Is there an invulnerability window when you unhook a teammate?
I know you can be interrupted by the killer and picked up during this animation. My question though is when the killer either does a basic attack or a special attack that does damage, it connects to the person unhooking, but it doesn't register as a hit.
I noticed this when I was spectating a match I was in. The rescuer unhooked the hooked victim, in the animation process, the nurse killer hit the rescuer with her basic attack and it connected, but after the hooked victim was unhooked, the rescuer didn't have any damage.
I may have noticed this in my killer games but thought nothing of it; but now that I was spectating it clear as day, are you invulnerable to a hit when you unhook a teammate?
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When you unhook there is no invulnerability. The one being unhooked has brief invulnerability doing the unhook animation. They just wince out in pain but nothing changes. It does not trigger borrowed time or anything of the sort. That may have been what you witnessed. If it was the one doing the saving then you just had some fat lag or something of the sort because it is not possible.
Hoped I help explain it a little bit
Edit: The killer may have looked like they hit the one going for the save but it could have auto locked to the one on the hook instead
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I would also be interested in this. This is often called 'i-frames' or 'invulnerability frames'. I find it to be inconsistent which is no surprise because I'm sure it relies on the same positional tracking that anything related to killers hitting survivors does.
But yeah, quite often it's possible to get in there and get the save and take a hit without getting injured. There again, often I do still get hit but I'm not sure if it's in the exact same frame or maybe the killer's position/survivor's position matters? Unsure.
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thanks.. I'm sure it was this then.
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Old bt is back apparently
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I actually noticed this in a couple of games yesterday, so maybe it got worse? I assumed it was what people are saying -- that I autotargeted the person on hook somehow, even though it looked like I shouldn't be.
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At a moment, "Borrowed time" was protecting the unhooked AND the unhooker.
But not anymore.
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This game has a terrible habit of you swinging to hit the person doing the unhooking but it goes LOL and has the hit register to the person getting unhooked. You can do your best to mitigate this by being directly behind the unhooker when you swing but it still every once in a while decides LOL anyway and has the hit register to the person on the hook instead because the game hates you and wants you to feel pain.
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Good post!!! When it comes to this game. You can use I-frames to make some risky plays very dynamic. AND... it can be VERY exhilarating to learn, so here is how some of the matches I play. Go:
In a situation where there is a killer that is CAMPING a player on the hook. You can make "trades" during key plays. So the point is to settup a strategy that you and your team understands. Especially in a SWF.
1 ) Someone IS going to get camped. Regardless. If you bring a group of friends. Break DOWN. might be sufficient. But with the increase in the number of hooks in the matches and how closely they are spaced. It doesn't buy time anymore. So you need to prepare your team WITH flashlights and be ready for it.
If you have 2 or more players on your team WITH flashlights. Expect the killer to BRING lightborn! Which then cancels OUT flashlights. Which means you need to prepare to BODY BLOCK the hook and trade hits.
So what you would do is have 2 other players settup on the person near the hook, Fake a grab, and back OUT. Which will buy you the killer's animation time after a melee hit to PULL the survivor. This is a RISKY thing to do. Since the killer can also do a "GRAB" , which is the animation of you grabbing the survivor, and the system awards the killer a Grapple. SO take the HIT, and as the killer is "cleaning" their weapon. pull the survivor and then either take the hit. and then any health survivor on your team can BODY BLOCK the killer.
Right now, the game seams to award "safety hits" which doesn't always mean the rescuer is in immediate danger, even being down 1 health state!
The killer MIGHT even ignore YOU and go right for their previous victim. This generally means that everyone may end up having to bring Decisive Strike. So holding it until the end of the match. Might be wise.
2 ) As killer. if I am being heavily abused by the survivors and they see me as no threat. I start SLUGGING strategies. So as hits are traded. I leave the survivors on the ground and expect everyone to have DS and at least someone WITH Unbreakable. to restart the match. after being slugged. If this is the case. Which it most certainly is. Survivors need to FAN OUT. Teams that get into trouble. Do not realize that spreading out across the map. makes it much more difficult for the killer to keep tabs on their slugged survivors!
In reality the strategy of this game changes dynamically as the skill rank goes up. It is no longer a game of Hide n Seek. But a game of Cat and Mouse chases. The key thing that gets players into trouble is Altruism. If there is a situation where a player is being camped, tunneled or slugged. GET GENERATORS DONE. I can say that 9 times out of 10. Players practice too much Altruism and are baited in a match, into Altruism (which is helping others) and the match quickly Snow Balls out of their favor.
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I always auto aims onto to unhooked person. That's why we have to go all the way around them just hit the unhooker, which gives them a chance to Dead Hard or the unhooked person to body block them with Borrowed. That's why this ######### needs to be fixed!
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it can be hard to accurately hit an unhooker if you suffer from serious freezing as a result of unhooks. Since you can't see what's going on, it's hard to properly react to and punish sometimes. I've had tentacles go through unhookers and hit the still-hooked survivor but that's not really a result of any actual i-frames
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The problem is, even if the 3 other survivors know 100% that the killer is face camping the hooked survivor that has kindred, they will farm you for points. Either with a safe hook rescue (Altruism) even though the unhooked survivor gets downed within 10 sec. (bug?), and being near the killer (Boldness).
At least they do in my rank 12.
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It was a feature added in years ago. It's invulnerability frames for the unhooked UNTIL they can actually control their character. It was added because killers would hit a survivor who just got BT while being unhooked and then down them before they could actually run or do anything.
It's also meant to keep a player who's being unhooked without BT to have a chance at using DH as soon as they can move their character. When a person is being unhooked in old dbd, they could be downed before even touching the ground and the killer could effectively hit the unhooker also due to them being stuck in the unhook animation still. It was a needed change.
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I understand the survivor hooked have I-frames, but I don't think the rescuer should. just feels bad hitting the rescuer and the game doesn't acknowledge it.
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That would be a bug. It's probably due to the game registering the unhooked as a priority.
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I am so, so, so [BAD WORD]ing tired of maneuvering to be directly targeting the unhooker and the game still hits the survivor on the hook. I have seen it swing through the unhooker to hit the [BAD WORD]ing invulnerable one. As survivor I have been extremely confused when this happens, too.
The game does some really dumb crap, and this is one of the most frustrating.
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