The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Nemesis is so bad lol
His power is so clunky, so many delays on everything he does. Just putting away the tentacle takes millennia.
first of all the tentacle. The hitbox is either too small or inconsistent or both. There are times where it clearly connects and doesnt count or i missed and it still counts as a hit. Secondly the fact survivors get a speed boost on the first infection hit is stupid. Thirdly tier 3 needs more power to justify getting to that level. Id suggest no penalty on hitting pallets so you smash and continue walking normal speed rather than slowing down. Hes supposed to be a giant juggernaut that you can stop yet plays nothing like that
Next up. zombies. Absolute garbage. They do NOTHING. Every game they get stuck on the environment and just stand there. If by some miracle they dont get stuck they don’t actually pose any threat. They just walk around mindlessly. They completely ignore nearby survivors. Whats the point in them!!?!!?!?! Can we add a jump mechanic where they pounce at nearby survivors instead of slowly walking toward them. Or At least make them walk toward the nearest survivors or have them have set routes that they walk around per map where they monitor nearby gens.
Lastly addons. All of them pretty much useless except for the tier up bonuses when hitting surv/zombies. Other than those which actually help you the rest are trash.
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Nah. He's pretty solid.
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They do need to fix the zombie ai. They've gotten significantly dumber from the PTB - as Nemesis I keep having to destroy them multiple times a game because they keep getting stuck on things, they rarely go after survivors or go anywhere of importance, and they seem to be coded to go away from generators. I literally repaired an entire generator in a zombie's face and it couldn't care less.
That's no exaggeration. I genuinely did one whole generator, start to finish, and the nearby zombie made me get off the gen only once. And then I went to the other side of the gen, and it lost interest and walked away. They are a joke.
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Having played him since the first day for many hours now, I can confidently say that this KIller is anything but trash. He is a zoner capable to slash through pallet loops in places where survivors least expect the tentacle to reach. He can also heavily punish window leaps, always getting something out of chase whether it is mutation level, infection, or injure/down state. All this and I have not even got to mention the zombies yet. They are free information for the Killer to locate survivors through their aura reading. They bother survivors when they try to repair generators, and they also force them to waste pallets around generator areas if they wish to finish fixing the generator. All this happens outside your watchful eyes but stuff is happening to your favor nonetheless.
Here are few tips to improve your game when playing Nemesis:
Use M1 whenever possible and only use tentacle when pallet drop or window leap, or in other words, when it is a sure hit. Don't try to farm the Mutation meter or force it in situations where it is not needed. The mutation level 3 is nice but nothing you need to concern yourself with in order to secure victory. Simply allow it to be a boost to your power that comes naturally sooner or later.
Also, do not farm the zombies either unless they happen to be blocking your way. They work as spotters to alert you of survivor's presence when their animation changes to chase animation and you see their auras from afar. This is so powerful information for the Killer that this alone has won me many matches. I don't think many are taking full advantage of the zombies but simply rid them as something that never manages to catch anyone. However, let it be noted that I have seen them very useful on multiple occasions where they have blocked the survivor's path to loop efficiently or surprised them near a corner and downed them right then and there, securing me an unexpected free down.
Post edited by Sunbreaker7 on1 -
He's still better than half the killers in the game so ehh.
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I use tentacle over pallets and through windows lol. Issue is it doesnt do damage until survivors are infected meaning you can hit a survivor and get no value because they sprint off and you didnt even injure them . And you have to do that 8 times. 8 encounters you have to basically give up a hit because you need to infect them first its stupid
second. Zombies are trash lol. All mine get stuck on benches and trees and just stand there. They actively avoid survivors, ive seen survivors literally walk past them and they couldnt give 2 fks. Even when a zombie is locked on to a survivor theres no threat. They move so slowly and have no way to close distance. They need like a leap attack when theyre within range rather than shuffling forward. Zombies are arguably the worst thing about this killer. All they do is get in the way and body block doors youre trying to get through
thirdly. Either Vaccines need a downside. Atm survivors use them and nemesis gets nothing without addons. Plague gets corrupt purge, nemesis should get something too when survivors cleanse his infection.
OR
Make it so that being infected actually has a downside. Because atm it effects nothing. Survivors who are infected lose nothing they needs to repair/move slower etc.
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Nemesis is actually good, but not high tier.
The problem is not Nemesis. Is players playing bad with him.
For now I'm only seeing M1 tunnelers.
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Nemesis is pretty solid but he’s not easy to play
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He's a fast killer who can hit over pallets. IDC if they remove the zombies, he'd still be B tier
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This. Just like when Blight came out, I forgot how many seemingly straight up bad killers there are on here. He's not mind blowing or going to be the new meta killer, but he'll carry a half decent killer through 95% of their public games.
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He isn't bad per se, it's just pyramid head does his gimmick better and more consistently against good survivors..
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Yeah its not like Blight received SEVERAL QoL changes or anything...
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PTB blight was a mess but only because of collision. I didn't hate the POV thing but I'm not against it being changed. Once he was working as intended he was great and anyone with a brain saw the potential.
This forum is just full of reactionaries. Remember how power struggle was going to "destroy killer forever"? When was the last time you saw Power Struggle?
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Good against low elo survivors. Stomped by competent players. Trapper tier.
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Who tells you that Nemesis is working as intended right now?
Remember when people got told that SC is useless and a waste of a perk slot? Or that DS is useless and survivors will stop playing when it gets nerfed?
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Whenever a new killer is released, it's funny how there are always two sides, those who see the Killer as trash, and those who see great potential in it. Unless the Killer is a God capable to destroy all survivors on day one when released in all ranks, there must be something wrong with him. You do not even give yourself a chance to learn him properly. Just like League of Legend Champions, you can't expect to know how to play a Killer right away. Survivors know how to play as survivors so no wonder they are going to kick your **** while you are still learning how to play the new KIller.
Nemesis is not trash I think, you just need to learn the way of the tentacle till you understand why it is so good despite having to hit survivors 3 times instead of 2. There are no other Killers capable to injure or down through pallets and windows except for Huntress and her power is fairly easy to dodge in these situations and she might even be out of axes at times. Nemesis can quickly punish survivors for bad moves and make loops unsafe unlike any other killer in the game. It is weird people don't see this but write him off as a bad Killer simply because they can't comprehend why they have to hit survivors 3 times.
Also, you do not HAVE TO hit anyone with a tentacle. Simply use it in a situation where you know the survivor would escape anyway and get some value out of it for the next time, then go chase someone else. That's pretty much how all Killers work on a fundamental level unless it is a 1 hit down survivor like Leatherface or Hillbilly.
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