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ideas to reduce BP & Prestige grind

Annso_x
Annso_x Member Posts: 1,611

It's not news that grind is a problem, or that prestiging characters is objectively not worth it anymore, and it's only getting worse and worse as 2 or 3 new characters along with 6 or 9 new perks are regularly added to the game. So here's a few ideas about grind and prestige (some of them are not meant to co-exist)

Reduce the grind:

  • Change the 1M BP cap: in a couple of chapters 1M is going to be barely enough to reach a character's teachable perks and is simply not enough anymore, make it 3M or something so players can save up enough BPs before a new chapter
  • Make all T1 perks available by default so the player only has to grind T2 and T3 perks, which would reduce the grind by a third
  • Delete perk tiers so the player only has to grind the perks once, which would reduce the grind by two thirds

Make Prestige worth it:

  • It is known that the "bloodweb advantages" supposedly granted after prestiging a character are non-existent so uh fix that
  • Make it so that the items cost less after prestiging
  • Make the player gain iridescent shards for each prestige state, (P1= 200, P2=300 & P3=500 for example)

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