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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Switch the requirement for WGLF to get stacks to THIS

Pilot
Pilot Member Posts: 1,158

Here's an idea:

  • You get stacks depending on the number of gens done.

A killer can get all 4 stacks when there are 2 or 3 gens left. Sometimes when there are 4 or 5 gens left.

This will fix:

  • The players who get camped
  • The players who get tunneled pretty much all game.
  • People will not take unnecessary hits anymore & especially when someone is getting carried
  • People will not farm their teammates
  • People will not go from one side of the map to the other just to unhook & gain a stack.


Comments

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    I think that completely ruins the idea of the perk as it's supposed to be based around those close to you rather than letting them get camped as you do gens.

    Imo just add on the condition that healing survivors from the dying state to the injured state also gains a token.

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited July 2021

    So you don't actually need to do anything and your team will get stacks for you?

    I feel like, it should be dependent on what YOU do...

    I think it should be for saves, or picking up survivor from ground (which would make sense, because of that bonus for it) and it would be way easier than just saves.

  • gilgamer
    gilgamer Member Posts: 2,209
    edited July 2021

    Yeah this seems a little too passive. I agree that WGLF needs more ways to stack or at least more common actions to give stacks but I still think the player should have to do something to earn it, like say be on a gen when it pops, stun the killer or cleanse a lit totem, stuff like that.

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    The perk's theme is altruism, so I think instead of gens EVERY altruistic action should reward a stack. So in addition to its current iteration, healing someone else, picking up a slug and mending someone else should give stacks as well