Penalty for Gate-taunting
I personally find it very insulting and quite obnoxious when survivors hang out in the gate area taunting the killer. Killers get provoked to attack and even put them in the dying state even though they get to escape anyway. That's not particularly fair for the killer. The taunting is very poor sportsmanship and if survivors are going to let themselves be attacked, they shouldn't be allowed to escape in the dying state.
Please fix this. It would make it more fair for the killer and it would deter survivors from taunting the killer in the exit gate area when there is no benefit to the killer at all if they just get to escape regardless of any action the killer takes.
Comments
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This post implies that t-bagging is an issue
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No. Stop complaining and either force them out or ignore them.
There's no penalty to hitting the last survivor on the hook over and over, so why should there be a penalty for this?
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The fix is to grow a thicker skin.
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This is quite possibly the only game I’ve played where people want something as simple as tbagging to be penalised
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I already said this a million times:
The killer should be able to close the exit doors (using the same handle as the survivors) in one go (like closing the hatch) IF a survivor is present in the exitgate area, forcing them out and having hte door now once again closed.
This poses a risk for those that stay there and heal in the safety of the exit door, and poses a risk for those who are not there while others are, it would make for much more interesting and tactical gameplay.
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Isn't the last surv on the hook basically sacrificed instantly? I don't think I'd be able to get more than one or two hits before he's gone anyway
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A freddy complaining about gate taunting just bloodwarden their asses
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So if I'm PH and Punishment two survivors as they make it into the exit gate, I can just walk out and close it again so neither can finish crawling to safety?
Or if a healthy Nea opens a door in front of me, I can just stay behind and close it again? Because she'll technically be in the exit area.
I don't think that's a good idea.
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No. The killer lost. If they don't like that happening they can get good.
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I feel like most survivors do it to give the killer some extra points for downing them. At least, that's why I do it.
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Not sure what you mean by the first scenario, yes if 2 are slugged and crawl for the door and 1 player is in the exit door area, you would be able to walk up and close the door forcing the one in the area out and keeping the two who were crawling stuck infront of a closed door.
That is exactly why that is so interesting, that 1 player should have ran back into the level (taking a risk) to help the other two escape OR they should leave immidiatly preventing the killer from being able to lock the door.
on the second scenario, if a Nea is opening the door infront of you, and she runs into the exit area and does not leave, then yes, you can close the door and gain an advantage (unless the others are opening the other door in the meantime), the Nea can also choose to instandly run out, therebye taking away your ability to lock the door BUT now she is atleast out of the match so you can use that, the Nea can also choose to take a hit but run back into the match killing off the boring safety of the exit gate area.
I honestly think this would make the game a lot more tactical and interesting for everyone involved.
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No, they're both down INSIDE the exit area. They were injured, opened the gate in front of me and got downed trying to run through. Since PH is ranged, I could just shut the gate and stop either from leaving. Your solution is: One of you stay behind and get killed so the other can leave? That's unfair.
For the second, you said close the gate like the hatch, which is instant. That means I can just wait at the switch for her to go run for the exit and immediately shunt her back out.
That isn't tactical, that's just unfair.
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"Thanks for staying, I still have some pallets to kick"
Who is the winner now?
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If they are both down inside the exit are and you close the gate...then both escape...when you close the gate you force them out.
For the second: Yes if she goes out and does not run out instantly but waits to self care or whatever you can close the gate, we can always add a slight minimal delay on when the killer can close the gate after it has been opened by a survivor.
Just to make it clear again, the killer can close the gate WHEN a survivor is present inside the gate area and will by doing so force that survivor out, making them escape, BUT the door is now closed for other survivors left in the trial. (and this ends the silly Teabagging at the exit gate as the killer can just force people to leave as long as they are in the exit area.
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OH you mean force them out as in to escape the trial? Not the exit area?
That's a horrible idea. That means someone can taunt and screw their teammates out of an open door. That doesn't punish the taunter, it punishes the people NOT taunting.
And if I want to force an escape right at the gates, I'll go hit them and enjoy my points.
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yeah but with that attitude we might as well overhaul the entire game, heck we could give negative points for survivors who enable the killer to close the door.
Currently we have survivors already going for unsafe unhooks just with their BT to farm you for points and we are not getting the option to deny an unhook because...that would also....be toxic?
Idk I think with this game we should focus on survivors being a team, otherwise a lot of the discussion will have to be changed:
"DCing screws over the team.....yeah but we now have the opinion that the team consists of A-holes anyway so who cares"
We have to assume survivors play as a team, wanting to go back into the trial to get everyone else, that is the intended way of playing and where the fun comes from, so with that in mind and the option to give negative points to survivors who enable (intentional or not) for the killer to close an opened gate, I once again maintain that htis would be a great addition to this game.
But you are of course entitled to your opinion, lord knows we all dont agree on pretty much anything with this game.
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Taunting at the gate is lame and immature but there are two three things to keep in mind about it:
- As lame and irritating / insulting as it is, at the end of the day these are random strangers you don't know, who don't know you. You're all just anonymous silhouettes behind computer monitors and will almost absolutely be guaranteed to never come anywhere close to meeting them in real life (chances of ever encountering them again in the game is pretty low too). It isn't personal, so try not to take it that way. It's just DBD's equivalent of spiking the football.
- It's basically just a meme at this point. Everyone knows that this what most survivors do, so they just do it. It's just a thing. It's so common as to be meaningless.
- I've personally found that if I don't give in and rush them or anything, if I just stand at the entrance to the gates and nod, it will often surprise the teabaggers and make them stop doing it. They will often, in fact, nod back. They seem to see that, as the killer, I'm saying "hey guys, good game, I had fun", and that tends to wipe away the immaturity more times than not. It's as if they realize "oh, the killer's not mad, he's actually being cool", and respond in kind.
I used to be really aggravated when people teabagged and celebrated at the exit gates but now I don't let it bother me at all. They're just goofballs laughing about the fact that they won, but by shrugging it off and saying "hey, it's fine, it happens" and giving them a few nods, maybe even spinning in a circle, doing a little dance, they'll change their tune and actually change their taunts to friendly gestures. Hell, sometimes they even come out of the exit gates and chase with me, get in my face and ask for a free hit (which helps them AND you to scrape up some extra points) and - most importantly of all - it greatly reduces the agitation that comes with their stupid behavior.
TL;DR: As annoying as exit gate shenanigans are, if you visually demonstrate to them that you're the bigger man (or woman) and simply nod and show them that you accept their victory, they will often change their tone from a disrespectful one to one that's more friendly. And even if not, these people are just internet randoms. Don't let them get to you.
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A good portion still even denies those last hits even via deadhard. One of the reasons I prefer going for left over pallets/breakable wall/other sources of bp for me. Or i simply shift my attention to YouTube on my second screen or reqd on these forums.
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When I "befriend" the survivors, as described above, at least one or two will often come out of the gate, point at me, duck (not teabag, but actually "bow"), and just to make sure that I'm not betraying their trust I'll back up first before I swing, like "is this what you're asking me to do"? They will then nod and / or walk up to me again or wave me to them. I give them a smack, that's when they tend to rush toward the exit (just preservation instinct I suppose) but will still often stop to nod at me beforehand.
Seriously you guys, you should try this. When you get to the exit gate - where you KNOW there will be survivors waiting to taunt you - just be nice to them. As counterintuitive as that may seem, you can often turn negative feelings into positive ones, end the game on mutually respectful terms, and maybe even get some free bloodpoints out of it too.
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While sometimes I'd love to kick people off, you said these people have BT. They could just legitimately be trying to save you or hook trade, but you misunderstood it as farming and kicked them off. Now you're both going to be hooked. It's a slippery slope and people can use it to legitimately punish kindness.
I don't think we should give survivors MORE ways to screw each other over. Your idea only enables it and still the person taunting gets an escape and the other people minding their own business get a closed door.
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Nah sorry too many trials in 4 years with getting dodged out of the gate (with or without deadhard). Just tired at this point of the attitude, i play without tunneling, switch map sides once I hook someone and don't run either boring killer not boring slowdown perks and they still think they can have an attitude because I let them escape at that point?
They can suit themselves and spam notification for 2 minutes but I won't give them an audience anymore.
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To each their own. You aren't obligated of course, but I find that looking past the immaturity and being friendly the taunters at the gate is often to my benefit and, if nothing else, alleviates the frustration I might normally feel. You have to understand that the nature of this game is to see the other side as a faceless enemy - some jerk trying to ruin the game, controlling a big ugly avatar. But when you show some humanity at the end, I'm telling you, they often drop the juvenile theatrics and accept that you're not so bad after all.
Again, to each their own. I just like spreading positivity and sportsmanship in-game when I can. I'm reminded of Scrooge's nephew in A Christmas Carol, whose attitude is "hey, it costs me nothing to be nice and usually I get niceness in return. I like it".
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If they let you hit them, you are getting free points. Are you really that mad about it? I usually stay, without teabagging, so killer can gets his free points and i may get points for distraction / protection hit.
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I get your point, I do, but again we cannot let that guide how the game is designed, any player, killer or survivor, can completely ruin the game for the others, that is the nature of games you are playing with/against other players.
Survivors can just run around the map throwing every pallet, just because.
They could come to your gen and blow it up, intentionally, the entire time.
They could simply go afk right away, same as the killer.
If people want to ruin games, they can, really easily, but if you want to design the game around that fact you might as well delete it as you cannot actually do anything about that in the first place.
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Blood Warden
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I do it for the same reason but only if killer hasn´t played dirty. So in my case is not for provoking or kidding the killer.
In other way I just leave and don´t give him more blood points.
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Yes, but there should not be any more ways added in. I think your idea may have some merit but I can't really agree with something that could screw over solos more, you know? And I want to agree, I just think the idea needs a little more work shopping is all
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THIS. Exactly THIS.
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The final entry. That is exactly the solution I'm looking for. It's not about not having a thick skin and it's not about crying about fanboys teabagging a killer they just escaped from. It's a solution to help prevent people from being jerks when it's totally not necessary.
Post edited by SwampDaddy on0 -
Ok, but I want to see penalties for killers hitting me on the hook. Fair enough? The toxic crap in this game needs to stop.
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The only time I take my aggravations out on a hooked survivor is if they have pissed me off. If you taunt me during a chase instead of just simply trying to get away, I will focus you til you're dead. If you play ring-around-the-rosie with me endlessly (it's a good strategy, but if you let it go on forever, then you're just an idiot who needs to be killed) then I focus you til you're dead. The idea is to survive and escape.
I feel that so many people in this game have learned the limitations of the killers/survivors and can easily exploit those limitations to create game-changing behaviors. For example, body blocking. "I'm going to crouch down and block the killer so he can't get to the hook". That's not a fair move. So to make it fair, they added a perk for killers that penalizes that behavior. When instead, they could just make body blocking impossible or detrimental to game score and use those perk slots on something more interesting and useful. Why should killers lose tons of points for remaining close to a hooked survivor, yet survivors don't take any penalties at all for intentionally getting up in a killer's face and still manage to escape?
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Play slinger
but seriously, just ignore them.
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