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How would you fix survivor bloodpoints to bring them in line with killer bloodpoints

bjorksnas
bjorksnas Member Posts: 5,697

There is a disparity in dbd where on average killers can earn a ton of bloodpoints for playing there respective role while in comparison survivors don't earn many bloodpoints in the same matches

in what ways would you change points and scoring to give survivors more bloodpoints on the same level as killers (without nerfing killer bp gains because more bp for some is better then less bp for all)

my personal method is give survivors 33% of other survivors scoring events as long as they are doing some sort of objective or have done one recently (for arguments sake 15 seconds is the buffer before a survivor is no longer receiving any points from teammates)

for example if you are on a generator and one survivor unhooks another survivor you get 33% of the bp earned in the altruism category, or if you are healing another survivor and a generator is completed you receive some of the objective points from the completed generator, this gives into the whole team dynamic of survivors benefiting off other survivors actions and since its only rewarded to survivors who are actively progressing the match by (cleansing totems, healing survivors, taking chase, working on gens, saving other survivors, ect) it disincentives survivors who don't do much during the match

mathematically this means if every survivor is preforming well each individual survivor is getting 200% bloodpoints, 100% from their own efforts and 33% from each teammate

but if you have any other ideas for giving survivors more bloodpoints for playing their role leave your solutions here

Comments

  • QwQw
    QwQw Member Posts: 4,531
    edited June 2021

    I'd just make it so things have a higher score.

    Edit: And add a way to get more survival points.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Gens need to give more bp. 1250 for a single gen is pitiful. Add survival points for time in the match.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    I'd mainly add in bonus survival BP being given to all living survivors once a generator is completed reguardless of whom completes it.

    It would also give a bonus chunk of either survival BP if a survivor completed at least half the generator.

    Finally I'd increase the amount of BP gained from normal skill checks from 50 to 100 as the BP difference between getting 5 greats(1500 BP) vs 5 goods(250) is 1250 the current amount soloing a generator gives.

    Mind you this WOULDN'T invalidate escaping as escaping should count for half of your survival BP.

  • LiunUK
    LiunUK Member Posts: 945

    Give the survivors survival blood points based on how long they were in a match 300 every minuet to a max of 3000 that way if a survivor escapes after a long match they will get max survival points

  • MrDardon
    MrDardon Member Posts: 4,039

    Firstly, I would raise the cap to 64k BP per match instead of 32k, and also double every BP gains on every action kinda giving you a base BBQ or WGLF. For example:

    Gen kicking: 200 BP from 100 BP

    Unhook: 2.000 BP from 1.000 BP

    Escaping: 10.000 BP from 5.000 BP

    and so on. You basically get the same amount for your actions but you'll get it doubled. And secondly, increase some BP gains for Survivor actions so they can get a similar amount of BP as Killers consistently.

    And thirdly, change WGLF to give Tokens per completed gen up to 4 Tokens, that way both will get double BP for completing/doing their objective, because current WGLF requires you to do a side objective.

  • xerav
    xerav Member Posts: 392

    Well or you just play Killer and get those "easy" bloodpoints.. nobody is holding you back. It wouldnt hurt most of you to play atleast once to redranks with a Killer.

    You know to learn how the other side thinks.


    (not like some Killers require addons to be playable which costs you 12000k each game not to mention how many bloodwebs you have to search for to get em).

  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    Yes, I got this Idea from my philanthropic friend and pusher of boundaries, fighter for the needy, Sernie Banders.

    We must push for a livable baseline guaranteed wage of 15k bloodpoints per trial. Not matter if they last 1 sec or all the secs.

    That way they can do a little something of their own and get to 30k or at least 20k for lasting 3 minutes.

  • Pilot
    Pilot Member Posts: 1,158

    You get tokens for WGLF by the amount of gens done.

    4 gens done? Ez 4 stacks.

    Someone gets chased all game ? Ez 4 stacks.

  • OtakaChan
    OtakaChan Member Posts: 202

    We need this especially to counter tunneling which forces people to horridly depip. I wouldn't mind if I actually gained a good amount of points before I died.

  • sulaiman
    sulaiman Member Posts: 3,219

    I think it is already fixed. The killer does it all: Chasing, downing, hooking, damaging stuff, and thus he get points.

    In a lot of my games, i get more points than the killer. But i do gens, unhook and heal, cleanse totems (i know, only very few people can do that, hence the many noed-threads), hidding next to the killer as well as being chased. Finally, escaping, and you have most likly more points than the killer. But you dont get that by only unhooking, or only chases, or only gens. And this is what a lot of survivors do.

  • bjorksnas
    bjorksnas Member Posts: 5,697

    I never said I didn't play killer, what I meant was I feel survivors should earn more bloodpoints

  • BlackRabies
    BlackRabies Member Posts: 949

    It's fine as is. If you want the extra blood points then do something in that category. I've seen a lot as killer most survivors just to gens and nothing else and wonder why they escaped with only 12k blood points.

    Co-op actions gets you a lot more BPs than alone, mess with the killer and get chased, touch bones, unhook others and heal. Do more stuff is that's simple. Let the game last a bit longer make it more fun both sides.

    I mostly mess around and still get more BPs than the others even if I die and they escaped.

    Survival and WGLF is fine imo. If survivors made just as much BPs as killers that might make more problems, less reason to play killer and even longer que times.

  • CashelP14
    CashelP14 Member Posts: 5,564

    I'd say give survivors survival points for every second they remain alive in the trial.

    Maybe every 15 seconds = 50bp.

    This would help a bit.

  • Zenro
    Zenro Member Posts: 319

    Honestly with how insane the grind is just raise the caps up in everything. I do think killer should always give more bp though because it is more stressful and gives people incentive to play the role.

  • Neamy
    Neamy Member Posts: 359

    I would say to make prestige 3 give the same amount of extra BP as BBQ and wglf, and take those bonuses out of the perk mayb? Then I could use a different perk 🤔