Collision boxes need fixed

I went for a mindgame at one of the windows on Mother's Dwelling and the air next to the wood ended up sandbagging me and got me moried. This isn't the first time this has happened Hopefully this can be fixed sometime soon.

Comments

  • DocFabron
    DocFabron Member Posts: 2,410
    @Peanits please delete, duplicate
  • Malakir
    Malakir Member Posts: 799
    Wait.. The air sandbagged you? How? Its not even a model just sound

    I'm so confused
  • JanTheMan
    JanTheMan Member Posts: 495
    I guess the mindgame was to much 😔
  • DocFabron
    DocFabron Member Posts: 2,410
    Malakir said:
    Wait.. The air sandbagged you? How? Its not even a model just sound

    I'm so confused
    Its just right next to the edge of the wood. I got trapped there and couldn't move.
  • Malakir
    Malakir Member Posts: 799
    Malakir said:
    Wait.. The air sandbagged you? How? Its not even a model just sound

    I'm so confused
    Its just right next to the edge of the wood. I got trapped there and couldn't move.
    Sorry I'm still confused. So you vaulted and go stuck on a invisible wall or "air" as you described?
  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Malakir said:
    Doc_W__HOLLIDAY said:


    Malakir said:

    Wait.. The air sandbagged you? How? Its not even a model just sound

    I'm so confused

    Its just right next to the edge of the wood. I got trapped there and couldn't move.

    Sorry I'm still confused. So you vaulted and go stuck on a invisible wall or "air" as you described?

    Yes this PTB has had a rather odd adjustment on map collision as many items appear smaller than their actual hit box. This may be a result of the new graphic/optimization they are testing or simply a bug with the PTB. I would hope it gets fixed prior to release but currently it will seem as if you are hitting an invisible wall that extends from an object on the map because the item and its respective hit box do not line up properly.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    stronk as fuk air

  • Malakir
    Malakir Member Posts: 799

    @Malakir said:
    Doc_W__HOLLIDAY said:


    Malakir said:

    Wait.. The air sandbagged you? How? Its not even a model just sound

    I'm so confused

    Its just right next to the edge of the wood. I got trapped there and couldn't move.

    Sorry I'm still confused. So you vaulted and go stuck on a invisible wall or "air" as you described?

    Yes this PTB has had a rather odd adjustment on map collision as many items appear smaller than their actual hit box. This may be a result of the new graphic/optimization they are testing or simply a bug with the PTB. I would hope it gets fixed prior to release but currently it will seem as if you are hitting an invisible wall that extends from an object on the map because the item and its respective hit box do not line up properly.

    Ohhh i got it now thanks
    Yeah i hope that too but it might be fixed pretty soon. Like that giant red box on the spirit PTB, would get looked at before release