What happened to Ormond needs to happen to Haddonfield.
As we all know Ormond use to easily be in contention for most busted survivor map in the game. A huge map with so many good chainable loops and a large map. And it looked horrendous. So unless you were a select few killers you were bound to loose. Extremely unfair map couldn't be disproven. But had nothing special. Haddonfield gave it a run though with it's god windows, hard to reach gens, good pallets. Famous loops include House of Pain, Myers House. And every accessible house having an escape window. And both had some good stealth. But Ormond got it's rework it looks good now, loops are spaced, less safe pallets, and the map is smaller. It's in my opinion still overall on the survivor side but it's so much better and as a killer not S tier you have a chance. Also one of the few maps to fix core issues. Now Haddonfield has basically gone unchanged. But with the license renewed and only a few maps left. Haddonfield absolutely needs to get that treatment and be one of the maps to have it's core gameplay changed the only thing we're certain of is House of Pain since Badham. And it'd be perfect for basically a whole remake of the Halloween chapter with Laurie's model rework. And a potential Myer's buff.
Comments
-
I don’t like the idea of a map staying huge but just dumping a bunch of unsafe pallets on it
1 -
Ehhhh, Ormond is still pretty bad for killers.
1 -
Yes, but like I said compared to Old Ormond you have a better chance
1 -
The only problem with this map is the fact that you have no vision over the generators, you actually have to go behind a house or completely inside to check if someone is actually working on it, other than that 90% of windows have already been blocked and the ones still open are mostly on second floors which are actually pretty good for the killer unless the survivor has balanced landing or you are playing a slow killer like trickster, and pallet spawns can be as bad as having only 3 -4 safe pallets, so I don't think it needs to be nerfed for the 1000th time.
0 -
Of course it's wayyyy better than Old Ormond, but New Ormond still ain't that great.
0 -
Scratch marks on Ormond need to be 2x as bright as they are. The scratch mark system was built for maps that are all very, very dark, not for bright whites. This also goes for the new "Just straight-up daytime" corn maps.
Haddonfield needs a random 1/2 of the buildings to have closed windows in their second floor and 20-30% of the vault points to be "breakable fences" instead of breakable walls. Taking the time to kick down the broken vaults on Haddonfield (and make houses less safe) would do a lot towards making that stage less awful.
Also: fun fact: the house from the first Nightmare on Elm St. movie was just a few houses down from the Myers house in Halloween. Having one house with bars on all the windows would be a fun little nod to that bit of horror movie overlap.
0 -
But how much compared to other reworked maps? Because I'd take my chances on Ormond instead of Badham or Storehouse
0 -
I think Ormond and Haddonfield need the exact same change. They need to go into the files of the game where both of those maps are, select them both, then click delete.
Perfect, ship the patch.
0 -
I mean, yeah, when compared to how survivor-sided they were before, Ormond probably got the best balance change. But ideally, wouldn't we want Haddonfield to become closer to the level of Coal Tower or The Chapel? Because aren't those some of the most balanced maps in the game?
What I'm trying to get at here is, although Ormond is better than how it was before, it's still pretty good for survivors. So then hopefully, Haddonfield gets changed to be even better than Ormond's rework. (That's wishful thinking though, because they're probably gonna make it darker, slap breakable walls all over the place, and call it a day.)
0