Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

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Just a thought experiment.

Jivetalkin13
Jivetalkin13 Member Posts: 757
edited June 2021 in General Discussions

In no way do I think this scenario will ever happen, it's just too overpowered and absurd to question whether it would or should happen. However, I have to ask...

What would a game where survivors and the killer were given access to use every perk of their respective sides at once?

I'm talking A Nurse's Calling to Zanshin Tactics, as well as Ace in the Hole to Windows of Opportunity.

As for Hex perks, let's just assume they can stack on top of each other so that there can only be 5 totems on a map.

Post edited by Jivetalkin13 on

Comments

  • Mooks
    Mooks Member Posts: 15,132

    It kinda depends.. do they have to use all perks at once or can they just equip any that they want?

    because if they have to use all at once, No Mither will screw survivors hard. I am not aware of a killer perk that is actually negatively impacting the killer side?

    also. Holy Hex totems. There might not be enough totem spots for all of them.

  • Soulpaw
    Soulpaw Member Posts: 290

    killer would lose hands down. every second chance perk all at once, pressing E to outplay will trigger so many things, sprint burst would be the only exhausted perk that would be used interestingly enough, slugging impossible, cant tunnel either and gens are gonna fly.

  • Jivetalkin13
    Jivetalkin13 Member Posts: 757

    All of the perk are active. From A Nurse's Calling to Zanshin Tactics. Same for survivors. As for totems, let's just assume the stack on top of each other so there can still be five to cleanse.

  • Jivetalkin13
    Jivetalkin13 Member Posts: 757

    As another guy pointed out survivors would have No Mither to deal with for the entire game. That would make things a bit harder.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    You def could never slug. No mither + unbreakable + soul guard + tenacity woukd be in play. Youd need to be on that slug like slime

  • Soulpaw
    Soulpaw Member Posts: 290

    dont forget about distortion (removes your aura from killer lose a token, that perk although its gonna run out VERY quickly.) and object of Obsession. omg, the obsession would be so terrified at all times.

  • Jivetalkin13
    Jivetalkin13 Member Posts: 757

    Agreed, another problem is that a lot of perks will become useless. Any healing Perks are out the window because you'll always be broken. That also cancels out Forced Penance and even Starstruck.

  • Jivetalkin13
    Jivetalkin13 Member Posts: 757

    Although you would immediately lose a token on distortion because of Lethal Persuer, so you don't have a lot of wiggle room on that front.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    True but youd have constant resiliance + no mither + prove thyself value so i feel like the health states wouldnt matter and not healing wont matter. Plus everyone is using sprint burst and spinechill so youre not sneaking up on anyone.

    Im not sure how id play this, you cant camp, nobody is rushing a hook, you cant tunnel unless you want to eat a ds, youd have try and pressure gens long enough to get 5 stacks of devour. Hex perks would be the only saving grace, they would HAVE to get rid of those. All of them. Retribution would be friggin clutch

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    Lethal purserer + corrupt against no mither squad and all the hex perks might end this early come to think of it.

  • Laluzi
    Laluzi Member Posts: 6,233
    edited June 2021

    The sheer cruelty of having a full No Mither squad and a whole host of healing perks is staggering. Oof. Botany Knowledge, Self-Care, Second Wind, For the People, Solidarity, Inner Strength, Resurgence, Pharmacy, Autodidact, Blood Pact, We'll Make It, and Bite the Bullet are all worthless. Same with every Exhaustion perk with only Sprint Burst and Head On usable thanks to overrunning conditions. I guess Smash Hit would be possible if you pallet camped...

    Survivors would have a great info game, though! Empathy would end up being a permanent view on the team, Open Handed buffs every aura perk around, and totems would pretty much get melted between the three totem finder perks. Obviously Kindred is Kindred, but Dark Sense and Alert are pretty slept-on killer aura reads, though unfortunately Object of Obsession is also a thing and this means the killer sees you too. Oops. Survivors also have a godly chance of jumping off the first hook between Slippery Meat + Up the Ante and Deliverance.

    I think in this mode, survivors would not work on gens at the start of the match. While Lethal Pursuer gets wrecked by Distortion, Corrupt Intervention is active, Ruin/Undying with Surveillance and Tinkerer is brutal, and Devour Hope is out there somewhere. DH 3 stacks isn't dangerous against a No Mither squad, but hex totems gotta go before moris become a thing, and getting Ruin/Undying/Crowd Control/Lullaby/Third Seal out of the way is important too. Third Seal is actually quite good, because survivors have an incredible aura game otherwise. Nobody cares about Haunted Ground.

    Everyone hard counters Stridor between Iron Will and No Mither. It's gonna be a dead silent kind of game unless you're Plague or Nemesis. Spirits weep. Lucky Break helps stealth in the first minute of the match but burns itself out immediately after because it can't be preserved in any way.

    Nobody has any fecking idea what the yellow gen means.

    Slugging is completely impossible. Every survivor has No Mither + Unbreakable + Soul Guard for fast self-pickups that grant Endurance, Tenacity to heal on the go, Flip Flop to wiggle off if you delay picking them up for any reason, and Power Struggle to bonk you with a pallet if you're foolish enough to let them reach one.

    Killers would have some conflicting perks (Distressing + Monitor and Abuse), but nothing to the same extent as survivors; there aren't many self-harmful killer perks. Maybe Predator and Distressing, but that's it. ToTH would be nice but ultimately get slaughtered by Counterforce and there just being too many hexes to protect. Exposed perks are all useless, but none of the injured survivors can use Dead Hard and so only have the one health state in chase. This game's brutally slanted in favor of the killer - they can't camp, tunnel, or slug without getting counterperked, but they don't really need to when survivors can't heal and their gen regression/info perk game is immense. All survivors are running OoO, so the killer actually gets an aura read whenever they kick something, in addition to BBQ + Bitter Murmur + A Nurse's Calling + Discordance + Tinkerer + Surveillance + Thrilling Tremors + I'm All Ears. Plus the killer has Enduring/Spirit Fury/Brutal Strength/Fire Up, so pallets aren't going to bother them much. Bamboozle + Crowd Control are both there to mess up windows. Survivors don't really have a lot of options in evading the killer; Sprint Burst will typically eat their exhaustion slot, though they do have locker plays with Q&Q, Red Herring, and Deception. With Deception's cooldown and Head On, lockers might become a major part of chase evasion due to the ambiguity of whether a sound effect was real, whether survivors even produce a sound effect, or whether survivors are trying to bait you... but you can't sneak away after you've lost the killer, because they have Iron Maiden and you'll scream on exiting. There's also pebble play, though pebbling a random spot is not convincing in this mode because the killer knows nobody is healing; you'd have to pebble vaults, lockers, and gens.

    Survivors have fast gen speeds between Stakeout, Fast Track, Resilience, and Prove Thyself, but Prove Thyself is hard countered by Discordance. At the same time, Tinkerer will destroy solo gen progress. The dominant strategy, once Ruin/Undying is gone, might be 69%ing a gen on your own, then having several people pile on and rush the last 30%. I'd suggest trying to miss great skill checks to save Fast Track for crunch time, but Stakeout is going to force them.

    The sheer number of things that would happen when a killer kicks a gen would be kind of ridiculous. Gen loses 25% progress, 3 other gens start regressing, gets marked with Eruption, Dragon's Grip, and Overcharge, the gen aura turns white until it's next touched, and the killer becomes Undetectable.

    Post edited by Laluzi on
  • Jivetalkin13
    Jivetalkin13 Member Posts: 757

    You did a pretty good break down how both sides of the game would go. This has become such a fun thing to talk about and speculate. I feel like killer could counter Counterforce if they did slug at the beginning. With Third Seal in affect, it would be a definite priority to make sure it's as hard to find your totems as possible. Might as well suck it up and slug a bit and use Infectious Fright to help find other survivors.

    As for Sprint Burst and Head On, even those will be difficult to use with Mindbreaker and Blood Echos. Speaking of hooking a survivor, Make Your Choice is a none issue, but the combo of Nemisis and Furtive Chase will make it so you're going to need to be on alert and run. Although Babysitter already shows your aura as well.

    With Brutal Strength and Fire Up, kicking gens will be progressively easier as the game goes on and you be back to chasing in no time.

  • Jivetalkin13
    Jivetalkin13 Member Posts: 757

    No way, survivors would have Distortion, so Lethal Pursuer is a none issue. I would be more worried about Whispers at that point.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    Youre right, i forgot about distortion, theyd burn through those tokens pretty fast though wouldnt they? 9 secs is a long time. Its been awhile but i thought if there was something up like nurses calling it burns through the tokens pretty quick?

  • Jivetalkin13
    Jivetalkin13 Member Posts: 757
    edited June 2021

    Yeah, they would burn through quick, but Distortion lasts for 10 seconds and has 3 tokens so Lethal Persuer still comes up short and your left with two tokens.

  • Laluzi
    Laluzi Member Posts: 6,233

    Nurse's Calling isn't going to see much use in a game where everyone's permanently broken. But survivors are going to burn their 2 remaining Distortion tokens at the speed of light when they're all running Object of Obsession and multiple killer detection perks; Alert is going to hamstring them every time the killer gets rid of a breakable wall or kicks a pallet, or every time they complete a gen. If not by that, then I'm All Ears, Hex: Retribution, and BBQ & Chili will eat them up pretty quick.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    Ah fair enough, i didnt know the 10 second thing 👍