Which killers need a nerf in your opinion?
I know most killers will say none and I understand wanting to defend your current ease of getting 4K games. However in order for the game to be fun for casual players, I think a few killers should be nerfed.
Personally I think bubba needs a longer cool down on his chainsaw. I think death slinger needs a hum like huntress when he is near and a shorter range. I also think a lot of the one hit down features should be removed. (Ghostface). What do you think?
Also do devs have any thoughts on bringing more pallets into the game again? Too many dead zones on certain maps. Thanks all :)
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Nurse might need a nerf, what with ignoring pretty much everything in the game and all, but I don't know how you'd do it while keeping in the spirit of her power.
I don't necessarily want nerfs to Spirit as much as I want her reworked into something fun and interactive while keeping her strength.
Everyone else is fine or needs buffs.
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less insta downs and more deep wound.
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Only killers that need nerfs are Spirit and Nurse imo.
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idk bout you, but i hit the window when the survivor is vaulting that window. only on nurse too i tell ya
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None, some add ons here and there might be a bit to strong (alc ring on blight) but even those are more meh than anything. Honestly the main thing that needs adjustments are maps and tiles.
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Spirit and clown's iri insta down. Nurse is fine.
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Wraith. Not a serious nerf, he just needs a second pass to smooth out the difference between "absolutely worthless", which people claim he was before his buff, and "incredibly cheap", which is the state he's in now.
Same with Spirit. I personally wouldn't argue that she's in dramatic need of a profound overhaul. Just some fine-tuning.
I also wouldn't mind doing something about Bubba's ability to instantly put any survivor into the dying state at any time he wants, but maybe that's just me.
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Nurse but it never happens
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Nurse definitely. She's way too outdated.
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None need nerfs and do you really need to post what is effectively the same thread 4 times in a row?
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None need a nerf. Small tweaks for spirit but after that no one.
And no the devs arent going to add more pallets into the game to make survivor more easier.
A good survivor would know where dead zones are and are not going to walk there. But looking at all your post you arent a good survivor😉
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God I absolutely hate bait posts. Damn you.
But, Spirit could use a slight blemish to make her counter not a guessing game. I'm personally fine with Nurse ever since her rework, but I can see why people could say her
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I won't say that no killer needs a nerf, but I will say that nerfing at the current state of the game, bad matchmaking, should be avoided until SBMM, if they ever finish it, is completed.
Currently a lot of the "imbalance" is not caused by killers/survivors being overpowered, but how useless the current rank and matchmaking system, the difference between a rank 1 and a rank 1 can be like night and day.
And no, no killer should be nerfed just for casual players. By making killers unable to compete against the good players you will ruin the game even more. Or maybe you like the long as survivor queues? Because they will get worse, no one will want to play killer if all you are is a toy that can only follow the survivors around.
Here a controversial opinion, casual is not an excuse for not improving and learning to deal with new stuff.
As someone that plays both survivor and killer, the game would be extremely boring if all killers were the same.
And thirdly, no we don't need more pallets on the maps. A balanced map shouldn't be 100% safe and catered to survivors, there needs to be risky zones as well.
But honestly, try playing Killer past rank 20 and see how fun it is for killer to chase survivors on some maps where you can chain together endless tiles, for example the middle part of Suffocation Pit.
I personally don't think people who only play one side should constantly make threads on how overpowered and brainless killers are.
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Van is a bait poster. Imagine Sluzzy, but more... aggressive. Not a fun aggressive either, trust me.
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Spirit needs to be nerfed. The nurse needs a reworked design. Several killers could use an add-on pass, like Wraith. Beyond that, solo queue needs a buff to better coordinate with each other.
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Spirit is the only killer in need of a nerf imo. Everyone else is at a great spot
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Very passive-aggressive first sentence. Not everybody thinks the same way man.
Anyways, I'd definitely say Spirit just because she's nothing but a guessing game & there needs to be some sort of indicator that she's phasing. That's it. Anything else would make her kit weak.
As for everybody else, Nurse & Ghostface need changes as well. Ghostface's reveal is so damn inconsistent while Nurse is outdated, buggy, and ignores a looot of game elements. Sure she's extremely hard to learn, but once you do, 4k's all day long baby.
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Aight
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I know. Just annoys me with this constant spouting his false narratives.
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What you propose for ghostface would destroy him
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ooohhh yeah. At least Sluzzy tries to do it for both sides.
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I will leave that to your imagination
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Imagine wanting more pallets. Did you ever played on the reworked Saw map?
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None. Every one of them has way too many bugs and a lack of qol changes. Killers really aren't that powerful.
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Oh hey look, it's passive-aggressive Sluzzy.
As a killer main, yeah, I actually do think some killers should be nerfed. Notably Nurse and Spirit.
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None need nerfs, some need QoL adjustments or minor tweaks. Let's go down the list:
Trapper: needs a "buff" in that at least brown bag should be basekit.
Wraith: needs some particular add-ons *cough* all seeing *cough* adjusted.
Billy: needs some bug fixes
Nurse: bug fixes as well
Huntress: pretty good spot now that iridescent belt is gone, maybe adjust the hotboxes of her hatchets
Hag: introduce a more reliable counterplay that doesn't completely destroy her power like flashlights do. I do like the suggestion I read recently about disabling traps near hooks after a rescue for a period of time.
Doctor: good spot atm
Clown: alright spot, needs some tweaks to make his yellow bottles have more of a purpose.
Spirit: just needs a tell that she's phasing so she has more reliable counter play.
Plague: I dunno where to begin, she's not in a great spot to play as since she feels so clunky but isn't anything crazy to play against.
Legion: in an alright spot
Pig: needs something to make her tunneling survivors with traps less appealing otherwise no nerfs needed since the rest of her kit is fairly weak.
Meyers: same spot as plague, feels clunky and off but not bad to play against.
Bubba: chainsaw should act like plague red vomit and not be able to double hit survivors so BT plays can actually work against him and speed limiter is actually a hindrance instead of an instadown with extra steps.
Ghostface: reveal mechanic needs fixed, can be revealed from behind a wall sometimes but can be taking up 50% of a Survivors screen and not be revealed is obnoxious.
Freddy: hate playing against him in general but now that "forever Freddy" massive slowdown nonsense is gone and BT works against him he's alright.
Oni: good spot even though infectious is obnoxious on him.
Demo: can't really say, last time I played him he felt super clunky and off but that was before the recent changes.
Slinger: pretty good spot, maybe add a very short delay between lowering the rifle before an attack can be made to prevent quick ads zoning.
Pyramid Head: good spot, feels a little clunky to play as but I think that boils down to sound design for me.
Twins: can't say, haven't played them since their recent nerfs.
Blight: pretty good spot, hardly play against them but even if I get clapped chases are usually still fun.
Trickster: needs some buffs to make using his power feel useful.
Nemesis: needs to remove speed boost on contaminating hits and increase hindrance time on that first hit, otherwise he's in a pretty good spot.
Keep in mind these are my opinions playing both as and against these killers in the 1,300 hours I have put into the game split between both roles for the last two years.
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