http://dbd.game/killswitch
3 Things I think people overreact to in a negative way
Survive with friends (SWF)
Most of the time, this is fine. It can be challenging and is obvious when you are dealing with a groupie at times, but in most games you are against these guys it is not nearly as bad as everyone likes to believe. No, not every single SWF you meet are navy seals on comms, no they are not always toxic, and no they are not scummy "gen rushers". Unless everyone in the endgame chat flames you, then yeah of course they would be considered toxic, but as I said this is simply not the case most of the time. People playing with their friends to have fun is not toxic.
Nerfing SWF is pretty much impossible. I don't understand why people advocate for a nerf, how do you even nerf this? Do you make gens take longer? Well that would suck against strong killers or killers bringing slowdown perks, and if generators weren't already boring enough then this would surely make that a reality.
Want the ability to see people in a group in your lobby to be ready for them? Well their queue times would become absurdly long because a lot of people are not fond of SWF, few killers would be up to the challenge and it would most likely be top tier killers such a spirit, nurse, Blight, and Hag, this would get pretty boring for the SWF groups as well. This is already a problem since if all survivors have items, then the killer will dodge the lobby out of fear due to thinking that they might be up against a SWF.
Yes, I do believe that SWF is unbalanced, but nerfing it is not the way to go about fixing it.
Keys
My reasoning for keys being okay most of the time is the same as the SWF one. Most of the time it is not even that bad, and most games the survivors won't even get to escape through the hatch with it. But are you really going to dodge a lobby just because someone is using this item? It doesn't mean you have to play sweaty, just play as you would normally but just keep it in mind that someone has it.
Yes, keys are stupid and need that nerf (BHVR it has been months, where is it?), but even right now they are fine for the most part, it is not the end of the world if you see a survivor use it in a lobby.
Solo queue
After a little discussion I am unsure if it needs buffs, or if we just need a better mmr system. But of course solo queue like the other topics above is usually seen as absolutely terrible all the time, this is not true.
As someone who has practically only played solo queue for the past 4+ years, it is most definitely not as bad as people make it out to be. Yes, there are times when you're up against good killers with people who just installed. Yes, sometimes your teammates are the real killers. But most games? Most of them are just your normal fun games.
They really aren't nearly as bad as people make them out to be.
Comments
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Nah. SWF is so good just in the fact you know you have good teammates who will do gens while you are being chased instead of hiding in lockers.
Keys reducing the amount of gens from 5 to 3 is still stupid OP. Just because solo Qs can’t abuse it doesn’t mean SWFs cannot. Want a free win? One person offers a map, another the hatch offering, and then the team gets 3 gens done in 2 minutes. I’ve seen survivors on like 50+ win streaks doing that.
Solo Qs can turn it into a free escape with left behind key. Solo Q matchmaking is so garbage I don’t care about abusing them either.
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I agree with SWF but when it comes to solo queue, it's pretty bad...there's at least 2 - 3 posts a day of people complaining about how bad it is, I actually made a poll about it and most people said they only escape 3 out of 10 matches playing solo, most of them even said that they had already given up on the idea of consistently escaping and playing mostly for points, it shouldn't be like this in my opinion.
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Yesss ur right in ever way mr. oni chan man. People are just salty that they lost cause of a key or got destroyed by a swf when in reality it dosnt happen often
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Keys and Solo Que shenanigans, whilst not very common, are still regular enough for me to just play killer almost exclusively. Too many times (in a row, mind) have I been:
Left on hook (WITH KINDRED)
Abandoned entirely because keys / dc's / suicides
Abandoned on hook because teammates refused to leave the exit areas (I know this one's rare, but in the streak I had two days ago HOOH BOY)
Bodyblocked by survivors after I get unhooked, rendering the entire effort worse than pointless.
Hook "traded" without BT
The only one actually being chased at all, leading to me being the first dead because the others wouldn't take the heat
The only one actively trying to prevent a 3-gen
I ######### you not when I tell you that this happened on-end on Thursday. Not to mention the insidious camping basement Bubba, tunneling Nemeses, proxy-camping Nurse, the amount of times I witnessed teammates self-care against Sloppy... My god.
I know this is an edge-case. I am fully aware. But when this happens so frequently in a single day, I cannot help but feel a teeny little bit frustrated,
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Well ur prob in low ranks. The higher you get the less your left on hook. Green ranks is pretty much the point where your not really left on hook purple and red you're never gonna be left on hook if you r not being camped.
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Keys are just boring cause they end a game halfway through.
There is no reason to play a game some players don't want to play to finish
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I agree with everything. People seem to just blow up over the littlest things just for attention or whatnot. Yes, they are problems in the game, but are only game-breaking when people exploit them, which is only on rare occasions and the people doing it are usually genuinely toxic a-holes who you shouldn’t listen to.
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I think the reason solo queue is so heavily complained about is because it's the only element here that's completely out of your control.
Keys and SWFs really suck, but as the only player on your team, you can still beat them with a hefty dose of skill, clever thinking and a bit of luck.
But with Solo.. if you've got three potato teammates and the killer isn't some variant of starch, it doesn't matter how good you are. You can't do every gen, you can't unhook yourself twice, you can't run the killer the whole game, and you definitely can't do it all at once.
Those games where there's actually nothing you can do because of the teammates solo queue slapped you with don't come by that often, but when they do, they #########' sting.
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I agree completely.
Toxic swf groups definitely exist. I hate going against them, too. However most of the swfs I find will just be stupidly altruistic when you're about to hook or kill their friend. It's both heartwarming and easier to deal with than finding the other 3 blendettes who couldn't care less.
Keys are still like moris imo. They can only be used at the end of a match, and it can actually help people whose team was garbage. Last I successfully used one was on Lery's where I did two gens, escaped the killer twice and we still somehow only had 3 gens done and 2 people dead. I played as hard as I could but can't compensate for 3 other braindead bozos.
Solo can be dreadful though. I now only go into solo using stealth builds because of the amount of times I've been left on the hook, or wasted killer time only to have 0 gens pop. Bright side is that now most of my solo games aren't so bad
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I'm a consistent rank 1 my good sir.
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Swf will always be a problem imo. Yes people say they want to have fun and play with their friends. But most of the time I've seen that they play swf to win. Because they have a hard time winning solo. Also swf has extra perks, knowing the killers location, which gen is progressed, which gen not to loop around, totems location, knowing each others perks etc. It does need some type of balancing or buff solo to swf then buff killers. You mentioned that if killers know if they're swf the swf times will increase that enough should give a hint how majority of killers hate going against swf.
After the Franklin nerf the key usage has increased. Keys are unfair yes you can play normally but most of the time survivors can easily get 3 gens done so at least 2 people escape. The problem with keys is theres no counterplay to it. Even if you tunnel the key user the key is still there. If they're a swf keys become even stronger. Moris have also been nerfed so keys should be next.
Solo I will agree with you. Ive been playing solo and swf off an on. I enjoy solo because its more of a challenge. Plus ever since sticking to solo I've gotten better at looping and adapting to killers. Its not as bad. Unless of course you have 3 baby megs on your team. Even then you can try looping the killer.
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It happens in red ranks as well, hell sometimes survivors refuse to leave the trial because they need to teabag the killer a bit before leaving, which in one of my survivor games where I was being cornered by the killer, my teammates almost killed me because them staying in the match just being in the exit gates stops the hatch from opening.
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SWF - Nothing can be done with swfs, you have to allow people to play with there friends or they'll go elsewhere to play. Not all swfs are bully squads, its just people playing having fun, sometimes winning sometimes dying but having fun.
Key - Keys are BS, absolute BS. As survivor i dodge teammates bringing in keys and as killer i facecamp, tunnel, slug, whatever, you aint getting out. F you and F your key.
Solo - I love it, every games different. Sometimes you get good teammates, sometimes bad. Sometimes you face good killers, sometimes its a baby killer. You just dont know what you're getting. Only things i'd change is to make Kindred base for survivors and make Noed base for killers. Take keys out the bloodweb and they only spawn very rarely in chests.
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But keys now only work when all gens have been done if 4 survivors are still alive, no? Anyway, not defending them. I only brought one in for a challenge once and didn't even do it, still haven't. F bringing a key into a match.
Solo for me lately is either I have bad teammates or I am the bad teammate.
I had exceptional matches where we "communicated with each other perfectly without coms" and those were super fun, now I go do my challenges and try to help the team, but it feels more like a task.
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People are quick to blame everything on SWF that it's hard for me to really see it as an issue.
I had this killer cry that me and the rest of the survivors were some 4-man abusing Ormond (don't believe there was a map offering) and when me and another guy pointed out we were solo he refused to listen and kept going on about how we were just abusing broken things.
He was playing Nemesis who is still a new killer. Should have just accepted he didn't that play that well.
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I think people overreact to this negatively as well:
I mean, there has to be some cosmetics that are awful to balance out the closet.
Right @MegMain98 ?
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I HATE IT SO MUCH. WHY DOES SHE HAVE BLUE HAIR AND PINK ROOTS?
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Its not that bad!
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SWF - not much opinion. If having to choose over it being nerfed and solo being buff, I choose solo buff. Don't punish people playing with friends. But, still, SWF is outright the strongest playstyle. No denying it.
Keys - I think the reason people get worried when they see a key (I know I definitely dodge keys when I'm not feeling like playing a sweaty game) is because of the threat, not so much the thought that "one person might get out with a key." Knowing that there's a key in the trial and there's no way to remove it forces you to play in a completely different way, and ultimately does end up often times leave you robbed of a kill you should have had if you make it to endgame. Even if you do close the hatch, the survivor can just go open it right back up. You're essentially forced to guard 3 different exits in any key game, which is nearly impossible to do unless you get extremely clustered spawns. Not to mention the possibility of a key and SWF at the same time, meaning that you have multiple people communicating like a hivemind and able to call out the hatch for each other for multiple survivors to get a free escape. It's just like old moris. They have the capability to be extremely strong and aren't even hard to obtain, so they're really annoying to go against.
Solo - it's miserable, I've played lots of solo and had terrible experiences. I'll summarize this reply with one:
I was playing Suffocation Pit, got downed by the killer (Wraith) near the middle of the map, and got hooked near the water tower thing (on the mine-side of the map) for my first hook. There's an Adam working on a generator literally right on the other side of the water tower, and he sits on the thing the whole time even as I'm right about to hit 2nd hook. Right as I'm hitting 2nd hook, this Bill runs right up to me, injured, with Wraith stealthing right up his butt, and unhooks me right as Wraith uncloaks. He does not have Borrowed Time. A Bill, of all survivors, farmed me off hook without BT. I get slugged for about half my bleedout bar, and having recovered already, I crawl toward the middle of the map to Nea, who hasn't screwed me over yet. She genuinely tries to come over and get me, but unfortunately she goes down as well before she can make it to me. Wraith then picks me up, and death hooks me.
This is why you shouldn't play solo queue unless you absolutely do not care about the outcome.
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