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Nemesis Needs a Buff

DrNick
DrNick Member Posts: 53
edited June 2021 in Feedback and Suggestions

So we all know that Nemesis has his Zombies which are on Outside Maps COMPLETELY Useless unless someone is blind or stupid enough to walk into a Zombie. What i recommend is:

-More Zombies at leat 4

-Mutation Rate addons off of zombies should add another zombie

-Faster Zombie movement that zombies would be faster than WALKING survivors i mean look we got Bill out of left 4 dead where the zombies are faster than you.

-Shorter Cooldown for his abillity (addons)

-Rework of the Ultra Rare addons those are ridiculus... I mean: Vaccinated and Exposed for 12 seconds... Woooooow its not like when you get there it already ran out a minute ago. at least 60 seconds. Or Tremendously increased zombie movement speed after a gen is repaired... IT DOESNT EVEN STACK! i tested it in multiple matches with the Ink ribbon where they get moderatly increased movment speed considerably decreased respawn time and after all gens are repaired the Zombies spawn in the exit area. Sounds nice but is completely useless the Zombies are too stupid and too slow to catch them inside. It sould Block the Exit gates for 30-45 seconds for Contaminated survivors like freddys black box with sleeping survivors.

-The Cooldown where his tentacle swings around should inflict damage and contaminated effect too in a small area because its too easy to dodge.


So when i look at nemesis he is pretty balanced but still not like he should be if you compare him to Resident Evil like he is just the Nerfed to Death Son without even big potential.

Post edited by Mandy on

Comments

  • brokedownpalace
    brokedownpalace Member Posts: 8,814

    4-5 zombies per map is absurd

  • Freddy96
    Freddy96 Member Posts: 767

    Right after fixing his hitreg because somehow they managed to make him worse than huntress hitboxes

  • AlucardHellsing
    AlucardHellsing Member Posts: 19

    Devs had already said no more zombies.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Nemesis is incredibly strong once he has you infected and at a tile, the problem is getting there. And I'm not sure how you could make him a strong threat in the early game without having a very easy, very strong killer.

    My only real problem with him right now is hitting over waist high objects is incredibly inconsistent.

  • Putti
    Putti Member Posts: 18

    Dont be mistaken.


    I am a killer main and i love nemesis since old resident evil games.


    When i say, nemesis and zombies dont need any buffs at all, it means they are perfect as they are right now.

    If they ever added a 3rd zombie, it would be an ultra rare add on worth.

    But nemesis is fine without.



    However, they should tune up the zombie AI and stop them from getting stuck

  • ManWithALemon
    ManWithALemon Member Posts: 422

    The zombies are slow walking decaying teabag practice.

  • BastardKing
    BastardKing Member Posts: 784

    The zombies should be quicker with their attacks, IMO. I have literally seen, and practiced, on zombies, and you can be right next to them when they lunge and run out of range. It should be more of a hit scan if you get to close, rather than a slow caress on your shoulder.

  • DrNick
    DrNick Member Posts: 53

    If they would be affected by perks that would be nice too

  • STARS_truck
    STARS_truck Member Posts: 74

    There are enough zombies as it is. Two is probably the sweet spot. I think 3 or more would just start to feel too oppressive with rng nonsense for survivors. Nemesis running anti-gen perks plus zombies camping the gens would be ridiculous. To add more would require an easier way for survivors to remove them. A zombie hit or a down really is a random bonus and you can herd survivors toward them but it is hit or miss. As for them getting stuck on things that's when I'll usually charge my infection power or leave them if it's a window or concerning tile. I actually think Nemesis is pretty well balanced to tending strong.