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How Trickster Should've Been
Trickster Rework
He's pretty underwhelming, as a 4.4m/s killer because his power doesn't do anything that warrants him being slow than the average killer. Therefore, I'm going to rework Trickster to make him enjoyable on both sides and to give him a true reason for being 4.4m/s.
Unique Blades
Trickster can use unique blades to surprise survivors.
- Ricochet Blades — Ricochets off objects
- Pierce Blades — Goes through survivors and objects
- Curved Blades — Curves in the direction of the survivor
At the beginning of the trial, the trickster will begin with regular blades, nothing special to them. However, he can find a locker, which are color coded base on what blade type the locker houses, to switch blade types. Trickster will only be able to carry one blade type at a time, with a maximum carrying capacity of 50 blades.
Trickster can switch between single and multiple blade firing modes:
- Single: Uses one blade at a time, great for long distance, and has no laceration drop off.
- Multiple: Uses three blades at a time, great for close distance, and has drastic laceration drop off.
Laceration drop off is when your blades does less laceration based on the distance between you and the survivor.
Main Event
Trickster uses his ultimate performance to cause havoc:
- Main Event has no activation timer
- Main Event gives Trickster infinite blades
- Blades have the effect of all unique blades: Ricochet, Pierce, and curved
- 5 Second Duration
- Fatigue duration of 3 seconds after canceling or duration expires
Laceration Decay
Laceration will decay when survivor mend themselves [2 laceration per second] or the faster alternative, have another survivor mend them [1 laceration per second]. Without mending, survivors laceration decay after 32 seconds [0.2 laceration per second].
Laceration will not automatically decay after a survivor takes damage.
Compensation
If Trickster becomes too powerful, we can change numbers to where we see fit.
Comments
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i love the idea of trickster having multiple different knives. but tracking knives seem OP and people would just only use those. and pierce blades seem kinda dogshit, because more often than not you will only be chasing one person
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Tracking knifes wouldn't be like aimbot, you have to be close enough for them to track enough to hit them.
Piercing knifes can go through walls, meaning you could down survivors without even seeing them.
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