Huntress Hitboxes are Upsetting
Now I have officially played as Huntress on Switch, PS4, and PC...
She isn't hard at all on PC as far as I can tell. Her hatchet hitboxes are so janked and I can aim where someone was and throw, BAM hit...
She isn't broken of course, she is map dependent. Just those highlights of her landing far shots aren't as sick as people think. I can hit people around corners with that thing, so how do you know if you can actually aim.
Comments
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pretty much.
do try to have the least amount of ping possible to reduce the hitbox weirdness.
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Yup. I've been advocating for a long time to get her hatchets fixed as she is VERY frustrating to verse.
I stopped playing her because every down I got due to a hatchet hitting people around corners just stopped being fun, I actually feel bad for the survivors.
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I feel like huntress hitboxes aren't the worst thing ever.
It really is just bad killer ping that makes those super questionable hits possible
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Yeah they should have fixed it during her add on pass but apparently not. Deathslinger’s and tricksters work fine so I don’t see why huntress’s are a big issue
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I mean the hatchets be a bit too wide consistently, good connection or not.
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Deathslinger be mad specific at times, so makes me wonder why ain't huntress that way.
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The other ranged killers (except nemesis, tentacle is really jacked up atm) projectiles don't have the hatchet problem which indicates it's not so much a ping issue but something only related huntress.
Not saying ping doesn't contribute but I feel the problem is with the hatchet itself.
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I think that might be because they can immediately use their power at full speed,while Huntress has to ready her hatchet first and charge it
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Exactly. Deathslinger’s is really precise to a point where you can shoot through small holes in walls. Huntress unfortunately has the opposite
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Meh,i can definetely remember versing some high ping slingers that shot me through a wall while i was already around a corner.
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Because they would never hit. Remember, Slinger and Trickster have very short(non-existent for Slinger) windups.
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Then what about plague and PH? Both reliable hitboxes but have windups?
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Never said they had to be that precise. Just accurate to the size of the hatchet in question
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That would be fine. I though you meant that hatchets should have a knife or speargun hitbox.
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Doesn't Plague suffer quite a lot due to how her hitboxes work?
Visually should be hitting survivors but then don't.
PH is a different thing because his power is able to hit through walls and obstacles
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A necessary evil. If they change the hitboxes, hatchets won't hit anything.
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Sadly I dont think they change her hitbox because a lot of devs and streamers main her which definitely contributes to something. Just look at the add on pass. She is the only killer to have an exhaustion addon now, when they got rid of everyone elses.
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They need to make it more punishing for killers with terrible ping. That's the biggest problem across the board, hit validation is doing absolutely nothing.
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design game where you die in a few hits
be bhvr
decide that hitboxes being "close enough" makes sense
???
profit
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when you get a huntress with bad internet
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The "close enough"!!!😂
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Actually deathslinger still gets hits. Same with Pinky Finger clowns, they require aiming and plague as well. She is the only one who has a MASSIVE hitbox.
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Yes, but she has to have one. An accurate hitbox would make the hatchets impossible to hit.
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I dont understand how more accurate hitboxes would be bad.
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See it for yourself:
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For the mainsbeing reliant on hitboxes
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Nope, it was a bad change. Hatchets didn't hit anything.
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I mean...They should hit when they hit a player. Every Aims where players are which is not how you are suppose to play huntress. Throwing hatchets should a be rewarding to anticipate. Throwing it and hitting them around a corner is not skillful and huntress players rely on the big hitboxes.
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But they aren't big. Most 'around the corner' shots is just connection.
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But the game always has lag randomly even with the best of internets. The hatchets have a big hitbox without lag.
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Ok, something still doesn't seem right, because other ranged killers don't have the same issues hatchets do with smaller hit boxes.
Trickster knives, deathslinger harpon all travel near or as fast as hatchets and have smaller hitboxes yet people don't complain nearly as much.
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I guarantee it's an over reliance of the hitboxes so when they make them better people complain, because they can't actually aim. It's hard to control her on switch and console yea, but pc has no issues and those hatchets are complained about FAR MORE than any other projectile.
They have something wrong with them by logic.
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I mean, you say you can aim where a survivor was and get a hit, but then turn around and immediately next say that she isn't broken?
I mean, sounds pretty broken to me. If it don't work properly, it's broken.
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It's the reason I can't watch huntress main games. When they get those stupid hits around corners or the survivor was clearly 4 or 5 feet away from the hatchet its honestly a bit cringe to watch.
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Im pretty sure they tried to fix her hatchet hitbox at one point. I also remember when they tried they broke her....badly.
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That’s due to how her vomit is split up into to parts. The hitboxes that actually hit and the connectors that are there to make it look cooler. The connectors don’t have any hitbox
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Well they can fix her now...not like the game can be any more unplayable.
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I'm just saying when Huntress mains go OHHHHHH and make a shock face. There is a problem.
Honestly, the best moments when you watch a Huntress and they just stop talking and don't make any noise for a few seconds after a cheap hit.
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I can somewhat agree but as you can see on this clip of my stream I didn't agree with the hit so I let the Claudette go. Still ended the game on a 4k so in the long run it didn't matter but if you look at the clip you can see I don't see her on my end so there was a desync issue. It happens both ways some times. Fix the desync and youll fix alot of the issues people have with huntress:
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I heard that her hatchet's hitboxes are sphere-shaped instead of disk-shaped. That's why she can land so many questionable hits horizontally but has more accurate collision detection vertically. Trying to recall the source here, will update when found.
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That would explain it...question is why would that be the approach of hitboxes? Outdated design?
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Fix the desync and irrihead😂
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The guy in the video even admits to the bad hits😂. She isn't unfair still, just has jank boxes.
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How can you fix a 1 hit down with only 1 shot? They already nerfed it fairly hard limiting you to 1 shot.
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Make it more like Deathslinger. Don't put a limit of 1, just add a range requirement. Obviously you should fix the hitboxes as well. Irri head feels bs because it isn't hard to hit someone especially if they play a loop wrong or they don't have time to bait you. Range would be a FAR better option than any range. It's an outdated add on.
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The hatchet hitbox is a sphere with a diameter the size of the hatchet model. That obviously does mean its hitbox is significantly larger than the model itself. BHVR have tried making the hitbox match the actual model before, but it did not work out well, for some reason. But what they could do is simply reduce the size of the sphere.
Personally I don't think her "forgiving" hitbox size is too much of a problem, she is still a fairly balanced design and survivors can play around the timings that come with said hitbox size (albeit they need experience against it of course, so it is not very new-player-friendly). What is much more decidedly a real issue is the killer latency advantage, where every millisecond of latency between a killer and survivor will benefit the former, which exacerbates how ridiculous hatchets hits (and hits in general) can be, and it is something players can never really play around. This is something BHVR could and should remedy.
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She’s busted. I’ve been hit by her when she wasn’t even on same side of the wall as me. It’s like her Hatchets are heat seeking lol.
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Her VERY forgiving hatchet hitboxes make her a good bit better than she really is.
Obviously it isn't the sole reason that makes her good, but it can't be denied it isn't a huge advantage to get hits when you otherwise shouldn't with proper hitboxes. This is the problem with her, people feel cheated when they are hit by these absurd hatchets that visibly aren't even close to the survivor body.
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Oh She isn't a PROBLEM...just she has a jank hitbox on her hatchets and should be fix....if they aren't fixed idc, just I don't want her to be labeled SKILLFUL.
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You always have to factor latency into this. Due to the killer latency advantage, that is what makes for the really absurd hits. On the killer's screen your model is a latency period in the past, yet when they land hits on that model those hits count no matter what. So the higher the latency between you and the killer player, the further in the "past" they can hit you.
If you want to see how forgiving the hatchet hitbox is mechanically without latency playing into it, go into a custom match and throw hatchets at a static survivor. You will still be able to land hits "next to" the survivor model, but it is a noticably much smaller area around the model within which hatchets still register.
If you play against a Huntress and you both have <50ms latency, there will only be very few cases where you think she's ridiculous, and since she is not even an S-tier killer, I think in that environment most people would then also not feel her hitboxes even need change. So more than hatchet hitbox changes, we need server authority on hit reg, regardless of ping.
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