http://dbd.game/killswitch
I think killer need the ability to surrender
I think just like survivor killer need the ability to surrender. I cant talk for other but i know when i lost and if survivor want to prolonge the game they can do it because they are the one in control of the match.
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Just AFK
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Even worse. They will farm you hard and prolong even more.
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honestly I don't see why not hook suicide is basically survivor surrender in a way
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They cannot farm you. If you haven’t noticed, you cannot get chase points if the killer is standing still now. Look in a corner to avoid flashlight blinds. The only points they can farm is objective and totems at that point.
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Hatch for killer? :))
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I agree with this. In a lot of competitive games like League of Legends there is a surrender button.
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Never went against an afk killer and I dont usually farm so its definitely news to me.
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If survivors not doing gens, they die eventually. If they do gens, they escape.
Killer in control how to end the match. If you managed to kill them before all gens done, you end it. If you don't manage to kill them, they escape before EGC kill them.
Survivors can't hold killer as hostage, because pallets are not infinite. If they bully you, just learn how to deal with it.
Hide your red stain in loops. Don't respect pallets. Bait them for free hits when they trying to flashlight save. Hit them when they bodyblock.
If it's much of a problem you can also bring anti-bully perks. Enduring+Spirit Fury. Franklin's Demise. Lightborn.
Killer doesn't need the ability to surrender.
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I think this could lead to the "issue" that probably most killers would surrender as soon as they recognize an SWF. Sometimes the indications of the lobby are not enough to be sure it's an SWF but you start to notice many things once you play against them.
I reckon many would just surrender 2-4 minutes into the game because they realized it's an SWF.
Furthermore since there is basically no point and reward of the ranking system the "surrender button" would basically be nothing else than a free DC without a penalty. What do I care if I lose 1 or even 2 pips? I seriously couldn't care less in this game except when I do a challenge or something like that.
This could even be abused further by chain surrendering just to de-rank so you can play against baby survivors again. Of course you could prevent that by banning people who surrender too often but that just, again, brings a rat tail of other issues.
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May as well, the Devs did go out of their way to still allow hook suicides, it seems quite unfair to try and force killers to play on while survivors can just quit.
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They DON’T want to remain in the match. This is the point.
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How do people compare an "end the match for everyone" button on the killer side to an "end the match for me so i can move on" on the survivor side? There is a distinct difference between a survivor ending the match for themselves and allowing the other 3 survivors and the killer to carry on and a button that just ends the match for everyone.
Not to mention this is a killers choice, and one they would be able to do whenever they please, if survivors try and suicide against me (and get saved) I often slug them and punish them for trying to abandon the match, there is no punishment that people want here, it's essentially gone from what, killer crying and moaning that survivors DC too much to... killers want a completely free dc button that doesn't affect them if they don't think they can win?
I would concede that a button to "surrender" if all 5 gens are done would be ok, but that would have to be the requirement for it to activate.
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If survivors refuse to touch gens and instead hide around the map, the killer can't end the match. Generators exist the way they do to force survivors into areas of the map, giving the killer the chance to find them. If survivors don't go near the generators, they could be anywhere on those large maps, and if they're decent at stealthing they can remain unseen indefinitely, holding the killer hostage.
That's one example of how survivors can drag out the match.
Another would be against me as killer right now, playing on the Switch. I can't see well enough to win chases as killer, so the survivors could run around in the open and prolong the game without even using pallets because I just can't see them, the maps are too dark. And even the tiles I can see I can't navigate because I'm apparently all thumbs with the joycons, I need more practice. I'm farming Deviousness points and the random "survivor found" Chase points playing killer, but I can't get hooks. I can't end the match myself unless the survivors literally stand still and let me down them. There are no perks or techniques that can help, it's a matter of getting used to the joycons and my eyes possibly adjusting to see better in the dark. In the meantime, if survivors ever realize how impotent I am and try to prolong the match just to torment me, my options will be to disconnect or go AFK. Fun.
@bibibib8 The killer being stuck in the match indefinitely is an issue. I'm not sure the surrender option is the right fix, though, because it's another way to allow players to leave a match for any dumb reason. A timer might be a better solution. I love the EGC timer, it's one of the best things that's ever happened to the game since I started playing.
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I've seen SWF bullying one streamer by hiding all match. When he eventually find a survivor he just hit him and survivor hide again. But I wasn't felt bad for a killer in that video, because he was playing Legion. legion has a power that allow him to find stealthy survivors and that streamer didn't use it.
I understand that can be a problem for a killer without such power. But surrender button definitely not a best way to deal with such survivors. It probably better to make crows attack whole team if gens are not progressing for 120 seconds.
About switch problem. I don't know if you can adjust brightness on device, but you probably can adjust it on tv. And maybe turn off lights or curtain windows while playing. I may sound dumb, but I don't really know if it's possible to solve this problem like that.
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Make it so killers can open the gates after 15 minutes.
No instant surrenders but still the option when survivors choose to prolong the match unnececarilly.
Also a way for the killer to end the game when multiple survivors glitched into an unreachable place
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This is already a thing, especially now.
You're gonna go into options, and there'll be a button that says "leave match".
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You don't sound dumb, the Switch is its own unique problem. I have to play it handheld. I play in a pitch-black room, and most DbD maps are still too dark. Turning up the brightness cranks up the backlight, which is painful on the eyes. DbD needs an in-game brightness/gamma slider so players can adjust the game's settings instead of their hardware settings.
I'd say 120 seconds is too short. As one of the last two survivors in a match, I was searching for Ruin, and I heard the other survivor in the basement searching a chest (presumably for a key). When I found Ruin, I was in the killer's TR, so cleansing it immediately would've been certain death. All this going on certainly took more than 120 seconds, but me and the other survivor were still actively participating in the game and working towards our objective. At the 8 to 10 minute mark, if survivors haven't touched a gen, that's when it becomes excessive.
Maybe what the game needs is an "idleness" timer: the clock starts with 8 minutes on it, and whenever none of the survivors on the map are doing anything productive (not searching a chest, not cleansing a totem, not working on a gen, not healing, not in a chase) and none are incapacitated, then the timer ticks down, and once it reaches zero the game ends (or maybe something else, like any survivor not on a gen gets crows within 3 seconds, or all survivors are exposed, or the killer gets the ability to mori everyone). Hm, I like that idea, putting a hard limit on team idleness. The Entity doesn't like boring survivors.
Edit: added the word "incapacitated" to make sure it was understood that a survivor who is slugged, caged, hooked, or suffering from the "incapacitated" status effect is not idle.
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Yes, please. We need this.
I dont think you should be able to just end a match instantly cuz you got a bad map or anything, but if you see a match is pointless and lost, you might as well be allowed the chance to give up and move on.
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I know when i have lost lets say i get ormond and every time i came close to a gen the survivor are running away. I decide to go somewhere else the other do the same until the game is over the game last 14 minute but like that the survivor are sure to escape
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No, highly against it.
Since the DC-Penalty is disabled, I had quite a bunch of Killer-DCs, in fact, more Killer-DCs than Survivor-DCs. If we consider that there are 4 times more Survivors than Killers in the games I participate, it is alarming to see that.
Like, one Killer had 2 Hooks and DCed when two Gens were done and when the third Gen reached 70% (I was on it and they had Tinkerer), because they thought they lost.
The amount of times Killers think they lost when two Gens got done is way too much. You see this on the Forums where people complain the whole time about Gens being finished early, while this does not actually matter for the game (two or even three Gens can be done in the first Chase and the Killer can still win, because not all Gens are equally easy to repair).
And I guess they are able to DC and go to the next game because of the fast Queue-Times. They are a little bit slower currently, but after the "New Killer"-Hype is gone, they will probably be instant in the evening for Killer. And a Surrender-Button would just invite them to quit a match when it does not go their way to go to the next match, which would result in games only played out when the Killers gets an advantage early on.
And, considering that Survivor Queues are not instant on the other hand (IMO they are not that bad, but people are saying they take 20 minutes), the Killer should not be able to chicken out of a game after 2 minutes of playtime when two Gens got done. This would just be unfair to wait long in the queue, just to leave with under 10k BPs, because the Killer thinks they cannot win anymore and they use their instant queue times to get into the next game.
If they want to do this, they should eat a DC-Penalty (once it is enabled again).
(And yes, Survivors can suicide on Hook, but the game does not end at this point. If the Killer wants, they can play in a way that everyone still gets a decent amount of BPs without the risk of losing the game...)
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And survs need an option to suicide when they’re in the dying state
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If you request something like this then you dont know when you lost. You can always shift the game around to your favor, you gotta just keep going and dont just leave.
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If survivors are holding the game hostage by hiding, I don't think a surrender button for killers is the answer.
I think a more elegant solution is something @TragicSolitude proposed
""Maybe what the game needs is an "idleness" timer: the clock starts with 8 minutes on it, and whenever none of the survivors on the map are doing anything productive (not searching a chest, not cleansing a totem, not working on a gen, not healing, not in a chase), then the timer ticks down, and once it reaches zero the game ends (or maybe something else, like any survivor not on a gen gets crows within 3 seconds, or all survivors are exposed, or the killer gets the ability to mori everyone).""
So the survivors don't necessarily have to be on gens, just that they have to do something productive.
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Actually that is the answer.
If killer surrender, match ends. Doesn't matter if killer leave or surrender. For survivors it's basically the same end.
Looks like OP just asking for a button "Leave match without penalty".
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