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Is Victor's collision a shadownerf or a bug?

PixelBush
PixelBush Member Posts: 120

I've been testing it lately; looks like Parkour Twins (Where you put Victor on top of objects like Macmillan spools or brickboxes, Mother's Dwelling logs or inside windows) is dead because Victor's height detection is a lot less forgiving. Now he dies if he's on top of almost anything (which causes issues on maps like The Game where he'll just die standing on the wrong piece of floor sometimes).

if this is not a bug, then you NEED to start being more transparent with your nerfs. This is the second nerf the Twins have received in a month that wasn't in any patch notes (after Charlotte losing collision while controlling Victor). How are we supposed to understand your changes if you don't put them in your patch notes? This change was completely absurd, utterly unwarranted and not putting it in the patch notes has rendered two weeks of my work making a guide for them almost totally obsolete. If you're gonna make changes, fine but put them in the patch notes.

Unless this is a bug, in which case I look forward to seeing it get fixed in the coming updates. Because this didn't need to be changed, it was fine as it was. Even with parkouring, the Twins were a fine Killer who didn't need this done to them. I'm just gutted, honestly. I don't understand why this got changed: the Twins had issues, but this was not one of them.

If this was an intentional change, I'm perplexed why the developers went to the effort of "fixing" something that didn't need to be fixed, was only used by a few Twins players and genuinely made them a more skilful and enjoyable Killer for both sides... but still allow Victor to be used to camp hooks, easily their most absurd design feature and yet the one thing about them that has not been changed yet.

I'm genuinely heartbroken. Between the recent cooldown nerf and now this, it's like BHVR wants people to stop playing the Twins unless they're going to use them to slug and camp.

Please, anyone from BHVR who reads this, talk to me. I'm trying to represent the Twins playerbase here and I have been since they came out: I just want my favourite Killer to be the best they can be and this is yet another step in the wrong direction.

Comments

  • bowo
    bowo Member Posts: 121

    jumping to weird places was the only part of the twins i enjoyed lol. i really hope this is just a bug...

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788
    edited June 2021

    I assume it's a bug because it wasn't this bad before.

    I was standing on some junk on the ground on one of the badham maps recently and vicktor started dieing.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    If an object is the same height or higher than Victor, he dies. If he's out of bounds, he also dies.

  • PixelBush
    PixelBush Member Posts: 120

    That was how his collision used to work. Now if he's standing on anything that isn't as flat as a sheet of paper he die.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    If a survivor cannot stand on it, he cannot stand on it. If it's something a survivor or the killer can stand on, show it, record it and send it to the bugs page on the forum and it'll get fixed.

  • tahilix
    tahilix Member Posts: 52

    Lack of info about nerf aside, isnt this one supposed to counter Victor being essentialy a sentry out of survivors reach? If they cannot kick him, he is basically uncounterable area detection tool. It kind of makes sense to me.

    But they could give us a nit of leeway with jumping on stuff by accident. It sucks to just go poof because you jumped onto trash bag when missing pounce.

  • PixelBush
    PixelBush Member Posts: 120

    It's still counterable: you can still crouchwalk to avoid his detection even if you can't kick him.

    And now Survivors can put themselves in uncounterable situations like standing on top of the wire spools on Macmillan (that they can get on top of on maps like Coal Tower) where Victor can't follow them.