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Why is everyone so angry about Spirit

Seriously doesn't she require skill to play, game sense and strong perks are required to play her, not only that but scratch marks have delay and doubling back can easily counter her. Besides with her best add-ons you need Stridor to make her good

Comments

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    People shouldn’t complain about Spirit when they face me - I’m pretty bad with her πŸ˜‚ I think she does take some skill to play and most people who complain about how OP she is probably haven’t tried playing as her against good survivors who know how to counter her.

  • Zokenay
    Zokenay Member Posts: 1,158

    Because countering her largely relays on rng.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    No, she doesn’t require skill whatsoever

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    She looks hard to me. I lose track of survivors that I can see, making them invisible is not going to do me ANY favors. Ha ha ha...

  • Pizzaman
    Pizzaman Member Posts: 504

    It's not like this hasn't been discussed here already a hundred times.

    If you're genuinely interested in the background of the critique regarding spirit and her game design, why don't you use the search to find those discussions?

  • legacycolt
    legacycolt Member Posts: 1,684

    Probably a spirit main trying to defend her.

  • TMCalypso
    TMCalypso Member Posts: 336

    She just need some adjustments to be able to make a read on her. It is fine if she is strong, she just needs some better tells so you can at least have the ability to properly mind game. For example, she should have some sort of animation or tell that she is starting to use her power. Every killer in the game has some sort of animation or noise that signifies they are starting to use their power, this includes Nurse who...last I checked....was still considered to be the strongest killer. Give Spirit a proper animation and/or sound that shows her ability is starting up. Another thing I think should be added, is something like Nurse's fatigue. Maybe not exactly that...but SOMETHING that punishes a missed or no attempt at an attack. Being able to keep a bit of her movement speed for a second after coming out of her phase is fine, as long she gets some sort of negative affect afterwards for messing up.


    I think this is all she really needs, just my opinion.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Because many Survivors claim any Killer who shortens loops are 'OP'.

    Many Survivors would not be happy until infinites are back in the game, because anything less is 'unhealthy' for the game. 😁

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Add to this most Spirits play super sweaty, at least in my experience.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Because counter play against an average or good Spirit at the end of the day is hope she guesses wrong.

  • edgarpoop
    edgarpoop Member Posts: 8,497

    Popular content creators get up in arms about her and they follow. Honestly, I think people *greatly* overestimate the audio consistency in this game. More power to the Spirit if they're perfect on every phase. The vast majority aren't.

  • lagosta
    lagosta Member Posts: 1,871

    1-There are killers that have a low skill expression like Wraith. They can only do so much in a 1v1 due to power limitations.

    2-There are killers with a high skill expression like Blight. They require mastery and reward those who sink in hours to master their power.


    A-There are killers that have way too much counterplay, like Trapper. They feel gimmicky to play against and often times unrewarding.

    B-There are killers that have adequate counterplay like Huntress. They create interesting chase dynamics where the survivor and killer can mindgame and call bluffs. After going down to a good killer, you feel outplayed and satisfied.

    C- There are killers that have little to no counterplay, like DeathSlinger. They offer survivors no real skill expression and feel cheap to go against. That doesn't make them overpowered by nature, just unfun.


    Spirit sits comfortably in the 2-C category. In the hands of a good player, she is fun to play as but removes all agency from the survivors. Her passive blinking, stand still mindgame, overtuned addons, uncompromising power put her in a very advantageous position. If the Spirit didn't hit you, chances are it was her mistake and not your decisions that lead to the outcome. There is a reason as to why she is a lot more hated than Nurse or Blight, despite all 3 sitting on the top of the food chain. Her current implementation is just dumb and needs to go.

  • blue4zion
    blue4zion Member Posts: 2,773

    Most can't see when she phases so they miss out on a whole aspect of countering. It needs to be more visible and spirit needs more difficulties hearing, at most.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Because she automatically puts the one player at a huge advantage over the 4 others. Stridor is like using Tinkerer on Blight.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Not to mention her add-ons. And not indication of her actions. Agreed. And always wondered what you thought of Spirit.