Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Somebody Explain Dying Light
I don’t understand the wording on this perk. What are the tokens for?
Do survivors suffer 3% for each token, or just 3% no matter what?
If it’s 3% no matter what, why do you get tokens?
Comments
-
I thought your talking about the game
3 -
3% slowdown per token, and that's what the tokens are for.
2 -
It's 3% each time you hook a survivor that isn't your obsession (3% per token).
2 -
It's 3% per token to a maximum of 33%/11 tokens, with a token gained every time you hook anyone other than the Obsession. The Obsession is excluded from this effect, gains a speed bonus to healing and unhooking, and the effect is lost if the Obsession dies.
3 -
you get an obsession.
hook someone that isnt the obsession means you get a token on the Perk, each token slowing down anyone who isnt the obsession by 3%.
in addition to that, the obsession gains a 33% speed increase on any altruistic action, such as healing or unhooking.
killing the obsession deactivates the Perk.
you basically buff one Survivor quite drastically in order to slow down anyone else a bit throughout the match.
the problem with this Perk is that it has a very slow build up and the more you get it to a point where it actually matters, the fewer players will actually be affected by it.
1 -
Without Nemesis you'd only get 9 tokens iirc (Or Furtive Chase for a possible 10)
1 -
Never use this perk unless you are stacking slowdown perks. Dying Light is the worst killer perk. M.Shrine may do nothing, but at least it doesn't give the Obsession a free Botany Knowledge
5 -
I stack it with Thanatophobia. I particularly like to do this with double-pin Legion (mangled + broken pins).
1 -
Yeah if you can stack it with other perks it's fine if that's the build you want. But you are probably better off bringing almost any other perk.
Also don't bring Green and Yellow pins. They don't work together. You hit someone, apply broken and mangled for 60 seconds. They can't be healed for 60 seconds because they are broken and after those 60 seconds are gone they are no longer mangled. Makes it so your yellow add on never actually does anything
3 -
Its a really crap perk tbh. They call it a win more perk because its only useful if youre already winning
0 -
That’s what I’ve been doing, and then I add nurse’s to catch them healing. Plus ruin, it seems to be working pretty well. The wording is just so bad in its description.
0 -
Thanks all
0 -
The mangled pin got changed to last until healed. There was a sweeping change to mangled a few patches ago where all mangled effects last until healed.
2 -
Well then double pins sounds decent actually. I didn't know that actually, thanks for telling me.
0 -
Buff Idea: what if the growing debuff also applied to the obsession, so you could slowly mitigate the initial buff as you progress? Or maybe have tokens remain after obsession dies, tho that might be too oppressive
0 -
same aha
0 -
I hate how this perk went from "better tunnel that obsession" to "literally useless until the last second".
1 -
It’s a zombie game. They’re coming out with the second one soon
0 -
Actually the developers removed the time limit on the Mangled effect (or at least removed it from the description), so when you apply Broken to a chained stab on a KI-mark, I believe they are still mangled afterwards until they heal.
It’s a decent chunk of slowdown. 60 seconds no healing with a stack of Thanatophobia to boot, plus increased healing time due to Dying Light and Mangled. Not counting the Obsession’s help of course.
Edit: oops didn’t realise someone already said this. My bad lol
0 -
You’re not understanding the point of that. It’s to incentivise the Obsession to NOT stay constantly on gens. 3 survivors are afflicted with a DIRECT slow down, and the Obsession indirectly continues to slow the game down by trying to offset the rest of teams slower altruism abilities by going for the saves and heals wherever possible.
So although the Obsession is unaffected by the de-buff, and SHOULD stay on gens, they’re given a reason NOT to stay on gens.
1 -
What? Both healing and gens are almost equally as important. The debuff hardly matters until you have basically already won the game. If you have to tunnel someone out through DS the perk is worthless.
The only killers that should ever use it are legion and plague and they have better options. All killers have better options.
0 -
Yeah that makes it ######### bad. You have a minor debuff that only ever applies to 3 people at most. Goes away if the obsession dies, and gives a free perk to the obsession. That's bad.
0