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What is a good chase time?
What chase time would you consider to not quite be a killer victory, but not a survivor victory?
What do you think is the sweet spot?
Comments
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40-50 seconds maybe?
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Depends on how long it takes you to find a survivor. In total (find+chase), it shouldn't take you more than 60 seconds to down a survivor, and even that's probably a bit too much.
EDIT: I thought about this, and I think 50 seconds (30 chase+20 search) is the sweet spot for the first chase. I'll explain. In this instance, "you" refers to the killer:
Assuming:
- All survivors are split
- All survivors started on a gen
- All survivors kept repairing while you chased
- It takes 10 seconds to carry a downed survivor to the hook
- One survivor stops generator progression the instant the other is hooked, to go for the unhook
- You're using PGTW
Then:
- 3 generators are at 75% by the time you get your first hook
- When you use PGTW, you regress one to 50% and find the survivor who was on it
- One generator is repaired while you're chasing the second survivor and the first one is rescued
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I consider it's a good chase if by the time i get hooked, at least one gen popped. (which happen rarely coz i suck ahah)
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At least 40 seconds, but it really depends where you are being chased.
If you can chain some loops together and go into 2 minutes or you doing gen in deadzone and go down after 20 seconds, its mostly RNG dependant but you should always be vary of your surroundings and have a good plan where to run if killer comes for you.
That sweet spot is probably 40-60 seconds, considering if the killer is good player then its a great time imo
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15s to get a hit or a pallet. Otherwise leave the chase
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I dont think you can answer it.
A chase which gets prolonged by wasting a lot of ressources is not necessary to be good, just because it took longer.
Also, chases tend to be shorter the more the game progresses, because of the removal of said ressources.
And even then, it depends how the game is - if I get chased for 30 seconds and use 3 Pallets at the start of the game, this is pretty bad. However, if I get chased for 30 seconds and use 3 Pallets at the end of the game and the last Gen gets finished because of this, it is not as bad.
3 -
Yeah this.
But i have just one except: The Game. I can make chases longer in this map. Because survivors wasting all good pallets so fast and giving me good dead zone. So first chase can longer than 60 seconds. But after that, survivors will have dead zone and they will down faster.
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Something around 50 seconds maybe 60. 70-80 if it is a experienced Survivor or a strong tial.
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There is lots of good feedback in this thread, but I'll add my own. For me, personally, chase time depends a lot on how many Survivors are left, i.e. how much pressure I have to maintain. At the start of the match, when I have to keep up Generator pressure, I don't like bogging down in a chase. I prefer to chase no more than 15-20 seconds, and certainly no longer than 30 in extenuating circumstances. In general, if I can't close the deal in 15-20 seconds the conditions aren't favorable and I'm getting sucked into something that is going to lose me Generators.
As Survivors are removed from the game I have the luxury of more time. How many Generators are left also is a factor (although far less so). Consider how relaxed you are as a Killer when there are only two Survivors left and they still have 3+ Generators to do. That is your game to lose. You really can chase as long as you feel necessary. The point I'm trying to make is that chases aren't really an exact science, so much as a sweet spot that you get a "feel" for over time. You learn to spot the better Loopers and just "know" if your current chase is off to a bad start.
You spot a good Looper (you have already confirmed this from a previous chase) and they are lined up in several strong tiles. They have a decent head start. Is there any point in chasing them? Isn't it more prudent to go for weaker game or continue patrols and wait till you catch that person in a weaker position? In short, some things are losing propositions. Sometimes I will start the chase in case they make a mistake. I will know within 15 seconds at most if they will. If they don't, I break it off immediately. More often than not, I can see the outcome of that chase in my mind's eye and don't even start it.
Your Killer also factors in. Some Killers are so fast with such high map mobility that they CAN be cavalier with chases. I don't play those, so you have to take my advice in with a grain of salt. I play Myers and Trapper the most. This means my margin for error in judgement is very small. Killers like Spirit, Nurse, the new, God-like Wraith, and teleporters can go out on a limb and still get back to those Generators so fast that it really wasn't a risk. Remember when I said it is like "feeling" for the sweet spot? Dead by Daylight is a chaos engine with a lot of different variables you have to take into account at all times. Terrain, for example, is a huge factor. If you get a map filled with annoying unsafe and safe little piles of terrain and LOS blocking walls, you will be traveling twice as far to get where you want to go. If you are on an open map, where you can cut through the middle, you can be across a huge map very quickly.
I just threw a lot of information at you, but that was just to give you perspective. The key takeaway you should have is that your chase time should not be any longer than necessary based on the factors of the specific match. A chase that doesn't end with a hit at the very least is damaging. Time is the most precious resource in the game.
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It really depends on how much gets done in that chase and where you are. If my chase lasts 80 seconds and 2/3 gens get done I call that an amazing accomplishment. But sometimes a chase could last 60 seconds and my teammates weren't doing anything so it would be a very unsuccessful chase.
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Between 1 and 2 gens. 3 gens is kinda a survivor victory.
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So hitting bloodlust means it's a losing chase? Seems a bit extreme considering how much time you can milk out of a single jungle gym as a survivor
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If i am thinking i can catch this survivor, i am keeping chase. But if i see survivor has good loop area and chase will take long time, i am leaving.
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Depends on gen speeds efficiency.
Does it matter if u run the killer for 5 gens but your teammates hide in bushes?
3 -
There's no real answer since the killer, map layout and survivor's perks play a huge role.
In 1v1 events getting less than 1m is kinda lame, but in normal matches 40secs is a good chase considering you don't wanna use all resources to avoid creating deadzones. But then again this is depending on killer's skills aswell. Sometimes killers are so inexperienced that you can loop them for well over 3mins without using too many resources while when i play against nurses that play in tourneys its really hard to get more than 30secs
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I'm trying to figure out what a good average time is. Considering the amount of times survivor spawn apart from each on separate gens. Not even taking into account finding survivors or the time it takes to carry them to a hook. If you factor all that in 15 seconds might be all the time you realistically have to be landing hits if you want to rotate hooks against efficient survivors
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Good killer can not waste so much time on a survivor. He'll go and find another target in worse position and chase good survivor on a jungle jym later, when 1-2 of his teammates are dead
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You can always try and do that. But it isn't always an option to drop chase to go looking for a survivor. You can have a rough guess where survivors are a lot of the time bit of you guess wrong you lose.
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Some areas are safe zones. If you chase a good runner there, then you´ll lose the game. So its better to drop the chase.
Sometimes all the injured survivors go to that area, because they know you will break the chase. So that will turn into a slow and boring game. Now you decide if you want to keep it that way and maybe win, or if you want to go for that down and lose the gens that are left.
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2min chase without a Gen pop is a bad chase.
Down in 15sec but a Gen pop feel good.
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There's a price to be paid when dropping chase with no hit or pallets. Especially because find and chase another survivor is easier said than done.
I just want to see what should be the expected chase time when a survivor and killer are equal skill. Considering the extra time it takes to track and hook survivors, even taking 20 seconds for a hit seems like its too nich time. If it's 20 seconds per hit on a survivor and it takes 20 seconds to walk over and find someone. As well as 5 seconds to hook. That is 3 gens done if all 3 survivors spawn on separate gens.
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Chase time is irrelevant in a 4v1. You can't down multiple survivors at the same time, except if you're Oni, someone will always be free and safe to do gens. With 3 hooks to kill someone it's really hard to get 12 hooks and keep gens, unless Survivors are complete potatoes.
I had a match last night as Ghostface on Hawkins where i got 9 hooks, 7 Marked Downs and 2 quick downs thanks to I'm All Ears, all short chases. I lost all the gens anyway because there was always someone free to do gens. Granted i was trying Adept so i only had Thrilling Tremors for Gen defense but i was getting Marks and downs fast and it didn't matter. Meaning Chase time doesn't matter at all, against good players even short chases are punished, against bad players even long chases are fine. Survivor efficiency trumps everything a killer can do.
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I know the pain. Lately I've been keeping track of chase times. As well as how long it takes me to track and hook survivors.
I had a game as wraith where all gens got done even though my average chase time was 23 seconds. Not to hit them, but to down them. With BBQ I was in a new chase at 10 seconds tops. Nothing to speed up hooking though. Ruin and Undying to slow gems down though. All of these stats and it still game down to the end game collapse.
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It highly depends on a lot of factors:
- Survivors completed all gens at the other end of the map, leaving you a area with 3 or 4 gens very close to each other and a survivor running there? Chase him, even if it takes minutes. But don´t forget to keep an eye for the gens that are nearby.
- You play Trapper and placed all your traps in that area? Go chase, as the survivor will step into a trap (or another one who just is cocky)
- You play Doctor, have full stacks of lullaby and the totem is well hidden? Go chase, because there won´t be many gens that get done during that time.
- You identified the survivor you are chasing as the weak link? Finish him!
- Survivor is trying to get your attention by flashlight clicking? Especially when you are chasing the weak link? Ignore him!
There are many more factors to keep in mind, you´ll learn them in time.
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I mean I've been playing for a while now and understand the concepts. But with all the complaints I see about tunneling, camping and slugging. I've been experimenting some matches by trying to rotate hooks without anyone of the grave sins just mentioned. Hell if the survivors are being somewhat efficient on gens, I have found that I simply don't have time even if all they do is hold w and run straight. That's why I want to see what people think the sweet spot is for a chase. Because I have a feeling that what most people consider to a reasonable time for a chase is actually wayyyy to long for the killer if the other survivors are actually doing gens.
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Doesn´t matter how fast you are.
Mathematically, you won´t be able to do a nice, fair, 12 hook match without tunneling, against good survivors.
You can do it against mediocre survivors. That take time to heal and are not constantly glued to gens. But you won´t be able to pull this off against good survivors. Even streamers struggle with 3 or 4 hooks by the time the gates are powered, when they are bound to the so called survivor rules.
Best you can do is ignore those rules and play as you wish.
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Seems survivors don't want the killers to have a chance.
They complain about the 3 deadly sins of tunneling, camping and slugging, but they don't want gen times higher because holding m1 is boring, but also killers that are oppressive in chase such as spirit need to be nerfed.
One of these things needs to change.
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Maybe this is me going out of my way, but did you watch Otz's 1v1 cowshed, first place wasted almost all resources and 2nd place still had half, the time difference was about 15 seconds iirc between 1st and 2nd place.
A chase for a killer should be fast as possible so more or less 1 to 1 1/2 min
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90 seconds to dosn someone is the equivalent of taking 10 seconds to find a gen and complete it start to finish. That isn't even counting the time it takes for a killer to track and find a survivor or the additional time it takes to hook. If your first chase is a 90 second down, don't be surpised when you are 3 gens down with 1 hook.
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But midgame is when the game becomes easier usually, that is the trade off, losing 3 gens does not mean that you already lost.
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That depends on the gen spread. If someone isn't dead by the time there is one gen left, that usually leads to a loss.
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Then that would also depend on the survivor skill because you asked for a sweet spot, I think a sweet spot is 1 min to 1:30, since for some reason killers now a days don't know when to give up.
Anyways if we are going to use variables we can also assume that the killer can use perks like stbfl or whatever, losing 3 gens when you are stacking stbfl can help quite a lot.
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Depends on efficiency. Let's say survivors are you cant spare more than 30seconds in a chase. Dont forget you have to walk to said survivors to start a chase as well as pick up and carry to a hook. Bigger maps mean more time, bad hooks mean more time.
Iv lost games where chases are 20seconds each because of no gen defense. Like gens are 80 seconds solo, 44 as a duo. You are easily gonna be losing gens if you dont have regression or downing stupid fast. Lucky survivors struggle to loop and dont do their only objective often lol
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As long as survivors do exactly the same thing (camp and "tunnel" gens) you don´t have to feel bad about them. Because they certainly won´t feel bad for the killer.
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As a killer if i dont get either a Hit or dropped pallet within 10 seconds of finding a survivor thats often far too slow.
You need 12 chases and games last between 4-6 mins. The math is there.
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I think devs said in stream long time ago that their idea of average chase length is 30 seconds. But in reality catching good survivors can take much longer than that. That's why your first chase is the most important as it lays foundation how remaining of the game goes. If it takes you longer than 1 minute to catch first survivor it's 3 gens lost.
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10 seconds is very demanding. You can buy more than that on a simple long wall jungle gym. In fact just holding w and running straight can buy you enough time.
You also need to take into account finding the survivors, as well as the time to hook.
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Depends on a lot of factors:
- Early game or late game
- Injured
- How close they get - no terror radius
- The Killer
- The Map
- Status - starting off the chase exposed or exhausted
- How many resources you use
- What perks your running
The only way to know is if you feel like you could've done better in the chase or not. Should you have ran to a farther loop or did you get hit too easily etc.
I'd say at the start of the match if I'm chased first I'd like to last at least 2 gens worth, while only using 2 pallets roughly (though this is all subject to who the killer is).
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as a Killer, less than 30 seconds is favorable.
as a Survivor, pretty much anything above that while also not wasting too many ressources is.
so a good time for both sides should be right around that 30 second mark.
depending on how many ressources were used, more can also still be a decent time for both sides.
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So 15 seconds per hit as a killer.
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This pretty much. That’s why I think even Nurse and Spirit can’t totally defeat a good team. No matter how fast you down, gens still get done.
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well, technically speaking a chase ends the second you hit a survivor, so i was referring to it in that way aswell.
there are a lot of things going into chases though, so 30 seconds being a good time for the Killer is only going to be partially true, as chases should become shorter the longer the trial goes on, due to the depletion of ressources on the Survivor side of things.
so the question of "what is a good chase time" is very reliant on what point in the match you are right now. longer chases are perfectly acceptable early on, but after a while you should definitely cut that time down significantly.
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On average, somewhere from 40-60 seconds.
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Combined with finding survivors and thr time it takes to hook them, that's 3 gens done
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It varies. There was once this idea that there should be 15 seconds per hit, but this is literally impossible for most killers since a survivor can waste that time or more by holding W after a hit. Even a mediocre pallet loop combined with W holding will waste more time, so that's an impossible standard unless you're playing high mobility killers.
Where you're chasing them is more impactful. Does it matter if you chase a survivor for a full minute if you're right in the area where all the survivors want to be and can interrupt them at any time? No. Your presence and branching off can slow down survivors. What you want to avoid in all circumstances unless you're chasing a survivor on death hook, is chasing survivors away from gen clusters. The time it will take you to hook and get back will allow the survivors to complete them. Even if that was the magical 30 second chase, it's 35+ seconds to get back from where you came from. So, ideally, you want to rotate in a way that starts with you attempting to push the survivors towards a 3-4 gen. Also, if they're trying to take you away, typically there will be someone sitting on the gen and you'll get a free hit because they think you were chasing their buddy.
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