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So survivors shouldn't be allowed to RUN now???

2

Comments

  • Jago
    Jago Member Posts: 1,742

    Nerf running. Add an endurance bar.

  • Lost_in_the_Fog
    Lost_in_the_Fog Member Posts: 452

    Better yet, base kit running causes the exhausted status for 30s. Survivors can no longer drop pallets while exhausted.

  • Jago
    Jago Member Posts: 1,742

    Yooo that's even better ! Should be exposed for running for 5 seconds aswell.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    First, don't put quoted words in my mouth. I know what I said and how I said as it's there in plain text for everyone to see.

    Second, you are trying to pose a strawman of me arguing that people should try and loop you and responding to that. I never once said anything about what people should or should not do. I stated that the killers' you named techniques that could be dodged, but if the person playing the killer is skillful they are going to limit your options and you're most likely getting hit.

    Third, you keep saying these things are uncounterable, but as you said, making distance is the smart play. That's the counter, hun. People conflate counterplay with the concept of fully negating it in DBD and I don't understand why. Most counters in any game made decently enough are rarely full negations of what happens. When something is fully negated it usually comes at a cost somewhere else in the resource stack. Now you may not mean that and if you don't then it would be helpful for both of us if you'd elaborate on your thoughts on what you mean by uncounterable.

    I can only work off either what you directly state or what the general responses in this thread and others on the same topic have presented. I also know that the forums are a vocal minority in terms of actual player base thoughts.

  • SilentPill
    SilentPill Member Posts: 1,302

    So people can stop complaining about it then. And accept that maybe they are not god gamers deserving of a 4K every game but that the game is a state heavily favoring killers outside of SWFs.

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    Nobody is saying you shouldn't be allowed to hold W. It's just stupid that it's the most effective way of wasting the killer's time.

  • 2bitfeller
    2bitfeller Member Posts: 77

    This is why I play blight. Survs can't hold w and thereefore I almost always get survs that play tiles. Way more fun!

  • katoptris
    katoptris Member Posts: 3,181

    You need to be next to a hook and sit there.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Here's the problem with your logic.

    Some killers aren't equipped to deal with certain playstyles and you can't fully rely on perks to do it all.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    Yes. Different killers have different counters. Welcome to dbd.

  • Starshadw
    Starshadw Member Posts: 266

    Folks DO realize that one reason pallets get "pre-dropped" now is as a reaction to Killers having adapted to pallet gameplay, right? Killers will go out of their way to not be pallet-stunned, to the point where there are these ridiculous "going back and forth in half circles" by the survivor and Killer because the Killer refuses to go through the pallet drop area (that's not a criticism, by the way - it's just a statement of fact, and is logical from the Killer point of view). So why NOT drop the pallet as soon as you run through, particularly if it means the Killer has to lose time either breaking or diverting around? It's logical tactics from the survivor point of view.

    Honestly, all of this gets back to something I posted in the feedback forum, about how pallets are becoming less useful, full stop. Killers avoid getting stunned, ranged Killers simply attack over them... survivors, knowing now that like as not, the Killer isn't going to risk a stun, might as well drop the pallet behind them and keep running.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    Good killers will zone you first then kick the pallet. After youve predropped 2 or 3 like that they move on to another survivor and try to herd them towards that deadzone you just created.

    It seems a lot of the killers on this forum are new to this tactic by survivors, which blows my mind. I suspect in 6 months they will have figured it out and start countering it, then we'll be back to bitching about looping 🤷‍♂️

  • Product
    Product Member Posts: 108

    Your missing the argument entirely. The argument is that just running in a straight line gets you more time than skillfully looping a killer. Since running in a straight line is boring and requires zero skill, its stupid that that is the best strategy.

  • Mr_Madness
    Mr_Madness Member Posts: 1,003

    All your posts are about complaining about killers non stop and never about survivors which I can't tell if its bait or your just so focus on wanting this to be a game where survivors are the ones killer fear and stress all the time.

    You even complain about Blight's turns.....like really? He is one of the most balanced and yet fun killers in the game but yet you think he is so OP and needs nerfs immediately. You also complain about Myers which should be nerfed because of instant downs and again with Ghost face claiming he should not get insta downs because he stares at you.....that is literally the whole point of his power. He stalks his victims and waits for the perfect time to down them when the survivor least expects it and his reveal system is 1 out of 2 things that need to be fixed since survivor cant reveal him and sometimes they can reveal him being a rock but also shorten his cool down like 20/25 seconds so people wont have to rely on cooldown addons only and not being able to use wacky builds cause of a half a minute cool down.


    So yeah please stop trying to pretend every problem in this game is killer-related since there are the same amount of problems with Survivors just as there is with the killer. Most of the problems are just bad RNG or people abusing stuff to troll or make game end very quick which Devs have been trying to fix with each patch/chapter since depending on the RNG it can go to Killer's favor or Survivor's favor.

    Game will probably be never be balanced but the Dev's changes so far are making it more balanced with each update/chapter but complaining about one side all the time is not gonna do anything and just shows you are extremely sided to one part of the game since recently most killers did get balance changes like Freddy, Demo, and Huntress but yet you still insist that Killer's are the main problem.

    Won't be surprised if they add little stuff to help survivors when being face camped on a hook like the timer is slowed down 50% if the killer stay near the hook for 20 seconds since being camped is a strategy but face camping and killer refusing to move is boring and unfun so at least this way survivors have enough time to get you or do gens real fast to end the game so killer will have less points because they choose to face camp and game ended to quick [Which I had experience with face camping doctors with NOED at least 15 times and a few red rank spirits]

  • ReikoMori
    ReikoMori Member Posts: 3,333

    DBD is game where inflated egos rule unrestrained and I don't think there has been a single year where anyone agreed on anything in this game. The game has some interesting design issues that seemingly drives everyone mad. For instance, I'll die mad about how Legion was treated and I'll always complain about where ever I can sneak it in.

    I have disagree with the game being killer favoring though. Despite what the forums portray or a lot of streamers believe in the moment the vast majority of the game isn't played in SWF when it comes to survivors yet killers definitely start to encounter hard limitations to how much skill and efficiency they can introduce into the game without being penalized for it. Survivors control much more the game than most people seem to think and by contrast killers have much less control over things than people seem to think. Right now, I think the game is in a state of flux due to a lot of changes and killers can thrive more when things are in a more chaotic state. Us long time players are used to a highly stablized meta on both sides and the past few patches has made some waves in what was solid.

    For better or worse if people don't complain(constructively preferably) Devs might not even know what the pain points are for players

  • ChantyBoi
    ChantyBoi Member Posts: 179

    No I just think it's an issue with the game design. It's the most effective thing to do but is INCREDIBLY boring for the other side. It's like the survivor equivalent of camping/tunneling. Most effective thing, there's nothing wrong with it, it breaks no rules, but holy ######### is it boring.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    Either very few people understand that the game design encourages boring and uninteractive gameplay, or it just gets drowned out by the loudness of the ones determined to continue the survivor vs killer vitriol. Some are determined to hate the opposition and ridicule them and demand punishment rather than actually seek improvements that will increase their own enjoyment, because if it also increases the opposition's enjoyment then it's not worth it.

    Some real changes need to be made to the game's design to encourage fun for everyone even when both sides are playing to win.

  • bibibib8
    bibibib8 Member Posts: 843

    The only killer who connter that style is nurse. Nurse dont care about how the survivor play if she lose its her fault and her mistake

  • Red_Beard
    Red_Beard Member Posts: 550
  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236
  • Mr_Madness
    Mr_Madness Member Posts: 1,003

    Yeah I know, could not play a game for a while since headphones dead so might as well waste the waiting time lol.

  • bibibib8
    bibibib8 Member Posts: 843

    My bad i forgot to had some word. What i want to say is the only killer who can beat all 3 style is nurse

  • Red_Beard
    Red_Beard Member Posts: 550

    I don't agree. There are many killers great at shutting down the loop. If I set up a 3 or 4 gen with them and not commit to hard to the shift w play style I can counter it. If I'm playing 3 or 4 gens, I don't even need to worry about stealth all that much because they have to come to me to finish complete their objective.

    I think too many people think they have to protect all of the gens. They don't. Chase them enough to get a pallet destroyed and get back to your close gens. Once you get the resources gone around your 3 gen and get someone out of the match, you can afford to venture out a little further. Or don't and wait till they come back.

    There are also killer great at zooming around. Billy, Blight, Wraith. Throw on some perks to help in chase, bamboozle for example, to help shut some loops down. Again, be willing to destroy a resource and leave chase to zoom back to a gen you want to save.

  • bibibib8
    bibibib8 Member Posts: 843

    True some killer are great in an area but lack in the other that why i said the only killer who can beat all thosr style is Nurse.

    I know if i play Clown im mostly going to win if the survivor try to loop but if they decide to hold W and go into a corner i will lose i dont have the mobility to cover the distance they gain and the time i lost for that now all survivor do that i lose. That why i said the only killer who beat all those strat us Nurse

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Laughs cruelty in Badham Preschool with every loop chainable.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited June 2021

    What about Badham Preschool with 3 god loop buildings, Killer shack, spread hard to reach gens, good stealth, every loop next to another, and being big? Or The Game with almost exclusively god pallets?

  • Red_Beard
    Red_Beard Member Posts: 550

    Which is why I said bring perks to help you in the other areas you lack or play a different killer that is strong in the area you are not strong in.

    I also think clown is underrated in shift w. You can throw your bottles to zone them into dead zones or slow them down enough to ensure they have to drop the pallet so you can break it, get back to your gens and not have it to deal with next time. Again, you need to know when to leave chase to protect the gens you want.

    Also, if all you care about is killing all survivors you should be looking to hook near your 3 gen and proxy camping and tunneling. It is boring for survivors but it is effective for killer.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Don't know why I kind of like those killers with a hard 1v1.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
  • imabot
    imabot Member Posts: 43

    Patch 5.0.2 : Removed the ability for survivors to run.

    Stop complaining, the game as a survivor (especially Solo Q) is miserable as is. And yes I'm rank 1 with 9k hours.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    So what. This is also a perfectly valid use for pallets. Against a killer like Doc it’s 100% necessary.

  • LiquidPhat
    LiquidPhat Member Posts: 40

    Survivors might as well start off slugged to the ground to make it easier for killers then. Are we seriously complaining about running? Just wow.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Nurse still struggles with holding W, especially without range addons. The further away the survivor, the harder it is to see and predict movement.

  • yeet
    yeet Member Posts: 1,832

    only survivors are allowed to complain about something being boring

  • Unifall
    Unifall Member Posts: 747

    I dont think people say "no running allowed!" When they say shift w it usually means that they're going to run in a straight line and get alot of distance as possible and pray they find a loop or pallet. For the most part this is only very effective in open maps like temple and maybe even rpd map. It is a good tactic but very tedious.

  • Jasix
    Jasix Member Posts: 1,245

    I am a 50/50 player so I will say this:

    If tunneling is a valid strategy then holding W is a valid strategy as well.

    Tunneling makes the game entirely not fun for survivors - Holding W makes the game entirely not fun for killers.

    Tunneling is a tactic to beat Holding W - Holding W is a tactic to beat tunneling.

    Killers use tunneling to catch survivors who hold W - Survivors use holding W to avoid being caught while being tunneled/chased.

    You cannot have it one way and not the other.

    This will always be an issue because some killers will always tunnel and some survivors will assume a killer is going to tunnel and preemptively use holding W to counter tunneling.

    This is not a flaw in map design contrary to what some will say. This is a result of psychology and adaptation. Survivors who cannot loop well will discover that they can adapt and extend chases more by holding W. This thought process is reinforced because killers will fall for this tactic and focus on survivors for an extended time when they hold W - reinforcing the notion that a killer is - tunneling them.

    I honestly doubt anyone will read this and give it any actual thought - instead a lot people will continue to fall into their "main" bias way of thinking and refuse to actually look at something objectively. That is the problem with these forums - a large majority of the posters have "main bias" and refuse to actually think about any differing viewpoint that isn't aligned with their own with a modicum of objectivity.

    Anyways - I am sure this thread will continue with inane comments full of hyperbole and cognitive biases. Carry on.

  • Red_Beard
    Red_Beard Member Posts: 550

    If there was a drinking game that for every post you use the word hyperbole, we would all have cirrhosis of the liver.

  • Jasix
    Jasix Member Posts: 1,245

    Which doesn't negate that the majority of posters rely on it to try and make their point - much like your post. Oh - the irony.

    I have made 647 posts of which approximately 80% contain the word "hyperbole" in them - for a total of 517.

    The daily intake amount that is deemed healthy for an adult when it comes to alcohol is one drink per day - which would be 1.25 years of having a drink per day - which would in a healthy adult not lead to cirrhosis of the liver. But yes your comment was a cute way to completely disregard the ideas in my post and continue with the inanity of this thread.

  • eleventbh
    eleventbh Member Posts: 374

    Not all killers take skill to use though, and not all playstyles by killers take skill to use. That's just how this game is.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Not without being punished for wasting resources, which they currently aren't becuase the other side of the coin is splitting up and slamming gens.

    This has been a huge problem in AU for a year and a half now. I'm glad other regions are starting to suffer.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    But, I most kick the bebe. Give me more Twins players.

  • Itslat3ncy
    Itslat3ncy Member Posts: 353

    Requires 0 skill, hmm kinda like how Spirit, and killers that get get free hits at loop require 0 skill, like PH, DS, and Nemi. Killers told survivors to adept and they did. Now it's the killers turn to adept.