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Decisive should be a 10 second stun
And this is coming from a killer main. Killers that choose to tunnel should be punished, not just mildly inconvenienced.
Other suggestion: using decisive should heal the stunner to healthy, instead of staying injured.
Comments
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no, its a perk to deter tunneling not a perk to throw the entire match because you weren't paying attention
55 -
The 5 second stun is fine. It's a 2nd chance at escaping a killer tunneling you off hook. If you fail to utilize the stun well then the 2nd down is deserved.
21 -
this bait is way too obvious
24 -
Not until they make it a true anti-tunnel perk. I still get hit with it despite not tunneling, because among other things it doesn't go away when healed or when getting a flashlight/pallet save. Plus scummy teams like to dress in the same outfit.
4 -
no
0 -
Stop trying to overly punish killer players for simply playing the game. You dont get hooked, stun the killer for 5 seconds, and make distance so what more are you trying to get by making the stun 10 seconds? Why should survivors be rewarded for being caught?
6 -
Nah, two uses would be much better.
14 -
would prefer 2 uses over a 10 second stun
6 -
These forums are killer main central. You'd never know it here, but you're completely right.
7 -
If it gets a 10 second stun the survivor should become permanently DOOMED!
DOOMED!: The next time the survivor takes damage for any reason the entity kills them by its own hand(EGC time out death animation). Trying to escape by the hatch while DOOMED! causes the entity to kill the survivor by its own hand as well.
Any survivors that died while DOOMED! also forfeit all earned BP to the killer.
I mean its only fair for wanting to make the killer auto lose on DS activation for the survivor to lose EVERYTHING if they get damaged again afterwords. Btw this also includes things like infection damage/disarming bloody coil bear traps instantly killing you.
4 -
Yes, because with the current 5 seconds you have enough time to reach a safe area. 10 seconds would still be 1 time usage. 2 with 5 seconds is much better and fair. And counter the hardcore tunneler.
1 -
I say 40 seconds
2 -
Only seems fair, given how outrageously unfun being tunneled is.
1 -
Yep ur completly right
0 -
As long as people like sluzzy are on the fourms it'll never be "killer main central". There's a mix of everybody on here with differing opinions, stop insinuating the wrong things.
5 -
Who the heck is sluzy
1 -
Then don't tunnel lol
1 -
I can make a forum post within 10 seconds, that's crazy. 😝
0 -
Lmao. I live for this kind of bait
3 -
Let's make it 5 minutes while we're at it
3 -
Cool Pop regresses a gen 95% then.
2 -
Would be a hell of a lot better than 3.5 seconds (the current time)
0 -
That is way too strong, it should be 50% at most
0 -
Or perhaps can make the Killer have to crawl and lick your boots too. The Killer can't get back up until he/she has licked everyone's boots. Sound good? :) These threads are idiotic.
6 -
Your response is derisive and unhelpful, much like many of your previous threads.
5 -
I agree the outfit thing is an issue, but that could be fixed by paying attention to the names on the right.
1 -
They shouldn't be rewarded for being caught, but they also shouldn't be punished for something out of their control.
1 -
That's a great idea, maybe even better than mine.
1 -
True that.
0 -
That bandaid only works if you're not snowballing.
1 -
I suppose you're right. Just another thing to add to the growing list of advantages SWF has over solos.
0 -
yes
0 -
I find this interesting. Let me ask you an honest question? What part of the game is the most fun to you?
0 -
Nope, I got you, the ultimate DS buff.
Upon stunning the killer:
- Heal a health state and gain the endurance status effect for 60 seconds
- Start sprinting at 150% the normal movement speed for 5 seconds
- Leave no scratch marks for 5 seconds
- Automatically completes a repair on a random generator
- Reduces the killer's movement speed by 50% for 5 seconds after the stun
7 -
Completely agree! While we are at it, change Corrupt to be for 5 minutes. We don't want survivors tunneling gens after all!
1 -
DS should be 2 usages per match. 1 per hook state but not stack. That's it. Keep the same penalties that it already has. I've already added this awhile ago to the feedback part of the forum.
2 -
Lol this is the best ######### thread I've ever seen
3 -
lol
2 -
95%? Really? I think youre a bit too nice
4 -
Mate, the stun is 5 seconds, not 3.5. Do your research.
0 -
Falling off the killer takes 1.5 seconds
Do YOUR research
0 -
Chasing/being chased
0 -
:thumbs_up:
1 -
Let's...not.
Current DS is fine.
7 -
No it doesn't?
Look, stunning the killer for ten seconds is a horrible idea.
Ds is fine the way it is right now, but even if you wanted to buff it, there are so many better ways.
4 -
Then give an example
0 -
Ok, if youre being tunneled then all the boring bits are cut out and you just get to do the fun stuff. So whats the issue?
1 -
better suggestion hides grunts of pain and scratch marks so they can lose the killer
0 -
Good idea!
1 -
Your argument here is very reductive
0