‘We’ll Make’ It is easily one of the strongest survivor perks

I don’t know how this perk isn’t considered to be absolutely top tier, I actually think it’s better than BT, although using both is also great.

WMI doesn’t help if the killer is standing at the hook, but it can mess up a killer’s planning completely. Say they leave the hook, but then can’t find anyone and decide to go back. Well, usually the healing would take 16 seconds, so if it took the killer 10 seconds to make it back, a WMI user will have successfully healed the person they unhooked and put the killer in a very bad spot. If they’ve abandoned patrolling generators to go back to the hook, all their pressure is completely gone.

This perk also just straight up shits on healing debuffs that the killer applies. Sloppy butcher? Who cares. Thanatophobia healing slowdown? Irrelevant. Dying Light’s tiny 3% slowdowns? Worthless. Two of these are fairly common perks, and survivor’s countering killer perks are much stronger than killers countering survivor perks, as it’s 4v16 perks. Any slowdown to healing is insignificant, simply because 100% is a massive increase.

Two parts of this perk that aren’t talked about enough:

  1. 90 seconds in DBD is an extremely long time, and you will often find another injured survivor that needs healing, so you are being very time efficient.
  2. When WMI is active, you have the WGLF perk effect of picking up survivors fast. This has saved games for me, and it’s only a side effect of the perk.

It’s such a versatile perk that you will get use out of in 99% of games, although obviously it’s pretty crap against Plague. It really needs to be used more.

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Comments

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    Also, it works w/ medkits too, unlike other perks such as solidarity

  • Luciferr_2nd
    Luciferr_2nd Member Posts: 911

    Yeah i agree

    We'll make it is a very nice time saver, and is even more effective when against a killer with sloppy butcher

  • SilentPill
    SilentPill Member Posts: 1,302

    It’s ok but better than BT? Absolutely not. You can use BT to make up for your teammates mistakes, or pull off a save that would otherwise be impossible.

    Well make it is only good if the killer is giving out free unhooks.

  • MrBuffalo
    MrBuffalo Member Posts: 361

    Nothing new everyone knows this.

  • Boss
    Boss Member Posts: 13,618
    edited July 2021

    I think it's mainly not named as a meta Perk because of solos not stopping for you.

    And i can see why, i myself have runners sometimes while not playing much Survivor at all, and no matter what rank.

    Also i love that the title calls it We'll Make. 😉

    Post edited by Boss on
  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    It would if your teammates actually knew how fast it went and didn't run away.

  • Customapple0
    Customapple0 Member Posts: 629

    I find a lot of killers tend to rush back to the hook or worse, camp which really devalues the perk (not to mention other survivors going for the save) sure the 90s 100% healing speed is nice but then it’s just situational and you’ll be running around wasting time looking for people to heal.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    Its one of my all time favs!

    My issue as a solo tho is people insist to run to a corner to heal... very annoying.

    If you are unhooked and killer isn't around just stand still and let me heal you dammit.

  • Northener1907
    Northener1907 Member Posts: 3,012

    It is good perk but survivors loves more, second chance perks. This is reason it is not meta.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    I don’t agree with that tbh, I don’t see DS/Unbreakable that much anymore. I’d say chase/altruistic perks are the survivor meta now

  • Ghoste
    Ghoste Member Posts: 2,135

    It's strong but too hit-or-miss in solo queue. I swear someone always gets the unhook before me. And if I prioritize saves then gens aren't getting done.

  • Laluzi
    Laluzi Member Posts: 6,233

    We'll Make It never comes off my builds. Fantastic perk. Being able to speed heal is godly, especially if you find multiple injured survivors. The fact that it shows the perk icon to everyone else really helps; fewer players run away.

    And if you can We'll Make It and We're Gonna Live Forever a slug at the same time, the healing speed is hilarious. Nyoom.

  • Firellius
    Firellius Member Posts: 5,636

    It's a pretty phenomenal perk if it works, but there's a good chance that you get a tunneller/camper or you get someone on your team that panic-unhooks, leaving no one any time to heal.

    I ran it on my field medic build alongside Botany and Desperate Measures for dummy healing speeds (If only the unhooked was injured, it'd give 147% heal speed) but traded it for Bite the Bullet, since that one also serves Self-Care.

  • Northener1907
    Northener1907 Member Posts: 3,012
    edited July 2021

    Well DS is not common like old times but i am still seeing so many people using it and also DS + UB combo is still so strong. Also i am seeing so much Spine, Borrow, Dead Hard, Iron Will, Sprint etc. People loves strong perks which give them more chance. Usually they are not using team perks, except Borrow and Prove.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    BT is still better, but We'll Make it has always been strong since the buff which happened ages ago. We'll Make it counters Sloppy Butcher and brings you back to full heatlh really quickly. Definitely a powerful perk, I don't think anybody has ever said otherwise.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    I love this perk! Mixed with Empathy, Bite The Bullet and either Botany Knowledge or Autodidact and you become a healing machine!

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    When I run a "Healer" Build I always have a medkit + WMI + BK. Healing unhooked survivors takes no time at all and it feels kinda gross.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    I've stopped taking Sloppy because of this perk. See it every game nowadays and it nullifies Sloppy completely.

  • Moonman157
    Moonman157 Member Posts: 102

    Good perk for sure! I feel like we’ll make it and resurgence would be nasty in a swf. Speaking of resurgence, I’ve actually been loving this perk and it works quite well as a solo.

  • Bwsted
    Bwsted Member Posts: 3,452

    It's one of the strongest perks. True. With a caveat. In coordinated teams. It's very inconsistent in soloq where you're better off running Botany for the same purpose.

    And it's not even close to being better than BT. It just isn't.

  • Momentosis
    Momentosis Member Posts: 824

    I stopped using it because solo survivors would never let me heal them, point me away, and then start self-caring in a corner.

    All the damn time.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited July 2021

    It’s not top tier because of the dumbasses who keep running while it’s active. I’m sick and tired of those people.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,582

    A permanent part of my build. Love that perk.

  • Magicmaster0702
    Magicmaster0702 Member Posts: 217

    My build right now for the event consists of BT,We'll make it, We're gonna live forever, and prove thyself. it's what I consider my bloodpoint build for survivor.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    Does we'll make it stack with the slug healing speed from we're gonna live forever?

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