BP Overhaul
There needs to be a fundamental overhaul to how points get awarded in this game. For example, if I loop a killer around for 5 min so my team can get all the gens and win, they get 2x more points than I do, and for what? I did all the work, all they did was sit on gens and do nothing but click space occasionally. This is a huge issue, points need to be awarded not just for arbitrary actions, but for the specific difficulty that comes with those actions.
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Actually, in that scenario they can only get up to 8k BP, and you were essentially bullying a baby killer which doesn't take much effort because, you know, 5 minutes.
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Boy, if only there was some way to make games slower, more dynamic, and dangerous enough that survivors have to switch between who the killer chases so that everybody has a chance to work on gens, rescue people, heal others, search for chests/totems, and get chased by the killer.
Oh wait, they nerfed Ruin/Undying (and people STILL complain about it). Oh well!
But, you know, it's so unfair that those 5 minute games don't grant everybody maximum points.
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Ruin Undying didnt make the games more dynamic, it just made it easier for very bad killers to reach very high ranks. It made slugging 10x more powerful for the price of none. It made 3 gens unbreakable. It made matches last 15 minutes on average(which gives even the worst killer enough time to get rid of all the resources).
Ruin Undying wasnt healthy, cleansing a hex totem(not working on a gen) should either remove a powerful hex, apply a punishment on the survivor OR grant the killer a strong power upon cleansing. Ruin Undying did all 3 at the same time. That's unhealthy. Let alone that Undying only really had synergy with Ruin and Haunted, and not really with any other hex perk.
Using perks to fix a problem on certain killers is allowing killers who do not have said problem to abuse that power. Making perks should never be a fix with an issue in the game.
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You mean the perk combo that did nothing against the teams everyone complains about but gave killers the the easiest 12-hook win of their lives against everyone else, or more accurately let killers get away with hardcore camping and tunnelling so that no-one got points anyway?
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Bullying? So let me get this straight, when I get tunneled, camped, and slugged it's "gaming as intended", but god forbid I can actually loop a killer around all game that's "bullying"? Yea killer main detected.
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######### are you even talking about, this thread is about the disparity between actively playing the game and getting less points than people who do nothing all game.
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Yeah, kind of weird that they don't reward being chased more. But at the same time, not rewarding generators is also bad. People should be doing the main objective.
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Survivors have a wide variety of things they CAN do. But if you play well, you only ever do one thing. Killers HAVE to do everything. No matter how well they play, they don't have the luxury of holding W or M1. The game is built in such a way that killers MUST be actively engaging in every part of the game or they lose, which is why they get so many points (comparatively).
Survivors, on the other hand, are not built in such a way that they are obligated to perform a variety of actions. One survivor could fix all the generators by themselves. One survivor could loop the killer by themselves. If you're playing well enough, you never even NEED to save or heal. So, a perfect survivor game often means maxing Survival and whatever task you were doing, without engaging in either of the other two parts of being a survivor.
I'm talking about forcing survivors to do other things. If you have to hunt for totems, you're getting Boldness points. If chasing survivors off of generators means the gens start going backwards, the killer is incentivized to give all the survivors chase points, even if they're on Gen Duty. Giving the killer a good reason to break off from chasing the designated Looper also means the looper either gets Altruism points by rescuing and healing their less talented partners, or objective points when they switch from looping to working on Gens.
Survivors shouldn't get maximum points just because they wildly outclass the killer they get matched against. I don't care if you're passively holding M1 on a generator or you loop so good you never even get touched: if you're not doing a little bit of everything, you aren't being challenged enough to deserve full points.
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This just comes across as extremely salty and like you somehow take other peoples' scores personal. I play both Killer and Survivor, and it's never once been on my mind that another player's BP gains affect me in any way, or that other players are responsible for BHVR being so obsessed with Bloodwebs being a mobile-game energy system-level useless grind to pad out game time on a game that doesn't even have a monthly sub for them to try to use as justification for making us waste time grinding/forcing x many hours of extra play time to have a perk build, for instance.
And if you're Survivor, your payout is insulting little baby allowance numbers. Why on earth would they go out of their way to put themselves in more danger and slow down their own objectives by doing totems unless there's an Archive for it which is the only way to see the proper amount of BP they should be getting for playing the game as-is? Or unless it's yet another Hex: Ruin etc. I don't think it's so much a matter of "Survivors should always get max points" as "Survivors actual payout for doing anything is baseline far too low, and the floor needs to start higher to incentivize giving a #########". It's compounded with the fact, as well, that Bloodwebs are over-expensive and just grow more and more as you learn more teachables, which shouldn't be a punishment or further draw out your grinding to achieve, bc you've already unlocked them on a character to even do so. Oftentimes for upwards of like 600k+ Bps. It's stupid, mean-spirited, and has nothing to do with gameplay balance or either side's 'Objectives' in terms of needing to force anyone to play a specific way as an unrelated band-aid 'fix'.
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Haven't played killer in about a week.
Edit: Also, don't put words in people's mouths.
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The problem with that is that if you're being chased you don't have the OPTION of doing a little bit of everything, you can do only what you can do, which in most cases is loop until they either leave you or down you. Now it would be nice if we lived in a game where we were afforded the ability to do everything while being hunted, but that's not the reality of the situation. The other survivors who aren't being chased have the prerogative of doing anything they want, but the one being chased doesn't have that option.
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I didn't put words into other peoples mouths, you literally said I was bullying a killer by looping, don't try to pawn off your opinions on me. You said it now deal with it.
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Yea except the main objective in this game is sitting in the same spot for 90 seconds straight, let's agree that should be changed completely, because I don't know anyone who considers being a generator "fun".
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"Bullying? So let me get this straight, when I get tunneled, camped, and slugged it's "gaming as intended", but god forbid I can actually loop a killer around all game that's "bullying"? Yea killer main detected."
Yeah, keep pretending you're not trying to straw-man.
Please, find a single instance where I've even used the phrase "gaming as intended".
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I hate to break it to you and be 'that person' but OP isn't putting words in your mouth, at least in regards to this particular statement they quoted originally. All they did otherwise is infer/suggest, likely from their own negative experiences, that you must then also think the opposite of this is true IE "It's only fine for Killers to do xyz bc SURVIVORS are evil". You know that argument.
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Yeah, and to cap it all, apparently I said it was "gaming as intended", which is literally trying to quote me on something I didn't say. I would understand if quotation marks hadn't been used, but they were, so that really is trying to make it sound like I said that.
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The quotes OP used weren’t meant to directly quote you but instead acted as air quotes, putting more emphasis upon the phrase.
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That still falls under the banner of "putting words in ones mouth"
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Sadly it does not
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I'll keep that in mind for when I get tunneled as the survivor.
Don't worry, I'll just let the killer tunnel me, heck, I'll point at the hook while I'm at it.
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I mean we could argue semantics all day, but I don’t believe that OP meant to put words in your mouth and was just trying to hyperbolize his argument more.
EDIT: typo
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In my experience, it really, really does, especially when you have a second quote this is something they said literally right next to it.
Otherwise, theres no such thing as ever trying to straw-man someone.
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You do that. I'll keep in mind all the empty fields I'm forced to play in because my teammates predrop every pallet and complain that they get no points, something I see far more than a survivor running even an okay killer for 5 whole minutes.
This game has some serious BP problems, but it also has arrogant survivors that don't heal, don't do gens, don't loop, and farm teammates. Any BP changes will reward (and thereby cement) those actions more than they compensate boring trials.
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Actually gaming as intended is quoting the DEVS, not you, but please continue to tell me what I meant. It's so riveting. Despite the delusion that the world revolves around you, this subject does not.
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Consider running the killer to the other players. There's a pretty good chance that they'll start chasing the other person if they couldn't touch you at all. It gives you a chance to relax on the gen and them a chance to flee for awhile.
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That's bad playing, I would never intentionally run the killer to the people who are doing gens and trying to get us out of the game, the entire point is to get the killer as far away from them as possible so they can do as much of the gen as possible before they get chased off the gen. Besides my complaint isn't that they get as many points as I get, my complaint is that they get wildly more points than I get for doing a hell of a lot less. Because when it comes down to it running around, looping, takes skill, sitting in 1 spot and pressing space occasionally takes no skill.
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