@Devs, How is a killer to counter Hold w and immediately drop pallets?
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This thread is so hilarious, please don't let it die.
Did you know that survivors hold W with their middle finger? Some even with their palm reversed. We need to talk about it in a YT video.
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Did you see my post about the math?
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No, sorry, I'm a pro survivor and I'm busy holding W and making killers rage-quit right now. No time for math.
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No time for math? No problem.
If a survivor does nothing but holds w, drops no pallets, vaults no windows, uses no perks, just shift + w in a straight line. It will take the killer 48 seconds to down them. Factoring in the time it takes to find that survivor at the start, pick the survivor up, walk to a hook, hook them, you probably took around 70-80 seconds. Here is where i'm going to make you do some work. What else takes 80 seconds in this game?
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and yet only top rank survivors do it. the top level of this game is just playing as stupidly safe as possible because your team will win that way
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the game is already over by that point. If you go on a chase and break 3-4 pallets before a down 3 gens have popped and youve lost
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Spirit. There's no other way.
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Did you know that there are so many pallets on the map, the killer loses the game if they have to break more than a handful?
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Same way surviors are supposed to counter tunneling camping and slugging
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You cant. Unless youre one of the two best killers whos powers allow you to not play the game, theres 0 chance of winning against an ultra safe SWF. It is literally impossible.
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That's honestly the worst kind of playstyle for these situations. Fortunately it rarely happens but the hit and run strategy doesn't work on survivors who drop pallets instantly. You would just give up your pressure over and over again.
Survivors play like this in the highest skilled environment because it is the most efficient way of winning with little to no risk involved. The average plays in a risky manner and doesn't focus on gens only.
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Never accept defeat. Its a game of attrition at that point. Theyll get bored and start making mistakes long before i do 😈
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Holding w isnt why its imbalanced though. Its just a tactic to counter some killers. Other killers can be looped to #########. Its not imbalanced because of that either. The imbalance lies in how ling it takes to get hooks vs how long it takes to get a gen done. I broke the math down for someone else in another thread, whether its looping or holding w or breaking los or whatever other counters exist, the fact is even if a kilker could keep 2 survivors off gens at all times the game is over in 5 minutes. Its just simple math. If you somehow keep 3 off gens at all times the game is over in 8. Its simply not enough time to get 12 hooks, even 6 is a struggle against survivors that dont leave gens unless you physically make them.
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It's difficult to split up on gens when you have no idea what anyone else is doing, can't coordinate perks, items, etc. It's a shame that ppl equate SWF 'gen rush' to soloq just doing what we do.
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Sure they do. SWF will have complimentary perks and items. Soloq can't do the same.
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you don’t need perks and items to do 5 gens in 4 minutes
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Imagine complaining about survivors running away and dropping pallets. It's literally all they have
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By getting good, seriously.
If you can't win against survivors whose only skill in the game is to hold W and insta drop palletes you have a long way to go.
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So what is this magic thing i need to get good. Assuming you are in a game with 4 survivors that do this and you are playing, let's say, nemesis or pyramid head.
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3 gens lost is normal, but those last 2 are whats important.
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Except that they just rinse and repeat the same thing there. The difference is instead of 3 survivors on gens there are 2 because someone else is going for the save. If you catch the guy going for the save the other 2 stay on a gen, if you go after ones on the gen, the one guy goes for a save, you start a chase, now only 1 on a gen, then the guy unhooking heals up the other guy in 16 seconds (before you land your first hit) and the 2 of them hop on a gen. That means you again, have 3 people on a gen and are going to lose 1, and then another 2 (if it were even possible to lose 6) while you are hooking that second guy.
Also, survivors being able to do 3/5 of their objective in 2 minutes is a problem.
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Ya do, unless the Killer is bad. 80 seconds is base gen speed. In my matches, survs don't all spawn on separate gens most of the time. There's generally 2-3 of us in the same area, if not all four. The first 1-2 gens may go in 80 or less seconds. If you're REALLY unlucky on spawns, you'll have 3 pop before the first down. But that's an outlier and assumes that the Killer hasn't ID'ed a three gen and is actively protecting it or that you've spawned in the optimal locations.
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That isn't an outlier, it happens in a good chunk of my games.
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