Nix Perk Tiers
In the early days, it made sense: There were a few killers and a few survivors. That was five years ago. Keeping with a damn-it-all 3-month schedule to release new chapters, there are just too many perks to continue the 3-tier mechanic. For example, I'm 46 webs past 50 on a killer and have yet to see Whispers.
Three tiers are just too much anymore, especially with the little blood points made each match toward that goal. Survivors come out of a match with enough points for two-four things on a bloodweb and that's it. The webs in higher levels are so big with what little bloodpoints are made and that's even before talking about perk tiers.
BHVR could at the least reduce the tiers to two and not three. I'm not saying to restrict them to tier 2 as in the current state, I'm saying to not have a 3rd tier. The perks maintain their strength or weakness as currently is, but would then be the second tier and not a third. First tier you could make 75% as effective, for starters, and tweak it from there. Perhaps 68.4% as effective as tier 2, I'm not sure, but three tiers is too much anymore.
Comments
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neato.
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Perks tiers need to be gone entirely. Literally no reason for them to exist other than make the grind worse
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They keep talking about making the game a nice place for newcomers, especially people coming to check out the RE stuff, but I think honestly what's gonna turn most people off the game is the grind. I've had the game since 2016 (granted, I took a year and some change off from playing it) and I STILL don't have even a THIRD of the junk there is to unlock on everyone. I'm too far gone to let my efforts go to waste, so grind I must, but no way in hell is any newbie gonna see all the bloodpoint cranking out that's required to even have a decent chance in the game and be like "Ah yes, a delightful way to spend my time". Just no. Just 86 the tiers and maybe do something where you can 'sell' your bloodweb purchases back for a fraction of the price (would help me feel decluttered if I got rid of the offerings & stuff I know I'll never use, too).
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Just give all characters available tier-one perks off the bat and allow them to level them up via the blood web in the same manner we have now.
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you might be on to something there.
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Yeah, perk tiers are a tool to inflate grind, but this game has so many perks that the grind doesn't need inflated.
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That's long been a suggestion: sell back what you don't use. Even at a quarter of the original cost.
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Why not? It's far better than what's happening right now.
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How this hasnt been addressed ill never understand
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