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What do you think as a survivor pressing full W? Is there counter play for it?
There are many maps which a good killer tries to make a good mind game and the survivor in many of the maps (since more than 50% of the maps have structures close together) which gives them time to make a full W to go to the next structure that is 10 meters away and the killer meanwhile doing a mind game .. is there a counter for this?
I'm mainly a killer, but I play a survivor, the thing that I am in rank 1 in both roles, and when I play vs killers and I do this of pressing W when the killer is doing a mind game, the killer I think he can not do anything .. You have to waste time going to the next structure and looking for me. The real question, as a killer, is there a chance to counter this? Do we have to play full W killers too without doing mind games?
As a survivor, get into a structure and see if the killer is doing a mind game and as a survivor, pressing the W to the next structure is very easy for me to do, and today there are very few killers that can counteract this ... nurse? Idk.
Comments
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Omg people watching a YT video and we will get posts about it for a week now
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As a killer you need to anticipate the possibility that survivors are going to hold W instead of mind gaming and you kinda have to try and mindgame while zoning the survivor away from where they can run by holding W.
You also need to keep track of how survivors play. If you notice a survivor that holds W more instead of mindgaming then you can play around it, expecting them to do it.
You can also use killers that have more mobility to counter the W holding.
- Oni is a decent option once you get his power.
- Hillbilly can use his chainsaw to catch up. Leatherface can use his chainsaw to catch up.
- Hag doesnt really chase and if you have a set up you can catch them if they hold W.
- Nurse has good mobility but is very hard to use.
- Spirit has good mobility.
- Wraith moves very fast while cloaked so you can use him to catch up.
- Blight has the best mobility in the game, but he's very hard to use. He completely negates holding W.
- Maybe you can use Twins too, Victor is good against people who hold W if you are good with his pounces.
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If a survivor runs away from a loop while you're mind gaming, it means you got outplayed. Mindgames aren't one way the survivor or the killer can win them and if you think a survivor is going to leave the loop then you shouldn't try a mind game. If you go for a mindgame and the survivor successfully predicts/reads you and leaves the loops while you're mindgaming yourself, that's on you.
The counter is to successfully predict the survivor. Will they play the loop or will they run away from it?
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If a survivor runs away from a loop while you're mind gaming, it means you got outplayed.
This. If you tried a mindgame is because the survivor mindgamed you into thinking he was gonna stay in that tile.
The counterplay is to not mindlessy mindgame (pun not intended) every structure that you see, but actually react to what your adversary does or has done.
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Nope. I spent a year letting killers mindgame themselves because they couldn't hear that I've left the tile without even looping it.
People think they're "getting outplayed", but in reality they have absolutely no tells that a survivor has left a tile ,not since the Devs very deliberately broke the sounds and proceeded to not tell anyone for months until they admitted it during the 4th year anniversary.
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Survivors should wait at the gen for the killer to come instead of repairing it as fast as possible, survivors should run the way killers expect them to run. What else is in killers' rulebook for survivors?
I hope this is a bait.
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These forums never cease to amaze me.
For years looping was frowned upon and dubbed ring around the roses. Now some players are adapting to less looping and more juking by running to another area while the killer still expects the survivor to be there.
I thought this is what the player base wanted?
I don't understand the argument at all, it just seems silly as previously running and dropping pallets is what past killers wanted as it left less resources on the map. Past players used to love when survivors did this instead of looping so what has changed?
Are some players so used to others looping one area that they have lost all tracking skills?
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I have to laugh hard too, when I read the W-threads. That's the silliest complain I have ever stumbled upon on DBD forums so far.
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Leaving a loop mid mindgame isn't really the problem, Predropping every pallet is. With 20-30 pallets on a map you don't need to even enter into any sort of mindgame to begin with. Unless you are very careless with leaving dead zones, but just a little bit of communication negates this entirely.
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Yeah but isnt it the games changed? Survivors have gotten a lot quicker. This isnt hide and seek anymore. Just holding w saves 40-50 seconds each. As the game progressed survivors realized how quick they can do a objective. And now theyre starting to figure out with killers like slinger ph and doctor why not just run forward? You get 20 seconds minimum from first smack. Its just how much smarter both sides have gotten to how to play the game. So in answer to your question a lot changed.
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Sigh
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Well, the more the killer is designed to negate loops, the more survivors only option to waste killers time is to press W. Nemesis, Pyramid Head and Deathslinger almost completely negate looping which creates really boring game play for survivors because the better option becomes running in a straight line.
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The thing is like scott and tofu said (and i have a equal opinion of) is this isnt good for either sides because these killers still lose to survivors just holding m1 and remaining as split as possible. So you have a scenario where the survivors have no fun because this entire killers powers to negate loops. And the killers having no fun because they are still losing despite their 1v1 power. Noone really wins.
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The game hasn't changed from that aspect no.
If anything there are less pallets on most maps and some are are smaller than in the past not much of course.
The main reason survivors do objectives faster is for a couple of reasons. For a long time many killer players said do gens if the killer is camping. Then with the ruin change making it less viable to leave a gen until its done. This taught players an effective way to play.
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Quote: "There are many maps which a good killer tries to make a good mind game and the survivor in many of the maps (since more than 50% of the maps have structures close together) which gives them time to make a full W to go to the next structure that is 10 meters away and the killer meanwhile doing a mind game .. is there a counter for this?"
You answered your own question. The "counter" is not mindgaming yourself and actually checking what survivor type you're chasing. If you (ironically) brainlessly try to mindgame every single loop even though the survivor clearly keeps skipping loops to make distance then you've failed to analyze your opponent correctly.
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The counter is Bloodlust lol
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Exactly, the less ability a survivor has to loop, the less the survivor will loop.
- Completely Unsafe Pallets - Run Straight
- Dead Zones - Run Straight
- Nemesis - Run Straight
- Pyramid Head - Run Straight
- Less Pallets - Run Straight
- Combine Tile - Run Straight
- Breakable Wall that completely invalidates a loop - Run Straight
If you want survivors to not "Run Straight" you have to give them a reason to not run straight.
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Just play on Nurse or Rin.
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I'm a killer main (look up my steam achievements if you don't believe me, I have nothing to hide)
I have no problems with holding W to win from my opponents.
3/4ths of this playerbase is destroyed effortlessly - the occasional smart play is more of a refreshing surprise than an annoyance.
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Survivors saw a YT vidéo with new tactics and tries/abuses them out
Killers saw a YT video explaining said survivor tactic and they need to work around it now
That would be my guess
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Omg I can’t believe people are crying about literally holding W
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Don't mind game.
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It's cool to see the survivors complain when they play on a map (of the few that exist) Shelter Woods for example when the distance of structure is ... high. There is no W holding XD
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If a survivor runs away from a loop while you're mind gaming, it means you got outplayed.
Outplayed? When the survivor has it super easy to move to the next structure ???
The nice thing is that the survivor reacts to the Killers movement in that same structure, NO, that he presses the W and moves to the structure that is 4 meters away.
While the killer is making a super risky move when he knows the map is MEGA BROKEN? So we have to play without mind games and full W, right?
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