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Thoughts on Hex: Ruin

I am not against Ruin nor am I in favor of it either. I simply want to ask the community how much do they feel handicapped when not using the perk Vs. when using it as a Killer. Also, as a survivor, how much do you feel challenged when the Killer uses Ruin and when they use Ruin + Undying? Are these Ruin matches fun or demotivating for you? Do you often find yourself not touching a generator before the hex is cleansed? Do you feel like the game would be better off without it and if yes, why?

Killer: Do you feel like you have very little chance to win without Ruin? What are your tactics when using ruin compared to when not using it as a Killer?

Comments

  • Pulsar
    Pulsar Member Posts: 20,969

    I just run Ruin PGTW and call it a day.

    If Ruin stays up I can get huge value from it because I'm already a good Killer, but if it goes down instantly, I have a chance.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    As survivor ruin can be challenging depending on the killer being played. Killers like blight can make ruin substantially more power than if it were on let’s say a slinger

    As for killer I never use ruin. Oppression and Pop is my go to regression combo

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    When im killer its gone in 15 seconds and i get 0 value out of it.

    When im survivor i cant find that ######### any where 😭

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    I only use ruin on killers I use tinkerer on... which is very few of them.

  • th3
    th3 Member Posts: 1,846

    It’s still an almost insta break totem for me. Killer gets free regression from literally existing with it up and most play it with undying and/or tinkerer which makes it even more boring.

  • Kebek
    Kebek Member Posts: 3,676

    As for both sides, I consider it perfectly fine as it is. It's a hex perk which is supposed to have very strong effect with the risk of losing the perk completely early on.

    As killer, it's a very good option for slowdown that still requires you to put in the work so it does anything. As survivor, if your teammates aren't going down every 30s, it's not too bad. Good players are far less hindered by ruin as they can keep up the gen pressure on a killer or just have totem spots memorised.

    I wish other hex perks were as impactful as ruin, especially the bad ones like blood favour or croud control.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    I rarely use ruin, fact after the change I usually just use either no slowdowns, corrupt or pop on killers that I know how to use, corrupt and pop on killers that I'm not familiar.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I used to run it often but now I use Pop instead simply because how inconsistent the hex perks are.

  • Nathan13
    Nathan13 Member Posts: 6,725

    As survivor when ruin is in play I go hunting for it just to try to get it ou ASAP.

    I've been trying to run it more as killer because gen kicking without pop doesn't so much. Sometimes I get lucky for it to be up the whole match and it can help slow the game down.

  • indieeden7
    indieeden7 Member Posts: 3,419

    I only use pop as killer however I despise Ruin as survivor, feels as though the devs secretly add more and more totem spots every day, last night a Nemesis had Ruin up almost all game because nobody on my team knew that Ruin could spawn inside the back of the school bus on Autohaven.

  • PlantCollector
    PlantCollector Member Posts: 344

    Depends on the team. If i have a team that pressures gens really hard then ruin is a must have, because if they also don't go down that easily i can't use any other regression perk as effective as ruin.

    As Survivor it's frustrating if your gen is almost completed and the killer pressures you away from it and when you come back its almost back to 0. With pop it loses a bunch of progression but wont regress after that as fast as with ruin up.

    But since it's a hex overall it's sometimes gone in the first 30 seconds of the game, so you have to choose for yourself if you want to risk playing it or not. Overall really strong perk if it stays up.

  • chargernick85
    chargernick85 Member Posts: 3,171

    I love ruin as both killer and don't mind it as survivor tend to find it early or power through.

    I still have not ran undying ruin but did try Thrill/ruin on nemesis for a minute and it was garbage. I prefer ruin by itself I have better luck that way if I'm going to add to ruin it will be tink or surveillance. My blight build pop, thana, bbq, and infectious and do just fine but then I run ruin by itself on lots of killers. I do backwards ######### sometimes but it's fun to make it work.

  • chargernick85
    chargernick85 Member Posts: 3,171

    I run ruin on twins it is so fun to chase everyone off with vik and regress gens. I ran surveillance on them too but for the life of me can't remember if I could see it with vik. It's hard making a twins build sometimes half the ######### don't work with vik.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    It can be annoying, but considering it can be eliminated, with spawning on the hex totem, and at most you only need to break two totems.(Why do so many people treat it like old Undying?). It's a fine perk. Has great synergy with many killers. Not so much on others.

  • Ruma
    Ruma Member Posts: 2,069

    It feels terrible if you dont have ruin or PGTW.

    The game almost requires you to run atleast one slowdown/regression perk.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Good ole Solo Q. Until the Tapp or Nancy main shows up

  • Entity_Lich94
    Entity_Lich94 Member Posts: 321
    edited June 2021

    For Survivor it completely depends on my team and what killer is using it. If its a blight or a spirit who's using tinkerer and undying it can be the most tedious and boring thing ever. But if I have a solid team who destroy both quickly or power through the gens then it's manageable

    For killer I rarely use it. Its only really effective on the higher tier killers who I would say don't really need ruin so I like to run other perks on them. Lower teir killers normally don't see much value out of ruin even with undying unless the survivors just decide to run away from.me the second they hear the terror radius.

    This is the main thing i don't like with ruin, it's significantly more effective on the strong killers who dont really need its value to win while the weaker one's, who need it more, really have to push to get value out of it, and that's only if it stays up long enough

  • GeneralV
    GeneralV Member Posts: 11,723

    Interesting questions here, huh? Well, lets go:

    Also, as a survivor, how much do you feel challenged when the Killer uses Ruin and when they use Ruin + Undying?

    That usually depends on the team, but as long as they are semi-competent this combo is not that much of an issue. Especially when you take into consideration that finding a Totem is like playing Where's Waldo, with Waldo standing in a right room by himself.

    Are these Ruin matches fun or demotivating for you?

    Whether a match is fun or not, has little to do with Ruin imo.

    Do you often find yourself not touching a generator before the hex is cleansed?

    Nah, I don't think that is a good idea.

    Do you feel like the game would be better off without it and if yes, why?

    Yes, because I prefer the Old Ruin. Old Ruin was a very strong and interesting perk, which introduced skill to Skill Checks. It should be brought back.

    Do you feel like you have very little chance to win without Ruin?

    No, I don't. Ruin helps, but it is not the only thing that matters when playing killer.

    What are your tactics when using ruin compared to when not using it as a Killer?

    They do not change, as far as I am concerned.

  • lagosta
    lagosta Member Posts: 1,871

    As a killer, I play mid and lower ranks. Ruin+Undying is overkill. Ruin alone can last the whole game in indoor maps. Games are boring as I only need to patrol gens to 3/4k at 3+gens. I stopped running it to give a chance to survivors who are still learning. That perk combo dramatically increases my lethality by dragging the for so long that I can easily destroy the main resources they have to work with.

    As a survivor, I always carry one totem hate perk (DsH or SG). Ruin is devastating if the killer can just patrol gens or have high mobility, which is the current meta. Also, games are boring on the survivor side too. They drag for too long and feel sluggish.

    IMO, current Ruin is too polarizing, not sure how to change it. Maybe DR on longer games?

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i rarely ever touch the Perk.

    there is one thing i value over anything else, that being consistency.

    due to Hex Perks nature they are inconsistent, which makes them much less appealing to me. i much prefer Pop Goes The Weasel over Hex: Ruin at the moment.