah that could work too since right now people don't heal against them so basically force them to heal or suffer the consequences, I like it! So a good perk build for him could be Monitor and abuse or distressing, maybe bloodhound, thanataphobia because people don't want to heal against him and therefore punishing them a little and for the last perk any perk would work that's not insidious, monstrous shrine, or surveillance.
0 -
@DarkWo1f997 said:
BabyKillerTears said:@DarkWo1f997 said:
BabyKillerTears said:
@DarkWo1f997 said: BabyKillerTears said:
@DarkWo1f997 said: BabyKillerTears said:
Dud, he's perfectly fine where he is now you're just not using him right
I should change my name to “ObviousClaudetteBaitTears” He is pretty powerful already though, being able to ignore survivor defenses is pretty strong. Devs already said they don't want to change movement speed and this would just make him an M1 killer. He should rely on his power to get the downs. Also what does my name have to do with this?
Well his power doesn’t even give a 40% chance of a down like it should. I just need that timer to be a little shorter, mending is already easy and quick and progression is saved on the bar. While mending should be longer, I think the timer should go down during a chase but like really slow and when out of a chase it goes down at a normal or faster speed
That would be nice. But I’d really like it if I could hit them, move on to the next target, and have like a 40% chance to down them.
It seems the devs wanted his play style to be like a hit and run kind of killer. But right now he gains no reward from actually hitting all 4 survivors or moving onto the next target. What if for every new target you hit every survivor that already has deep wounds applied will have their timer decreased by 25% (might be affected by addons idk)
Oh! What if it behaved similar to thanatophobia! The more survivors that are effected by deep wounds, the faster the timer!
Sorry about just barging into this conversation but I think that would work pretty well. I see @BabyKillerTears is also coming up with some nice buff ideas. I think legion needs deep wounds fixed though as I don't think he's necessarily weak, I think it's just that deep wounds really makes him feel less powerful.
0 -
I don't think it's a terrible idea, but I would rather see them work around his ability more.
0 -
DarkWo1f997 said:Vietfox said:You are right, i don't think it's unfair.
Btw, someone told me you are on ps4 now
I like your idea!0 -
All I'm going to say about The Legion is that during Thanksgiving he is sitting with Freddy at the kiddie table.
0 -
@DarkWo1f997 said:
Vietfox said:You are right, i don't think it's unfair.
Btw, someone told me you are on ps4 nowNope. I’m on Xbox still lol.
I feel like I have played with you before.....
0 -
alivebydeadight said:
@DarkWo1f997 said:
Vietfox said:You are right, i don't think it's unfair.
Btw, someone told me you are on ps4 nowNope. I’m on Xbox still lol.
I feel like I have played with you before.....
0 -
I gave up on legion already.
just let him rest in peace, but PLEASE fix deep wounds such that BT doesnt become OP
thx0 -
@Janick what do you think of this?0
-
A chase should last MAX 40 seconds, legion cannot down you within 40 secs with his power alone unless you're using very good addons.
0