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FAN-MADE Chapter(Condemned Innocence)

Gnarly
Gnarly Member Posts: 429
edited July 2021 in Creations

☆KILLER

THE BLOOD SUCKER(VAMPIRE)

STATS

•Terror Radius: 28m

•Lunge:1.0

•Speed: 115%

WEAPON

•European Long Sword

ABILITIES

•Feast

-When a survivor is injured you can absorb their blood gaining strength, filling a meter.

-When a survivor is in the down state you can bite the survivor and fill your Blood Stock gauge 100%.

•Blood Stock

Your main ability FEAST allows you to absore blood from the survivors, collecting their blood will fill this gauge. The gauge will be used on your Blood Magic abilities.

•Blood Magic

This ability allows you to conjure obstacles for the survivors.

-Blood Wall(30% of Gauge)

You conjure a solid wall of blood that you can put anywhere with limited range blocking the survivors path. This wall will be up for a short duration and survivors cannot go through it.

-Blood Chain(20% of Gauge)

You conjure a chain made of blood and throw it at survivors with limited range, hitting a survivor will trap them in place and force them to struggle out. It will not apply mending nor count as a hit.

-Blood Hunt(50% of Gauge)

[Credit YukariTheAlpaca]

All Injured survivors auras will be shown to you for a short duration.

ADD-ONS

•Ultra Rare

-Blood Daze(25% of Gauge)

[Credit YukariTheAlpaca]

Aim at a spot along the ground (up to 32 meters) and quickly summon a blood pool with a radius of 3 meters. After being placed, a timer will count down from 1.8 seconds. After the timer elapses, the pool explodes; stunning all survivors within it's range for a variable amount of time depending on how far they are from The Vampire. Blood Daze can target floors through walls but the floor must be on similar elevation to The Vampire. The stun duration changes as follows:

32 to 28 Meters: 5 Seconds

27 to 16 Meters: 3 Seconds

15 to 0 Meters: 2 Seconds

This ability replaces Blood Chain.

-Silver Goblet

When a survivor is bite by The Vampire, the survivor will be put exposed status effect to once healed for 30 Seconds.

PERKS

•Be My Vessel

You know how to get the most out of your victims.

-When hooking a survivor, you leave your Terror Radius at the hook and become UNDETECTABLE. This effect ends when the survivor is off the hook.

This perk has a 80/70/60 Second cooldown.

•HEX: Shrouded Nightmare

Your prey should know when to stay wounded.

-As long as your hex totem is lit, survivors unhooked will be effected with the Broken status effect for 40/50/60 Seconds.

•Bloody Tears

The pain of lost ones only makes you more dangerous.

-When a generator is completed, you recieve 3% Haste for 10/20/30 Seconds.


☆SURVIVOR

MARIA HANSEN

PERKS

•Study The Field

Knowing what's ahead can increase your chances of survival.

-At the beginning of the trial, you see the aura of the killer for 6/8/10 Seconds. Recieve 25% more Bloodpoints with Objective Points.

•Trained For This

You are ready for these situations.

-When you get a item out of the chest, its charge is increased by 50%/75%/100%.

•Warming Hearts

Helping one time is never enough.

-When healing another survivor, they recieve a 15% bonus on any altruistic action for 40/50/60 Seconds.

Post edited by Gnarly on

Comments

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    I like the idea of a killer whose power is directly related to survivor injury, even though Oni already does something similar.

    My only real complaint is every perk except "be my vessel" they're all rather subpar and while I can see their uses they wouldn't really be used.

    Otherwise, good job, lad

  • Gnarly
    Gnarly Member Posts: 429

    With perks, I try to think of underpower to okish ones. I hate when DS and NOED become in every build. So ok and bad is my mindset than to make a BUSTED perk.

    An with Oni power being similar was the whole point, we have multiple range kilers, and multiple trap killer. Those being Oni based would add a layer of skill management that I would think gives a familiarity while uniqueness at the same time. Appreciate the honest feedback👌

  • Hex_AverageStudent
    Hex_AverageStudent Member Posts: 22

    Interesting concept, Especially with "Be My Vessel" it can kind of be a good perk to killers who camp, instead they can just leave their terror radius there leave, and find other survivors.

  • Gnarly
    Gnarly Member Posts: 429
    edited June 2021

    OP Note: Buffed the perks all around and hope to that makes them good while also not being Meta Shifting.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    I think it has real potential actually. There are some issues and overlap with some other Killers, but I like the stop to refill a gauge on a downed Survivor bit. It is rather thematic. I'm not sure I'm keen on a Cleaver though. :) I'd rather we save that for an insane cook.

  • Gnarly
    Gnarly Member Posts: 429

    Well I am actually fluttered on the weapon. Do I just give him a stake? Be a bit ironic, but Idk. You got any suggestions I be happy to consider changing the chapter to make it even better. Appreciate it.

    Also have to add a Backstory for the characters...maybe add ons.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    When I think vampire I think either hands that suddenly sprout claws or a Western European sword (we already have Oni and Spirit for a Katana).

  • Gnarly
    Gnarly Member Posts: 429

    European Sword is definitely not bad. I can put it there for now. I just think a vampire with claw nails be it, but it be copying my Werewolf Idea. Thanks for the feedback.

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 184

    I think this killer has a good idea for a base but too many abilities with some overlapping effects. For instance, Blood Chain just seems overall better than Blood Grab and I feel the abilities should be simplified and cover multiple options rather than have like 4 abilities and making things too complicated. I have some ideas for abilities and both have multiple uses:


    (10% Gauge) Blood Daze - Aim at a spot along the ground (up to 32 meters) and quickly summon a blood pool with a radius of 3 meters. After being placed, a timer will count down from 1.8 seconds. After the timer elapses, the pool explodes; stunning all survivors within it's range for a variable amount of time depending on how far they are from The Vampire. Blood Daze can target floors through walls but the floor must be on similar elevation to The Vampire. The stun duration changes as follows:

    32 to 28 Meters: 5 Seconds

    27 to 16 Meters: 3 Seconds

    15 to 0 Meters: 2 Seconds



    (45% Gauge) Blood Hunt - Press and hold the alternate ability button to cause all Injured survivors to be revealed by Killer Instinct for 15 seconds as well as causes all Injured survivors to suffer from Deep Wounds.