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Fnaf suggestion

Putti
Putti Member Posts: 18
edited June 2021 in Feedback and Suggestions

Hi.

I was thinking a bit about it and wanna share my thoughts about having fnaf in DbD.


We can imagine the map is the pizzaria as the main building and you got this parkinglot and street as a starter.


The new killer is Springtrap, nicknamed (The springs)


Passive: welcome to freddy's

His passive is having 4 inactive animatronics stationed around the map, singing and dancing with joy.


Survivors hit by springtrap's basic attack will activate a timer that by time will activate 1 of the animatronics.

The timer continues and will end once all animatronics are active.


The animatronics will only target survivors that got the effect.


Hiding in lockers will remove the effect from survivors and will cause the animatronics to reset back to inactive and place themselves back on stages located in the map.

animatronics will not move while being watched but can be quick to get a survivor.

Active ability: will transfer the killer to take control of an active or inactive animatronic for a short time.

this will make springtrap collapse until killer returns to his body and he will animate raising up before he moves again.




Perk 1 hex:? Surprise!! Cooldown: 150 sec, 130 sec, 100 sec

This perk will force survivors to be in 1st person while hiding in lockers

Making it hard to see if its safe to leave.

Opening the locker will make you perform an jumpscare.

The entity will fog the locker and put the survivor on a random hook

If you jumpscare wrong locker, your jumpscare noise will indicate that survivor is safe to exit and run, and will put the perk on cooldown.


Perk 2: The bite

Hitting survivor with basic attack will blind 1,2,3 other survivors for 60 sec


Perk 3: 6 AM

When the hatch appears, its highlighted to the killer if its within 6m, 8m, 10m


Survivor: Mike Schmidt


The security guard that got fired from tempering with the animatronics got lost in the fog on his way home.

His speciality is to make more benefits from tools and highlighting the killer


I will prob update this if my suggestion aint bad

Post edited by Putti on

Comments

  • Nyx32
    Nyx32 Member Posts: 130

    this effect could possibly work since we now know AI zombies are a thing, and I like the attention to detail of them not moving while looking at them as the original fnaf had a similar effect on the camera systems. I have no idea if DBD devs would be willing to do a fnaf crossover, but this genuinely seems like a good idea for a power.

  • Putti
    Putti Member Posts: 18

    I agree.

    The scary part of entire fnaf is exactly that they dont move until its too late for you.


    What make me curious is what behavour foxy will have since he is one of the four that sprints when seen.

  • Miles
    Miles Member Posts: 461

    No. Just, no.

  • Miles
    Miles Member Posts: 461

    The scary part of every single fnaf game besides 4 is bashing an overly loud sound down your ears.

  • glitchboi
    glitchboi Member Posts: 6,023

    Prepare for the hate train.

    "FNAF is a kids game guys it shouldn't be added!" It really isn't.

    "FNAF is cringe!" We're not in 2015.

    I suppose I respect others' opinions if they dislike FNAF, as long as they don't dislike it because it makes them look cool.

    Anyways this is kinda cool. I'm assuming The Bite works like The Third Seal?

  • DoomedMind
    DoomedMind Member Posts: 793

    Scott Cawthon has retired from the developer scene, SJW / Game journalist doxxed him and harass him because he donate for a political party.

    A collaboration seems hard because of that :/

    But yeah, as @glitchboi says, prepare for hate train with illogical ""argumentation"" from people that don't respect others' wishes and opinions.

  • Acromio
    Acromio Member Posts: 1,737
    edited June 2021

    He supports, both ideologically and financially, individuals who deliberately spite and try to oppress my people (and minorities in general). So no, I wouldn't want this game to have anything to do with him, thanks.

  • TunnelVision
    TunnelVision Member Posts: 1,375

    No thank you.

  • Nyx32
    Nyx32 Member Posts: 130

    No, it isn't. The atmosphere of the games are also great, considering it is also made by a single dev. Have you even played them, or are you just part of the "popular = bad" hate train who knows nothing of it? A loud noise doesn't scare you, an atmosphere tensing you up that leads into a loud noise is what does.

  • Miles
    Miles Member Posts: 461

    mate, i played fnaf as a kid back in the day. As a matter of fact, it was the one of the first if not the first horror game i ever played, but i seriously dont think the games are half as good as people say. fnaf 4 is objectively the best game, but the rest of them were just a little static noise as an atmosphere and then a loud ass noise, and game over. And in fnaf 3 is not even a game over for the most part, you get thrown so many jumpscares that you get to the point is part of the game's ambient noise.


    And then i seriously dislike the idea of the game's story consisting of a bunch of fan theories, the creator even said that he didnt want to expand on his own story because fan theories were "better than what he could come up with" (poor guy btw, he didnt deserve to get canceled by that bs) but thats more of a little egh ive had.

  • Putti
    Putti Member Posts: 18

    In honesty its konda true that the noise is scary cause its so loud.


    Its part of jumpscaring in general..


    But i think it would be awesone to have such a change around lockers where you cant see outside the lockers facing springtrap

  • Putti
    Putti Member Posts: 18


    Yes, I was thinking it would be like the hex but a weaker version. Maybe it should be just 30 sec effect