The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
An update regarding the Twins "shadow-nerf".
Today I posted a thread claiming that Twins received several unmentioned nerfs to addons based on updated descriptions. This is actually not true. The addons are all functionally the same. However, the decriptions are very odd.
The affected addons are Soured Milk, Madeleine's Glove, Drop of Perfume, and Cat's Eye. Again, all addons are the same functionally, but their descriptions are very, very different from before.
Below are screenshots of the new descriptions. For reference, I will type out the old and new descriptions here.
Soured Milk Old: Slightly increases the radius of Victor's shrieks.
Soured Milk New: Slightly increases the radius of Victor's grunt when charging Pounce.
Madeleine's Glove Old: Moderately increases the radius of Victor's shrieks.
Madeleine's Glove New: Moderately increases the radius of Victor's grunt when charging Pounce.
Drop of Perfume Old: Survivors within the radius of Victor's shrieks suffer from the Oblivious status effect.
Drop of Perfume New: Survivors within the radius of the grunt Victor emits after charging Pounce suffer from the Oblivious status effect.
Cat's Eye Old: Victor's shrieks stop when Pounce is fully charged.
Cat's Eye New: After fully charging Pounce, Victor roams silently.
With these bizarre new descriptions on addons that are the same, I can only be led to one conclusion: This is a case of the party bottles.
For those who don't know what I mean, Clown did not have his addon Party Bottle before his update that added the Afterpiece Antidote. However, a slip-up on BHVR's part led to us seeing the addon in Clown's loadout unintentionally, thus hinting at a Clown update before it was announced. I believe this is the case here—Twins are receiving an update, and these addon descriptions are a part of said update, and were accidentally released onto the live build.
As for what the update entails, I think it's quite obvious. The reason you'd want the increased shriek range addons is because Survivors who can hear Victor are revealed to Charlotte. Victor also doesn't have a Terror Radius, so Oblivious would only work while he is idle and Charlotte is being played. This means that in Twins' current state, the "new" addons are useless and have no effect. You could only get value out of them if Victor were charging and using Pounce while Charlotte was being controlled. The description of Cat's Eye also mentions Victor being able to "roam" about the trial. These two pieces of evidence, combined with the advent of AI enemies as of the release of Nemesis and his zombies, leads me to believe that the update is going to make Victor an AI-controlled Killer who pounces on Survivors independently of Charlotte and the player's control.
Comments
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Hmm. Victor is literally all the fun of playing Twins though, so I hope he is still playable. If he becomes AI only, I'll probably drop them from who I play.
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My guess is the opposite. Charlotte Roams while you play as Victor, she wanders at a slower speed like the zombies, emits a normal Terror Radius and maybe changes direction to face survivors that are in the radius of Victors "Growls"
This could explain how the add ons could be viable; you charge and pounce on a survivor with Charlotte nearby, when you switch back Charlotte is facing towards the one you just pounced on since she was walking towards them the moment before you pounced.
If you had the Drop of Perfume addon they don't even know she's still around while you were charging the pounce since they would have been Oblivious before you triggered the Oblivious from being latched.
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I'll wait and see what's in the midchapter ptb but I really don't like the sound of this.
If they take one of the highest skill ceiling killer abilities and replace it with AI controlled RNG nonsense that would be pretty upsetting.
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Even if they go the AI controlled route, I hope they still keep the ability to switch control between them.
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That's actually really interesting. Thank you for taking the time to dive into this. Hopefully the possible update will make them feel less clunky, as I doubt anyone's fond of the "Victor on ice" situation we have right now.
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I can already take a guess why these add-on are changing. In Freddy update, they changed it so that borrow time works no matter what which meant that BT saves is almost uncounterable for almost every killer, however Victor has a status effect called incapacitate which prevents unhooking.
A common play with Twins to "still" camp hooks is to put victor next to the hook than hook person. If you use these shrek add-on, you can camp more effectively by having huge killer instinct which alerts you in advance of the survivors presence and it allows you to prevent a single survivor from unhooking the hooked person if you hit them before they vacuum press m1 unhook.
they're weakening twin's camping by weakening these add-ons just like they weakening twin's slugging by increasing... the cooldown when victor downs a survivor. they want to make Twins complete trash i.e lower her pick-rate and kill rate until nobody plays them and they become a ghost character like many other killers. It doesn't matter if the changed add-on make no sense, just as long as they're ineffective.
personally, I never used these add-ons and I doubt they would be effectively as you can just bring 2 survivor to the rescue though almo probably thinks they're problematic. I feel bad for twins because victor is legit a killer that has control over the chase and can make some plays at loops with good reads. too bad twin's design in-time inefficiency hurts their ability to play normal hook and chase game. If only twins had pyramid head cages without torment requirement and could just send people to cages after he downs survivors. Maybe twins would be more liked killer if they were less campy/sluggy. Victor wouldn't be able to camp cages as they'd just teleport. if only they reorganized these killer ideas with pyramid head and twins when they were designing them. they might have designed some really cool killers.
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Something is going to happen with the twins this mid chapter possibly? Hopefully it's good and ensures slugging isn't her best tactic.
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I highly doubt this will be the case. The fact that the Cat’s Eye description mentions Victor roaming, combined with the fact that technically speaking Charlotte is the Killer and Victor is the power, leads me to believe that if someone is to get the AI, it’s Victor.
Post edited by ManWithALemon on1 -
If zombies are any example to go buy, if Twins gets AI added into their kit, they’re going to become ten times clunkier.
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That's true, suppose I'm naively hoping for more fluidity between switching, with Victor being able to pester survivors with some degree of efficiency.
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Yep, called it. We'll see how it goes.
Plus, we'll most likely see the dev update by next week.
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Ooooo okay this is actually very interesting
Good job putting the pieces together, i hope you're right! :)
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This sounds interesting however I still hope you will be able to control them both on your command. It would be cool if the AI would work for both while you control one and the other becomes AI until you switch back.
If the AI is decent than this would be an massive buff so I am expecting nerfs inc. I hope they will not destroy their core concept / gameplay since then it would be totaly different killer.
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After seeing nemesis ai in action, I don't trust bhvr with these changes. #savethetwins
If you're gonna bring AI to any killer, do the legion first lol.
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I couldn’t imagine they’ll do that. That would remove exactly what’s unique about them.
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There's no way they're gonna throw up everything and rework Twins to have AI functions, and even if it would happen hypothetically, i still wouldn't trust them by looking at what they did with the zombies.
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I tested this in KYF. Their effect is still the same.
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I think so too. If victor becomes ai only then they killed the twins harder than the trickster
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Yeah the OP mentioned that
"This is actually not true. The addons are all functionally the same. However, the decriptions are very odd."
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So... did I? That's kind of the point of this post.
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Preemptive addon description changes are actually pretty common, this is the 4th time its happened and it has now affected a total of 5 killers at least the 4th time that Ive noticed
patch 4.1.0 hillbilly and bubba were updated but their addon descriptions were changed for the final pass coming to their addons in 4.1.1
before patch 3.5.0 ptb (doctor rework) you could see one of the reworked doctor addons descriptions
Then party bottles
and now twins
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Switching between bodies will still be a thing, and it's possible that they'll give AI functions to both Victor and Charlotte when the other is controlled. Having them do something on their own, even if it's clunky, I think is better than nothing.
And it would potentially remove their boring, annoying campy playstyle while promoting different tactics, which is amazing
I'll be curious to see how kicking Victor while not being controlled would work, if that's not going to be a thing anymore they should definitely increase the cooldown of his respawn
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